Quote: (Erik M @ Sep. 08 2009, 11:42 PM)
Limiting March sound as a good idea.
* Not able to claim objective.
* Not within 60cm of enemy.
* +1 to Hit when fired upon.
Not for me; that goes a little too far in my opinion! This proposal is just about not being able to claim whilst marching :-)
We seem to be drawn into two camps: those that see it as adding more long term thought to the game (I would also imagine that the proposal would see many games coming to turn 4 instead of 3), and those that wouldn't want to see a core rule of epic changed.
The point has also been made that it may favour some armies over others: i think it would just change the tactical 'mechanics' of the game: a gun line army would be able to better defend against a fast wizzy foe for a little longer but on the other hand that fast wizzy foe would no longer be able to perform it's - what some deem unrealistic - march grab moves that sometimes win a game.
In my mind epic is EXCELLENT at simulating tactical warfare right up until the end of turn 3/4 at which points all sorts of silly things can start happening! I'd like to see this more realistic style of play carried on into the end game in order to give a grittier, more 'real' feel to epic. When objective grab happens it feels very gamey and i've seen cases where players have managed to get one up on an opponent who has otherwise (in tactical warfare terms!) played just as well if not better than them.
A few PLAYTESTS certainly wouldn't hurt and i'll give it a go next friendly game that i play :-)
R>
_________________
MoK's Painting BlogNow Showing:Mok's Modular Modern Messy Guard Army