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Iron Warriors CSM

 Post subject: Iron Warriors CSM
PostPosted: Sun Sep 09, 2007 4:04 pm 
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Over the next few months I'm going to try and test/tweek this list. I've based it upon the BL list but with daemons+BL specific units removed - in have come more access to dreads, oblits etc and of course artillery

The idea is an Iron Warriors attacking siege force

Thanks to Dptdexys and Firestorm for their input and to Neal and others for input on previous list versions.

I played it for the first time last weel vsBill Ely and Matt Otter with Eldar and lost 4-0. So far I think the artillery might need to be made cheaper(possibly in different unit szes) and the feral variant upgunned but I'm going to test it further first.

IRON WARRIORS CSM

Initiative 1+
Strategy 5+

As with the Black Legion Character upgrades can only be applied to the Core units of a formation.

One IW Lord Character must be upgraded to a Warsmith Character. This upgrade is free.


IRON WARRIORS FORMATIONS


IRON WARRIORS GRAND COMPANY 300

One IW Lord Character upgrade and
8 units - Six Chaos Space Marines
And  Two Havocs

Upgrades - Rhinos, Defilers, Havocs, Dreadnoughts, Dreadclaws, Chaos Land Raiders, Obliterators, Daemon Prince, Chaos Vindicators, Siege Dreadnought


HAVOC COMPANY 150

One IW Lord Character upgrade and
Four  Havoc Units

Upgrades - Havocs, Rhinos, Chaos Land Raiders, Dreadclaws, Dreadnoughts, Chaos Vindicators, Obliterators, Defilers


0-1 RAPTOR CULT 35 per unit

One IW Lord Character upgrade and
4-8 Raptor units

Upgrades  - none


0-2 IRON WARRIORS CHOSEN 65 per unit

One IW Lord Character upgrade and
4-6 Chosen

Upgrades - Dreadnoughts, Defilers, Chaos Land Raiders, Dreadclaws, Obliterators, Daemon Prince, Siege Dreadnought


0-1 IW FORLORN HOPE PER IW GRAND COMPANY 125

4 Chaos Space Marines with the SCOUT ability

Upgrades - Rhinos



0-1 BIKE COMPANY 300

One IW Lord Character upgrade and
8 Chaos Marine Bikes

Upgrades - none

IRON WARRIORS ARMORED COMPANY 50 per Chaos Predator, 50 per                      Vindicator, 75 per Chaos Land Raider
6 Chaos Predators and/or Chaos Vindicators
and/or Chaos Land Raiders

Upgrades - Defilers

0-2 IRON WARRIORS SHT COMPANY 225 per SHT

1-3 IronReapers

Upgrades - Defilers



DREADNOUGHT ASSAULT PACK 50 per Dreadnought, 75 per
Defiler 100 per
Siege Dreadnought
6 Dreadnoughts and/or Siege Dreadnoughts
and/or  Defilers

Upgrades -  Dreadclaws



BASILISK BATTERY 500

6 Basilisks

Upgrades - Chaos Vindicators


HELLFIRE BATTERY 300

3 Hellfire Cannons

Upgrades -  Chaos Vindicators


BRIMSTONE BATTERY 600

3 Brimstone Cannons

Upgrades - Chaos Vindicators, defilers

UPGRADES

Rhinos   Up to 8 (rules as Black Legion) 10

Obliterators  Up to 4 75

Dreadnoughts Up to 4 50

Chaos Land Raiders Up to 4 75

Defilers  Up to 3 75

Dreadclaws These work exactly as SM or BL drop pods. 5per unit in the formation

Havocs  4 Havocs 150

Daemon Prince REPLACE the unit in the formation 50
that includes the  Warsmith character with
A Daemon Prince unit. Only one Daemon Prince may be
included.

Chaos Vindicators Up to 3 50

Siege Dreadnought  0-1 100








LEGIO MORTIS TITANS

Siegelord 800

Reaver variant 650

Warhound/Feral Variant 300



CHAOS NAVY AND AEROSPACE

0-1 Swiftdeath Interceptors 200 for three


0-1 Helltalon Fighter Bombers 300 for two


Devastation Class Cruiser 150


Despoiler Class Battleship 250


IRON WARRIORS UNITS


All as Black Legion CSM list except


Hellfires - as L&D list

Chaos Vindicators - as SM Vindicators

Siege Dreadnought

AV 15cm 4+ 3+ 4+

Siege Hammer (base) assault weapon Extra attack(TK)

Breeching Drill (base) assault weapon

Heavy Flamer AP3+ Ignore Cover

Walker, fearless, reinforced armour


Iron Warriors Lord

Character

Daemon Weapon (base) assault weapon MW, Extra attack(+1)

Warp Bolt (15cm) Small arms MW, Extra attack(+1)

Servo Arms (base) assault weapon Extra attacks(+2)

IW Lords can be one of three types : IW Warsmith, IW Sorcerer Lord or IW Lord.
All are characters and have the leader and Invulnerable Save abilities. All Lord Characters have the Commander ability. IW Warsmiths also have the Supreme Commander ability. Sorcerer Lords have the Warp Bolt Weapon, Lords and Warsmith Characters either have the Daemon Weapon  or the Servo arms.

