Well I've finished the Imperial Fortress so we should be able to use it in our campaign.


Anyone got any ideas how to make it all work?
I was thinking along the following lines:
- Attacker builds an army at 3000pts.
- Defender has 2000pts to spend.
- The fortress is set up as shown above (the attacker does not recieve any trenches etc).
- The defender can place all their formations within the walls (at least 1 formation must start in the Fortress).
- Up to 2 formations may start on Overwatch.
- Infantry can move onto the walls at no movement penalty.
- Vehicles can be placed on the walls during set up but they cannot move once in place.
- Any defensive unit can move through the gate (even titans) freely.
- The center of the gate is the Blitz objective.
- The middle of the 2 bastions (forward & either side of the gate) are the other objectives.
- The attacker has no objectives on their side of the board.
- The gate section is counted as a 4DC War Engine with 4+ reinforced armour (critical = instant destruction).
- The wall sections are counted as 5DC War Engines with 4+ reinforced armour (critical = instant destruction).
- If a wall section is destroyed, all units on it are also destroyed (Inv saves allowed).
- The remains of the destroyed wall section count as ruins/rubble.
- Units on the walls are counted as being in cover and recieve a 4+ cover save.
- Game runs for 3+ turns as normal.
- The attacker cannot recieve the
They Shall Not Pass or the
Defend The Flag victory conditions.
- The defender cannot recieve the
Blitzkrieg or the
Take and Hold victory conditions.
Both players could make specific lists for either attacking or defending and then we could randomly decide who is the attacker/defender before the game. I'm trying to cap the armies at 3000pts because we have a few new players in our campain and their collections are not as extensive as some others.

How does that sound?
Steve.