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And with W/E formations as far as im aware in cases like this the damage is assigned to the damaged one first until it reaches its full capacity and then onto the next.
This is wrong.
With a barrage, "you hit what you hit".
With conventional shooting, you apply hits up to the damage capacity of each War Engine before moving on, front-to-back.
Some examples:
- A Barrage is fired at a formation of Baneblades. The Template is placed centered on one Baneblade, and touching another.
The Baneblade under the centre of the template is attacked twice, and the Baneblade that is just clipped by the template is attacked once. Roll to hit individually, and roll armour saves individually.
- Normal shooting is fired at a formation of 3 Baneblades. 10 hits are scored. Hits are applied front-to-back according to damage capacity. The front Baneblade takes 3 hits, the middle Baneblade takes three hits, the rear Baneblade takes three hits. You've now reached the back of the formation so you return to the front and apply a hit to the front Baneblade, thus the Baneblade at the front has taken 4 hits total. Now you roll armour saves.