Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next

A game of  mm

 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 22, 2009 12:11 pm
Posts: 167
So as epic is a game of mm, how anal is to anal over measuring and making your opponent move with such precsion ?
I know it depends on casual vs GT and other factors  but would be interesting to get a idea of how other people feel.

cheers

Tim NZ





Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 8:32 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
1. Don't use the elastic tape measure  
2. Don't ignore terrain.
3. Be truthful about your dice rolls when I am not looking
4. Enjoy the game

These four commandments will ensure you and the Frogbear will have an enjoyable game.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 8:46 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I'm happy when things are tight for people to specify stuff is not intermingled, unless its so tight it is a consequence of moving to that spot.

The whole intent of all the mm is for formations to spread out, likewise why the game uses barrage templates. Moving as a Napoleonic block is an advantage for some forces in regards to assault and bringing guns to bear.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 9:59 am 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Quote: (Rug @ Dec. 04 2009, 08:15 )

It specifically states in the rule book that with such tiny models you have to be generous, it's quite relaxed even at the GT. If someone says "these troops are not supposed to be intermingled" that is usually good enough (especially if they state that as they lean accross the table and move them). Someone who then argues that they are actually only 4.7cm apart and thus are infact intermingled may get away with it a few times but will quickly get a reputation and start to loose sportsmanship points.

It's also worth noting that epic is a game of cm not mm so anything less than 0.5cm could be quite reasonably be rolled for. Epic's a game of more reasonable mature gamers than it's 28mm counterparts!

Agreed - unless they have had to be intermingled for specific placement or are that close that their is no confusion players will generally check whether they were supposed to be intermingled - were all adults and models do get knocked

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 11:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
State "this stuff's not intermingled" and you'll have a happy game with little micro measuring.

Same thing counts for most measuring really, just state what's happening.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:12 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
I am the same with intermingling. It's the disembarking from transports that I'm a stickler for. Especially given strip bases are 4cm to begin with, if you're not in base-to-base with the vehicle after disembarking (on very close to it) the stand probably isn't wholly within 5cm of the vehicle.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (Dave @ Dec. 04 2009, 15:12 )

I am the same with intermingling. It's the disembarking from transports that I'm a stickler for. Especially given strip bases are 4cm to begin with, if you're not in base-to-base with the vehicle after disembarking (on very close to it) the stand probably isn't wholly within 5cm of the vehicle.

Nothing in the rules says the whole base must be within 5cm, just that the base must be within 5cm.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:37 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
You measure model to model though, so every model has be be within 5cm of the transport.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:39 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I'm with the rest - if it's close, just state your intent.  If nothing else, models and terrain get bumped.

We are fast and loose when models are far away.  If you have a company of Russ on line, just measure the move on one end, then on the other, then line the tanks back up in between them.  Or measure a few units in the front of the formation and just fill in the rest in roughly the same positions.

When it comes to placement for assaults, measuring counterchargers and other things, we do get fairly precise.  However, that's almost never a case of "Oh, I needed 15.2 cm of movement and I only have 15cm."  It's usually a case of who can support, where you can avoid ZoC and so forth, so if you were a little loose on your move measurements previously in the game, it really doesn't matter.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Same thoughts as Neal. Although, when it comes to intermingling I do get somewhat picky, but I always ask my opponent if he intends to intermingle and if he doesn't I let him reposition stands and/or vehicles.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 4:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (Dave @ Dec. 04 2009, 15:37 )

You measure model to model though, so every model has be be within 5cm of the transport.

How would you measure if two bases were 15cm apart to see if they could firefight? You'd measure to see if at least one model on the base was in range, per the rules. You wouldn't insist the entire base of both models was within 15cm, right?

This is the same thing; if one model on the base is within 5cm of the transport then the base is within 5cm.

Why would every model on the base have to be in range? That's not the case in any other measurement in epic.




_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 5:04 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (zombocom @ Dec. 04 2009, 15:58 )

Why would every model on the base have to be in range? That's not the case in any other measurement in epic.

It is for daemon summoning, but that's specified precisely because it is an exception.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 5:11 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Quote: (zombocom @ Dec. 04 2009, 10:58 )

Why would every model on the base have to be in range? That's not the case in any other measurement in epic.

It is for movement, you can't move any model on a stand more than it's movement. I take the disembark as movement, from what the rulebook says:

Quote: 

Disembarking units may be placed within 5cms of the transport vehicle.


Anyway, this is something people go over in the 5-minute warm up, I'm not going to argue over it with you. You play it your way and I'll play it mine. If we ever play a game against one another we'll roll a die.




_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 5:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Quote: (Evil and Chaos @ Dec. 04 2009, 10:41 )

State "this stuff's not intermingled" and you'll have a happy game with little micro measuring.

Same thing counts for most measuring really, just state what's happening.

Must get into the habit of being more careful with the distances and saying that... I had my two main IG units occupying a clump of bunkers at Open War vs MoK and they were a little closer together that I'd intended and got hit with a clipping intermingled assaulted and broken  :sad:


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net