Adding "Spice" to Epic-A games |
dafrca
|
Post subject: Adding "Spice" to Epic-A games Posted: Tue Feb 18, 2003 7:41 am |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
|
V10 has been posted along with a new list file and some other stuff.
Now to read through it and see what has changed...
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
|
|
Top |
|
 |
primarch
|
Post subject: Adding "Spice" to Epic-A games Posted: Wed Feb 19, 2003 1:33 am |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
|
Hi!
Did they send out e-mail notifications to playtesters yet? I haven't got it yet.
I don't keep up much with the actual playtest board, so those notifications are important to me to keep updated.
Primarch
|
|
Top |
|
 |
dafrca
|
Post subject: Adding "Spice" to Epic-A games Posted: Wed Feb 19, 2003 1:38 am |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
|
I did not get an email. Just found it when I went in to check the forum there. Sorry.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
|
|
Top |
|
 |
primarch
|
Post subject: Adding "Spice" to Epic-A games Posted: Wed Feb 19, 2003 3:06 am |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
|
Hi!
Quite alright, I suspect such communications lag a bit, but they'll get around to it.
Mind posting a summary of changes whenyou get a chance?
Primarch
|
|
Top |
|
 |
MaksimSmelchak
|
Post subject: Adding "Spice" to Epic-A games Posted: Thu Feb 20, 2003 8:06 am |
|
Brood Brother |
 |
 |
Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
|
Primarch,
A partial list of the changes is:
- trying out a different aerospace phase
- Ork list lost special choices, now only extras
- Speedstas reassigned elsewhere
- Supastompas turned into a 0-1 choice
- Deathstrikes are now a D3 weapon instead of a D6
- Expanded rules on characters
I can't remember the other stuff.
Shalom, Maksim-Smelchak.
|
|
Top |
|
 |
Shadow Hunter
|
Post subject: Adding "Spice" to Epic-A games Posted: Mon Feb 24, 2003 11:18 am |
|
Brood Brother |
 |
Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
|
I've just finished reading the V10rules, and am in the middle of a game using them.
(kate has very kindly allowed me to game in the front room, AND leave my models out overnight to come back too I must have done something good somewhere )
Its a 1900pt game, Ork V Imperial. (I had to proxy some items, like using eldar guardains as Imperial guardians etc)
One thing I noticed. Whats happening with the flyers? They have speed stats, but in the rules just move until they are ready to attack anyway.
|
|
Top |
|
 |
Shadow Hunter
|
Post subject: Adding "Spice" to Epic-A games Posted: Mon Feb 24, 2003 3:42 pm |
|
Brood Brother |
 |
Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
|
Okay, I've answered my own question. In the errata, Jervis said to get rid of the speed values for them.
I have another question though,
What does the deathroller do for gunwagons? It says in there entry that they can be equiped with one, but doesn't tell its effects (atart from reducin speed by 5cm.)
|
|
Top |
|
 |
CyberShadow
|
Post subject: Adding "Spice" to Epic-A games Posted: Mon Feb 24, 2003 5:07 pm |
|
Swarm Tyrant |
 |
 |
Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
|
I wondered that, too. I would guess that it would improve the cc value of the vehicle, but that is just a guess. I have not had the time to search through th erules for it.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
|
|
Top |
|
 |
Shadow Hunter
|
Post subject: Adding "Spice" to Epic-A games Posted: Mon Feb 24, 2003 5:51 pm |
|
Brood Brother |
 |
Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
|
I've just been on the playtest forum. Jervis has said to ignore it. It now does nothing. 
|
|
Top |
|
 |
primarch
|
Post subject: Adding "Spice" to Epic-A games Posted: Mon Feb 24, 2003 10:07 pm |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
|
Hi!
Thanks for input guys, makes my evaluations much easier.
Thanks!
Primarch
|
|
Top |
|
 |
Gaunts Ghost
|
Post subject: Adding "Spice" to Epic-A games Posted: Thu Feb 27, 2003 1:16 pm |
|
Brood Brother |
 |
Joined: Fri Jan 17, 2003 6:20 pm Posts: 81
|
I've just read through EpicA V10. It all looks good to me. I was particulary pleased to see that the penalties when you roll a double in the assault phase have been dropped. Just restricting the assault phase streamlines assaults alot.
The old rule where rolling a double totally altered the outcome of an assault no matter who held the tactical advantage was a bit daft.
The only down side I have is that Imperial guard are restricted to one Hydra flak tank per company, when I got loads of the damned models!
_________________ Never wrestle with a pig, you both get covered in mud but only the pig enjoys that. ?MARK TWAIN
|
|
Top |
|
 |
centurion
|
Post subject: Adding "Spice" to Epic-A games Posted: Fri Jul 22, 2005 9:32 pm |
|
Brood Brother |
 |
 |
Joined: Tue Feb 18, 2003 10:44 pm Posts: 729 Location: San Antonio, Texas
|
I was going through my files and came across an excellent article by "Jaldon" on how to take epic games to the next level. Towards the end of the article, he introduces examples of unit & character history and an award system. On that note; I was wondering if anyone does that? I put together an example of a unit award badge plus a medal influenced by an American award for infantrymen who have been in combat (CIB). I know there is a points based experience chart but I like to have something visual.
|
|
Top |
|
 |
dafrca
|
Post subject: Adding "Spice" to Epic-A games Posted: Fri Jul 22, 2005 10:57 pm |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
|
Just curious, do you picture this being on the board? I guess I am just not getting it. Sorry. 
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
|
|
Top |
|
 |
Dwarf Supreme
|
Post subject: Adding "Spice" to Epic-A games Posted: Sat Jul 23, 2005 12:27 am |
|
Brood Brother |
 |
 |
Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
|
I'm sorry, I don't understand either.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
|
|
Top |
|
 |
Tas
|
Post subject: Adding "Spice" to Epic-A games Posted: Sat Jul 23, 2005 1:48 am |
|
Brood Brother |
 |
 |
Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
|
I'm not sure what it is either, but it looks cool!
It reminds me of the Purity Seal prizes Signius and I half completed when I ran the 2003 Epic Painting competition- but then he went offline in a big way before they could be finished
Which article is that one you refer to centurion?
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
|
|
Top |
|
 |