So, in summary, because you had a single War Engine fighting, you have to decide how many dice to use in CC and how many in FF (remember that CC hits from War Engines only get allocated to those enemy units in Base-to-Base contact with the War Engine). If you used all your dice as CC, then no hits can get allocated to the distant enemy units including the Warhound. However, had you allocated some dice to FF fighting (at 5+ I might add), then these hits can only be allocated to distant targets including the Warhound, which must then be allocated its DC in hits (3). But, because they are not caused by units in contact with the Warhound, the first two get absorbed by the Warhound’s shields so only one gets through to the War Engine itself.
As another example, let us assume you had a Vituperaptor and swarm attacking, with two units in contact with the Warhound. The same process is carried out to determine the number of War Engine CC dice and FF dice and all types of dice are thrown to see what hits are scored (so normal, MW and TK). The swarm also chips in with a number of CC and FF hits, those two units touching the Warhound score two hits, and all the hits are put to one side for allocation. Starting with the normal hits, you would first allocate the WE CC and FF hits, and then allocate the other normal hits (front to back) to any enemy unit without a hit. When you get to the Warhound the two "CC" hits are allocated against the Warhound itself followed by another (which is absorbed by the shields) reaching the DC value of the Warhound. Resolve the effects of these hits and then repeat the process for any MW hits and finally any TK hits.
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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