Determination of unit type |
gary_clark1946
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Post subject: Determination of unit type Posted: Wed Sep 15, 2004 4:58 am |
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Joined: Tue Jun 01, 2004 1:40 am Posts: 280 Location: Dominican Republic
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Starting to paint a new army of these guys. Does anyone know the color scheme? I seem to remember seeing something but can't remember where. Also, what figs should be used for Neophytes?
_________________ Wolf1
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Mojarn Piett
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Post subject: Determination of unit type Posted: Wed Sep 15, 2004 8:30 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Quote (gary_clark1946 @ 15 2004 Sep.,04:58) | Starting to paint a new army of these guys. Does anyone know the color scheme? I seem to remember seeing something but can't remember where. | Black with white shoulderpads. Maltese cross on both pads. See the GW website for starters.
Also, what figs should be used for Neophytes?
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Scouts.
_________________ I don't know and I let who care. -J.S.
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gary_clark1946
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Post subject: Determination of unit type Posted: Thu Sep 16, 2004 12:46 am |
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Joined: Tue Jun 01, 2004 1:40 am Posts: 280 Location: Dominican Republic
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Thanks. I knew I had seen it just couldn't find it again.
_________________ Wolf1
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iblisdrax
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Post subject: Determination of unit type Posted: Thu Sep 16, 2004 2:23 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Welcome to the boards, gary_clark !
watch out for the Feral Orks, they linger in the dark places, causing typos and such!
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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MaksimSmelchak
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Post subject: Determination of unit type Posted: Thu Sep 16, 2004 2:51 am |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Agis has a beautiful set of these painted up on his site.
Shalom, Maksim-Smelchak.
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stormseer
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Post subject: Determination of unit type Posted: Thu Sep 16, 2004 1:39 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Welcome to the boards Gary! 
_________________ www.darkrealmminiatures.com
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gary_clark1946
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Post subject: Determination of unit type Posted: Fri Sep 17, 2004 2:55 am |
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Joined: Tue Jun 01, 2004 1:40 am Posts: 280 Location: Dominican Republic
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Thanks for the welcome. New to most of this but favorite army is Space Wolves. I am working on doing companies from several chapters. Just starting on this one. My problem is being so isolated from the gaming comunity.
_________________ Wolf1
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dafrca
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Post subject: Determination of unit type Posted: Fri Sep 17, 2004 4:28 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Gary,
Welcome to the board. I think you will find there is a great group of people here.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Justiniel
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Post subject: Determination of unit type Posted: Fri Sep 17, 2004 9:15 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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Quote (gary_clark1946 @ 17 2004 Sep.,02:55) | My problem is being so isolated from the gaming comunity. | Welcome, that's my major difficulty also, sometimes I think I must be the only Epic nut in Northern Ireland!
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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vanvlak
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Post subject: Determination of unit type Posted: Fri Sep 17, 2004 11:13 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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hi Gary, ditto here in Malta. Welcome. 
_________________ Back from oblivion (again)?
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nealhunt
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Post subject: Determination of unit type Posted: Wed Aug 10, 2005 7:13 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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For those interested in following or giving input regarding guidelines for future development there is what I think is a good discussion going on the SG boards in this thread:
http://www.specialist-games.com/forum/t ... PIC_ID=980
I'd like to hear what the brain trust around here thinks, since many of you don't frequent the SG boards.
_________________ Neal
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Da Warboss
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Post subject: Determination of unit type Posted: Wed Aug 10, 2005 8:45 pm |
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Joined: Wed Aug 10, 2005 3:11 pm Posts: 28 Location: Tennessee
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I think you've done a pretty good job with labeling things.
I think this is just a common sense issue though.
Base things as though they were 40K and we get close enough.
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cx2
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Post subject: Determination of unit type Posted: Tue Aug 16, 2005 12:16 pm |
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Joined: Sun Aug 01, 2004 6:20 pm Posts: 74
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IMHO: Any infantry hit by a lascannon would be fried pretty much no question of that. However if you have 3-7 infantry per stand one infantryman getting fried won't do much to the stand as a whole. Plus at long range you'd have a bugger of a time hitting any sort of infantry. Infantry can spread out, and AP weapons can fire a barrage of shots in the enemy's direction (either fire rate or blast as in missile launchers).
Tyranids are an issue and here's my opinion on armour. Does the unit have vehicle grade armour and the size to go with it? If so is it completely covered by this armour, or just partially? If a unit had tough armour or carapace, but had either an open top or an area with lesser armour than LV would work. If the unit is too small to be compared with vehicles then reinforced armour as in terminators is probably best.
If battle suits have consistent armour levels then I would guess good armour as infantry, possibly with reinforced armour, would be most appropriate. The light vehicle classification to my mind represents inconsistent armour protection.
I find the idea of -1 to hit LVs with AP interesting though. Represent bullets pinging off the side of an assault bike? 
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nealhunt
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Post subject: Determination of unit type Posted: Tue Aug 16, 2005 2:31 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I find the idea of -1 to hit LVs with AP interesting though. |
They already have boosted armor saves to represent their "dodginess." Much cleaner mechanics with the same sort of effect.
_________________ Neal
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cx2
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Post subject: Determination of unit type Posted: Tue Aug 16, 2005 6:15 pm |
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Joined: Sun Aug 01, 2004 6:20 pm Posts: 74
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Fair enough. I didn't say I wanted it included, I just said I liked the mental image of the attack bike with bullets bouncing off.
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