Hena wrote:
Curis wrote:
Problem 1 - shot numbers
Number of shots sometimes given by Weapon stat, other times in Firepower stat. It's inconsistent.
2x Autocannon AP5+/AP6+
Autcannons 2x AP5+/AP6+
There is a difference on how to use those stats. If the multiplier is in front of weapon, both weapons can use different attack types. If it is in the firepower value, they have to use same. So in first case you can fire in three ways: 2 AP; 1 AP and one AT; 2 AT. In second you can fire two ways: 2 AT or 2 AP. So changing units stats would affect game.
Ahh thats interesting to know, never thought of that
Hena wrote:
Curis wrote:
Quote:
Problem 4 - Reinforced Armour
New players look for a their saving throw in the Armour column, and miss their unit has Reinforced Armour as that's given in the notes. Can we mention Reinforced Armour in the Armour columm? Like asterix the value or add 5+ RA?
Problem 5 - Thick Rear Armour
Same issue with Thich Rear Armour.
Problem 6 - Invulnerable Saves
And invulnerables.
Clumping these together to answer all. While this is doable in many cases I'll throw couple out there to point out problems with this. One is space, if unit has TRA, RA and Inv you need a lot of space for that. Space Marine Character in LR would have all three. Second problem one is that Characters can add these abilities to units. Would it be convenient then to have +Inv in Characters sheet to represent that?
I like this idea, it could even be shortened to just 4+T or 5+I. I might even use that for the cheat cards I am doing up to help remember those unit bonuses
Thanks for the post Curis, always good to get different opinions on things