Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 153 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next

Assault question

 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 9:54 am 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
I'd have to say the assault stalls too. Was pre measuring allowed? And if so how did the attacker get themselves into this situation?


Top
 Profile  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:35 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Assault stalls.
Noone breaks because the Assault never even begins (noone left in range to actually fight).

Result is the same as if a formation Assaults and is left out of range and cannot begin a firefight (assault stalls and noone breaks, the activation is wasted).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:44 am 
Brood Brother
Brood Brother

Joined: Fri Sep 14, 2007 10:15 am
Posts: 461
Location: UK
Not to 'blow my own trumpet' but this silly situation wouldn't happen if you had to move towards the nearest 'engaged' enemy unit.


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:50 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Would have to double-check the actual wording of the rules, but I suspect that the assault has not officially begun until the shooting starts.

Plus, it is simply unfair to be able to break your opponent just by moving back out of range... and Epic is not a 'rules lawyers' game, silly loopholes are meant to be worked out amicably between players, not exploited in a daft manner.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Look up the stipulation about no units being left within 15cm /formation breaking after assault?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:56 am 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote: (Evil and Chaos @ 03 Aug. 2009, 10:50 )

Would have to double-check the actual wording of the rules, but I suspect that the assault has not officially begun until the shooting starts.

Plus, it is simply unfair to be able to break your opponent just by moving back out of range... and Epic is not a 'rules lawyers' game, silly loopholes are meant to be worked out amicably between players, not exploited in a daft manner.

Seemns epic is rules lawyer game so roll away and break the formations. Fits into spirit of epíc.

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 10:57 am 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
1.12.3 talks about getting at least one unit into 15cms of the target formation or the assault does not happen.

1.12.4 Counter Charge makes no mention of moving out of range.

The errata for 1.12.5 confuses it slightly by saying

'Directly engaged'
means being within 15cm of a
defending unit after charge and
counter-charge moves have been
completed


By mentioning counter charges in this section it could be read that the assault does not happen under that situation, but the relevant section (1.12.3) was not errated to say so.

Top
 Profile  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 11:10 am 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote: (Hena @ 03 Aug. 2009, 10:59 )

Well that's the stalling (from errata documentation)

If all of the units in the defending formation have been killed
and at least one attacker survives, then the attacker wins and
the assault is over (go straight to 1.12.8). If all of the attacking
units directly engaged in the assault are killed then the assault
has stalled and the defender wins (go straight to 1.12.8).


1.12.8 is loser withdraws.

But that's only when they are killed. If they move out of range they weren't killed so no stalling.

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Assault question
PostPosted: Mon Aug 03, 2009 11:24 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
There we go, noone was killed, noone breaks, and the activation was wasted.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 153 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net