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Another assault query

 Post subject: Another assault query
PostPosted: Thu Sep 18, 2008 11:19 pm 
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Hiya

The following came up in a battle recently between my 9.0 nids against a combined force of IG and AMTL.

My Hydraphant managed to engage with an IG company (nice for me!) and I chose to intermingle a Warhound that was within 5cm of the company but some distance from my 'phant.

After countercharges the warhound was within FF range of the phant and we resolved the assault. All my phants hits were CC and a landed a stack! I allocated them to the IG infantry that were in base contact and then onto the next closest stands and eventually allocating two hits to the warhounds.

Now, the warhound was about 14cm away but had been allocated hits caused by CC rolls - question - do the hits get absorbed by the warhounds shields or not?

We played not but it caused much debate.

Do you think we did right?

Cheers
Lightbringer

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 Post subject: Another assault query
PostPosted: Fri Sep 19, 2008 12:00 am 
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This point is always tricky. The way that I believe this is played is that only those units that are physically in B-B can get under the Titans shields, all other hits being taken on the shields first and then on the WE itself. So, in your case because the WE was not in contact, up to three hits may be allocated to the WE, but the first two are absorbed by the shields.

The main point you need to remember here is that normally all assault hits (both FF and CC) are pooled together and allocated out front to back with no distinction being made as to whether they were CC or FF. Normal hits are allocated and resolved first, then MW and finally TK. This mechanism allows the WE shields to be stripped before the MW and TK hits arrive so potentiall causing more dammage.

WE dice are slightly different in that a WE may choose between CC and FF values as required - but may only allocate any hits scored to the appropriate target so CC hits to units in B-B and FF hits to distant units.

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 Post subject: Another assault query
PostPosted: Fri Sep 19, 2008 1:07 pm 
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So, in summary, because you had a single War Engine fighting, you have to decide how many dice to use in CC and how many in FF (remember that CC hits from War Engines only get allocated to those enemy units in Base-to-Base contact with the War Engine). If you used all your dice as CC, then no hits can get allocated to the distant enemy units including the Warhound. However, had you allocated some dice to FF fighting (at 5+ I might add), then these hits can only be allocated to distant targets including the Warhound, which must then be allocated its DC in hits (3). But, because they are not caused by units in contact with the Warhound, the first two get absorbed by the Warhound’s shields so only one gets through to the War Engine itself.

As another example, let us assume you had a Vituperaptor and swarm attacking, with two units in contact with the Warhound. The same process is carried out to determine the number of War Engine CC dice and FF dice and all types of dice are thrown to see what hits are scored (so normal, MW and TK). The swarm also chips in with a number of CC and FF hits, those two units touching the Warhound score two hits, and all the hits are put to one side for allocation. Starting with the normal hits, you would first allocate the WE CC and FF hits, and then allocate the other normal hits (front to back) to any enemy unit without a hit. When you get to the Warhound the two "CC" hits are allocated against the Warhound itself followed by another (which is absorbed by the shields) reaching the DC value of the Warhound. Resolve the effects of these hits and then repeat the process for any MW hits and finally any TK hits.




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