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Smoke in E:A?

 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 12:34 am 
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I can't seem to find rules for smoke in the E:A rules;  I'm sure this is in there somewhere and I'm just not seeing them.  Can someone point me in the right direction?

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jav98

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 3:59 am 
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Nope, not to my knowledge.

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 5:30 am 
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SM1 - see Support Missiles - Blind ...

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 10:39 am 
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Jervis made a point of not including them in EA right from the start, if I remember correctly. His argument was that the mechanics are always messy, and in this environment sensors would not be affected. His prime reason was that firing smoke is like placing a flag on your units and asking the enemy to bombard here, please!

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 3:48 pm 
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I don't really agree with that reasoning. The last time I used smoke in a game, it wasn't to place it on my unit, but on an enemy's unit or between my unit and an enemy unit that might fire at it. Plus, I don't think every grunt, or even every Ork, is going to have sensors that can see through smoke. Also, even if you do place on your own unit, it's often to obscure the enemy's vision while you move somewhere else.

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 4:18 pm 
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THere are some rules for smoke barrages amongst other things in the Fanatic atricle 'Its all in YOur Warhead", http://www.specialist-games.com/assets/ ... rhead.pdf/


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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 7:08 pm 
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Again, Look at the SM1 Blind Missile rules ... they are good and work ... I know ! :;):

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 8:04 pm 
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Quote (Legion 4 @ 23 Mar. 2006 (18:08))
Again, Look at the SM1 Blind Missile rules ... they are good and work ... I know ! :;):

Yeah, those Warhead rules are pretty good, now that I've read them.  The only thing I'd add is a rule for smoke dischargers on vehicles (since they've got them on the models!  At least the Rhinos and Land Raiders do) and smoke grenades/smoke pots for infantry.  Maybe something along the lines of letting each vehicle have a single-use Smoke Screen (as per the Warhead article) that creates a 40mm x 10mm screen in front of the vehicle, with a strength of 2;  infantry would have an identical Smoke Screen capability, but with a strength of 1.  Something like that.

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 8:42 pm 
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Or just give them an invulnerable save?

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 Post subject: Smoke in E:A?
PostPosted: Thu Mar 23, 2006 8:51 pm 
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Or just give them an additional -1 to-hit.


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 Post subject: Smoke in E:A?
PostPosted: Fri Mar 24, 2006 6:59 am 
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A to-hit modifier for smoke is certainly better than a save. Smoke doesn't stop bullets, it just obscures LOS.

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 Post subject: Smoke in E:A?
PostPosted: Fri Mar 24, 2006 7:06 am 
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Yep ... in SM1 = -1 to hit ... Mojarn is correct !

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 Post subject: Smoke in E:A?
PostPosted: Fri Mar 24, 2006 6:58 pm 
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Quote (Mojarn Piett @ 24 Mar. 2006 (05:59))
A to-hit modifier for smoke is certainly better than a save. Smoke doesn't stop bullets, it just obscures LOS.

That's what I was envisioning.  I just wanted to clarify the smoke issue, as I was contemplating writing up a primer on combat engineers and smoke plays a big part in what they do.  Thanks for your help!

jav98

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