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the Return of Korps Grinda - E:A Battle Report

 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sun May 11, 2003 9:31 am 
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Hello fellow gamers,

Well, it's finished for the most part. I have just a few minor editorial changes to make here and there, though I'm sure that I'll keep tinkering with it until I'm satisfied. Drum roll please ... :)

Presenting for your reading and viewing pleasure:

3.4 War Engine Training Scenario - 3.4.1

"KORPS GRINDA RETURNS!"

http://www.nucleus.com/~richdesn/korpsgrinda/kg.html

Rob and I played and photographed this game on the evening of Saturday May 3, 2003.

This page is GFX heavy so it may take some time to download if you have a slow(er) internet connection. Please be patient, I'm sure you'll find it well worth the wait. Enjoy!


Epic 40,000: Chronicles of the Long War
http://www.nucleus.com/~richdesn/ChaosWeb/bc.html

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sun May 11, 2003 5:37 pm 
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Great models and computer "graffixs" :D  !!!

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sun May 11, 2003 7:04 pm 
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Thanks for the great battle report.

I really enjoyed reading it.

Shalom,
Maksim-Smelchak.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Sun May 11, 2003 9:47 pm 
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Yeah, a great battle report- nice terrain and a cool gargant! :D

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon May 12, 2003 12:10 am 
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Hi!

Many thanks for sharing, excellent report, great read!

Primarch

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon May 12, 2003 2:49 am 
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Very nice- thanks!

The prayers of your fellow battle brothers are with you, may your disgrace be speedily purged...

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon May 12, 2003 6:23 am 
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Quote (Tas @ 12 2003 May,02:49)
Very nice- thanks!

The prayers of your fellow battle brothers are with you, may your disgrace be speedily purged...

I will have my revenge :angry: ?I'm glad that all of you enjoyed the BR. ?It's been fun working on this project.


Epic 40,000: Chronicles of the Long War
http://www.nucleus.com/~richdesn/ChaosWeb/bc.html

"KORPS GRINDA RETURNS!"
http://www.nucleus.com/~richdesn/korpsgrinda/kg.html

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Mon May 12, 2003 10:04 am 
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Hi

A great report... The pics were really good too

Cant wait to see the next one :D

Doug


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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Tue Nov 16, 2004 1:50 am 
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Hello!

I'm a Tau player realtivley new to the Game of Epic and completely new to this Forum, so please forgive my Ignorance.

Firstly, are there any better versions of the Tau rules than the v3 rules from Fanatic?

The Discretion over Valour rule is terrible! You just don't get engaged, by anyone or anything! I won't be using this rule at all (its way over the top), I will be using the counter charge away from the enemy though.

Tau Infantry are too good compared to thier 40K counter parts (using the general translation from 40K to Epic where IG and SM are the example).

The Crisis suits have too many guns! Crisis suits units should only have 3 Guns rather than 4 (Always Having Pulse Rifles, you choose 2 Burst cannons or 2 Fusion blasters or 1 of each. And an option to upgrade one base per formation to have 2 Missile Pods instead of Fusion Blasters (AT3+ instead of AT4+) or Burst Cannons.

*I think representing the Models will be tough (as you really have to look to see their guns) but it isn't impossible, what do you think? Either way they really need some sort of choice!

I think the Missile pods should be an upgrade (like the Skyray)
as they are so good! The Fusion Blasters should be more effective than AT4+ so I'd change them to AT3+.

The Commander unit should have the original v3 stats (as they ALL have hardwired junk aswell as the Crisis suit coolness).

Fire Warriors should only have 1 Markerlight per 2 bases AT6+ as AT5+ every base is just crazy (only 'one' guy has a Markerlight).

Pathfinders Carbines should be AP5+ instead of AP4+.

Stealthsuits on the other hand haven't got enough guns (or rather shouldn't have 1 really good one), and so should have 2 x AP 4+ instead of 1 x AP2+.

The Manta is CRAZY in v3 it can shoot its obviously Fixed Forward arc Ion Cannons backwards! Also the Burst cannons don't get enough shots: should have 2 x AA 5+, 3 x AP4+, NOT 2x AP 2+.

The points in general are a little 'off' but that is to be expected until allot more playtesting is done.

But the Krootox is worth either 5 or 10 pts, not 15 (after all its only a little extra fire power).

Any reply will be appreciated.

Cheers,

RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Tue Nov 16, 2004 4:52 am 
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Just curious, did you post this feedback in the Tau forum as well?

dafrca

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Tue Nov 16, 2004 12:38 pm 
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Methinks the reason for burst cannons getting such a good to-hit roll is the number of shots they are putting out; compare and contrast to the heavy bolter or the assault cannon - both have the same or more) shots in 40k, but neither have multiple shots in Epic. It also prevents one burst cannon being able to kill two stands in Epic, compared to 3 men in 40k.

Consider it a necessary abstraction.

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Tue Nov 16, 2004 3:22 pm 
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Welcome to the forum, Raysokuk!  While not a Tau player (for lack of funding :( ) I have found that there isn't an exact translation from 40k to Epic in all cases, and it would be unwise to attempt it, for playability reasons.  Of course , this would be my opinion...nothing more.

:)

my 2cents,

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Tue Nov 16, 2004 4:46 pm 
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I collect Epic Tau, all are still in the bags. I thought the  rules were pretty good, but I realize they are still a WIP.  So I have been "waiting" ...  Plus I have been slowly working on my other armies, so the Tau are not a priority for me right now ... :)

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 12:16 am 
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I'll do a quick all in one,

I haven't posted these ideas anywhere else.

The reason I'd put Burst cannons as 2 shots is to bring them in line with the Crisis suits (obviously not eqivilents tho'), in between FireWarriors and Crisis suits, in V3 they're worse in firepower than Firewarriors. So its the inbetween stage and 1 shot IMO doesn't cut it. I have noticed the trend to try and keep the number of dice rolls down but I think this is one of the cases not to.

It is apparant that some units have been tweeked for playability in Epic (such as SM scouts). So I am keeping that in mind, I just thought an 'accurate' (more so at least) representation of the Tau 40K units in Epic would steer them away from the insanity of a rock solid 4 gun infantry stand and having Firewarriors as tank killers!

The Tau v3 rules are broken IMO, but not all in overpowering ways, it just needs to find a ballance between Super Infantry and small weak Tank formations.

What does 'WIP' mean?

Cheers RayB

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 Post subject: the Return of Korps Grinda - E:A Battle Report
PostPosted: Wed Nov 17, 2004 12:24 am 
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"WIP" =  Work In Progress

:D

my 2cents,

iblisdrax

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