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Applying hits with special effects.

 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 7:57 pm 
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I remember a convention/rule about how you should apply hits with special effects favourably (like applying ignores cover hits onto units in cover, if you have a choice).

Was that a real rule, a FAQ entry, or a house rule or something?

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 8:16 pm 
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What Hena said.

Strict RAW allows the defender to allocate, so all special hits can effectively be minimized, if not negated.

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 9:03 pm 
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And could this be worded to cover all such mixed effects (eg Lance) that got missed out originally

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 9:09 pm 
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This is the language I posted for consideration:

Quote: 

General Commentary:  the design notes discussing allocation state that the concept behind it is to allocate hits to the applicable units whenever possible, e.g. the FAQ states you can’t use LVs to soak up AP hits while the accompanying infantry are allocated no hits.  The idea here is that if a player gets a hit, it’s not fair to rob them of that hit and they should be allocated so the player gets the full benefits of the special ability.

The Answer Mods propose that special ability hits should be allocated with “normalâ€Â

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 9:21 pm 
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I understand the general concept, but does a "lance" hit have to be applied to a target with RA when there are other non-RA vehicles in front? For example, a unit with two Hydras positioned in front of two Lemans takes one hit from a weapon with lance. Does a Leman take the hit or can it be applied to a Hydra?

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 9:33 pm 
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It still has to be within the normal allocation restrictions, front to back.  It wouldn't skip over an otherwise eligible target to hit a "special" target.

In the example, a single Lance hit would hit a Hydra.  However, if there were 3 hits, one of the Russ would be an eligible target (2 Hydras and 1 Russ).  The Lance could be applied to the Russ.

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 9:36 pm 
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That's what I thought, but I wanted to make sure. Thanks, Neal.

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 10:29 pm 
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So basically if there are hits from a mix of both normal and special weapons, the hits from the special weapons should go to ellible target units where the special rule has the most effect.

So, if a target unit consisting of Inf, LVs, and AVs with a mix of normal and reinforced armour is hit by shooting attacks that include AP, AT, and MW hits, then AP hits should be allocated to Inf first, AT hits should go to AVs first, and MW (and lance and TK) hits should go to units with reinforced armor first (and Ignore Cover hits should go to units in cover first).

Is that right?





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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 10:48 pm 
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Semaj:  I think you have the general idea but some of the specifics are off.

AP and AT should be allocated to a formation from front to back as normal, but in an order that avoids doubling up on LVs unnecessarily.  So, if you had LV in front of infantry you can't allocate AP hits, starting with the LVs in front, then allocate the AT hits to double up on the LVs because they are the only eligible targets.  You'd have to allocate AT to the LVs and AP to the infantry until normal front-to-back allocation would cause doubling up anyway.

MW (and TK) is allocated in a separate round of allocation from normal hits after all normal hits are resolved.

Aside from lumping MW in with the other "normal" hits, I think you have it right with regards to special hits.  Lance, Ignore Cover and Disrupt are all "normal" hits and would be allocated with the other normal hits.  Within the normal front-to-back process, they should be applied to appropriate targets.

If there were some sort of special MW/TK effect that were relevant, I'd say apply it the same way.  So, if you had a TK/Disrupt like the Warlock Titan's attack, it should be applied to a unit with Invulnerable Save as that's the only possible way Disrupt would have an effect.

Of course, the Warlock titan's TK/Disrupt is a barrage, so the allocation is effectively handled by the barrage rules, but you get the point.

====

Or you can play rules as written and avoid all this.

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 Post subject: Applying hits with special effects.
PostPosted: Tue Dec 08, 2009 10:51 pm 
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Quote: (semajnollissor @ Dec. 08 2009, 21:29 )

Is that right?

But only when the "pool" of hits is large enough to require it, as you still allocate hits "front to back".

If the only hit on a target formation is an ignore cover one, but the closest unit is not in cover, that unit still gets hit.  This "design note" only really applies when there are a lot of hits and it prevents the defender from taking advantage of their ability to allocate hits to "soak" special hits on the targets not likely to be affected by them.

It's a sportsmanship thing to me... is there the belief that the NetEA rules should actually codify this?

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 Post subject: Applying hits with special effects.
PostPosted: Wed Dec 09, 2009 12:21 am 
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Quote: 

It's a sportsmanship thing to me... is there the belief that the NetEA rules should actually codify this?

If it remains a sportsmanship thing I'll still use it... it never occured to me before I read it but it does seem to be the most fair way to go about things, and fairness is important IMO.

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 Post subject: Applying hits with special effects.
PostPosted: Wed Dec 09, 2009 12:27 am 
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It just seems like being fair to me, and thus preventing LVs taking both AT and AP hits in the manner Neal described.  I'm sure some players would play it in the manner laid out above without the need for a designer's note, rule change, FAQ, or something similar, but if a clarification were to be added, perhaps in the form of a designer's note, I see no issue with that.

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 Post subject: Applying hits with special effects.
PostPosted: Wed Dec 09, 2009 3:47 am 
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Our issue was Disrupt combined with normal hits vs a unit with normal and disposable troops.

Fact is, as Neal states above, Disrupt are counted as "normal hits". If I am not misquoting, I would take this as the Disrupt hits could be placed on Disposable units thereby negating the BM effect.

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