Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 6 posts ] 

Engage 'wraparound'

 Post subject: Engage 'wraparound'
PostPosted: Thu Jan 15, 2009 11:53 pm 
Brood Brother
Brood Brother

Joined: Sun Jan 04, 2009 12:15 am
Posts: 9
I have a query about engagements. In the rule it says that a formation can engage an enemy formation and move as many stands into base to base contact with an enemy formation. So, as the diagram below shows, can you wraparound enemy formations to get more stands in base to base contact?
E= eldar stand
M= space marine stand

MMMM

EEEE
EEEE

IN the above situation, the Eldar decide to engage the marine formation, can they do the following...?

EEEE
MMMM
EEEE

Or do they have to do the following...?

MMMM
EEEE
EEEE

In the first engage example, there are all 8 Eldar stands in base to base contact but in the second, only 4 are in base to base and the remaining 4 contribute with their firefight values.

Which is correct?


Top
 Profile Send private message  
 
 Post subject: Engage 'wraparound'
PostPosted: Fri Jan 16, 2009 12:01 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9682
Location: Boston, MA, USA
You can't pass through an enemy unit's zone of control unless you're moving to "base" them during a charge.  Once the enemy unit is based, it loses its zone of control, so attacking units can much more easily go "around" them... you just can't go "over" the models.

In your example, once the first four Eldar units base the four Marine units, the remaining four Eldar units may move as they wish to base the Marines, within their normal movement.

If you had limited movement, you could even do something like this:

Code Sample: 
 EE
EMMMME
EEEE 


You can even position your bases, if they're rectangular, so that the "thin" edges of two attacking bases touch a "wide" edge on the enemy to double up.




_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Engage 'wraparound'
PostPosted: Fri Jan 16, 2009 12:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2454
Location: Cardiff, wales
something that has always irked me, unless they're modelled facing the thin edge.

it just looks so contrived.
sigh.

_________________
My shifting projects


Top
 Profile Send private message  
 
 Post subject: Engage 'wraparound'
PostPosted: Fri Jan 16, 2009 12:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9682
Location: Boston, MA, USA
Quote: (madd0ct0r @ 15 Jan. 2009, 23:12 )

something that has always irked me, unless they're modelled facing the thin edge.

it just looks so contrived.

You can't imagine the soldiers turning to attack?  *laugh*

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Engage 'wraparound'
PostPosted: Fri Jan 16, 2009 1:02 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5477
Location: London, UK
Just tidy up a game mechanic for me here guys.

Where Chroma says "model" when stating that units cannot pass through each other, I think people generally assume "base". Here is the relevant section
1.7.2 Other Units
Enemy units may never move over or through each other.
With the exception of infantry, a friendly unit may never
move directly over another friendly unit. You can move
over infantry units with other units, as the stationary
infantry are assumed to get out of the way. Note that
‘moving over’ refers to the model itself, not the unit’s
base

(my emphasis)
.
Ok, so how do people make this distinction work in practice when dealing with infantry units? A mental rule that I use is that friendly infantry bases can move over each other, but cannot pass over an enemy infantry base (because to do so means individual figures passing between enemy figures which seems unreasonable). Obviously you need to have enough room to put bases down so they are not standing on each others toes. Vehicles are obviously a lot easier being a lot larger, so everthing must go round them.  

So, what do others do?

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Engage 'wraparound'
PostPosted: Fri Jan 16, 2009 2:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2454
Location: Cardiff, wales
i'd guess it refers to the first two sentances


means you can go over the corner of a large base as long as you don't collide with a model.

_________________
My shifting projects


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net