Brimstone Cannon

AV 15cm 4+ 5+ 5+

Brimstone Cannon 60cm 2BP MW, indirect











IronReaper
War Engine 15cm 4+ 4+ 4+
2 x Inferno Cannon 30cm AP3+ Ignore Cover Left Side
2 x Inferno Cannon 30cm AP3+ Ignore Cover Right Side
Decimator Cannon 45cm 3BP MW, Fixed Forward, Ignore Cover

Damage Capacity 3. Reinforced Armour. Fearless.

Critical Hit Effect: The Decimator?s boiler explodes. The Decimator is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6.



Siegelord
War Engine 15cm 4+ 2+ 4+
2 x Heavy Missile Launcher 45cm 3BP Ignore Cover, Indirect
Doom Cannon 75cm MW2+ TK(D3)
DeathStorm 45cm 4 x AP4+/AT4+

Damage Capacity 8, 6 Void Shields, Walker, Reinforced Armour, Thick Rear Armour, Fearless

Critical Hit Effect : The Siegelord is driven into a daemonic rage and immediately moves 3D6cm in a random direction. If this move takes the Siegelord into impassable terrain or another unit it can?t move over then it stops when it contacts the obstruction and suffers an extra point of damage. If the titan rampages into or over any units then they will take a hit on a D6 roll of 4+ (making saving throws for the units normally).

Reaver
War Engine 25cm 4+ 3+ 4+
2 x Hellstorms 30cm 4 x AP4+/AT4+ Ignore Cover
Breechclaw Assault Pod 15cm Small Arms, +4A Transport(8)

Damage Capacity 6, 4 Void Shields, Walker, Reinforced Armour, Fearless

Critical Hit Effect : The Reavers plasma reactor has been damaged. Roll a D6 for the Reaver in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Reaver on a roll of 2-3 the Reaver suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Reaver will be hit on a roll of 5+.

Breechclaw Assault Pod: The Pod may transport 8 units, only Iron Warriors CSM, Chosen Terminators and Dreadnought Packs may be transported. The pod may deploy these units into buildings or, if the situation dictates, onto the ground.


Feral
War Engine 30cm 5+ 4+ 4+
Forgeburner 30cm AP3+/AT5+ Ignore Cover, Small arms (+2A)
Warblaster 30cm 4 x AP3+/AT5+

Damage Capacity 3, 2 Void Shields, Walker, Reinforced Armour, Fearless

Critical Hit Effect: The Feral is caught off-balance and staggers. Move it D6cm in a random direction. If this move takes the Feral into impassable terrain or another unit it can?t move over then it stops when it contacts the obstruction and suffers an extra point of damage. If it staggers into or over any other units then they will take a hit on a D6 roll of 6+(making saving throws as normal)

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 Post subject: Iron Warriors CSM
PostPosted: Sun Sep 09, 2007 7:15 pm 
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Aside from the the siege theme the army seems to not have a focus that it is being built around. It just looks as if you wanted to add some artillery and new titan variants to the CSM list.

Before you do any more work I would sit down and write out three to five theme elements that the army list is meant to try to hold to and then use those to determine what units are in the army, what units are not and how the army is intended to operate.

An army list should provide the gamer with interesting challenges and when I look at the list I don't see anything that immediately jumps out and sparks my interest (that also might be a formatting issue... message boards are hopeless for making readable army lists)

I also think that you might want to take the list and remove all of the variant units (replacing them with stock CSM units) and then reintroduce the variants slowly after you have the core of the army figured out

Currently you have way too many factors to try to balance at the same time so you might want to look at cutting down your work for the moment.

I don't know that you need specific siege titan variants. Most existing titans like a Warlord can have siege arms added to them. As well the fluff for the Chaos Legions makes it seem as if most of their titan support comes from Titan Legions and I am not sure if one of them would design siege specific units.

The Chosen in the core CSM list are now gone and are just Terminators.

I'd look at making the artillery units smaller or larger. Six units seems odd and not in character I think. Make it a grand company of artillery or smaller attack support formations with three units in them

I'd lose the Brimstone as a concept entirely. MW barrage units are a PITA to balance and no-one likes playing against them.

Also check the new CSM list for the corrected wording for the Lord. I'd also suggest just losing the Sorcerer option totally as I don't recall any Sorcerer Lords in IW fluff.

Looking forward to seeing how the list develops

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 Post subject: Iron Warriors CSM
PostPosted: Sun Sep 09, 2007 7:32 pm 
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I don't know that you need specific siege titan variants. Most existing titans like a Warlord can have siege arms added to them.


I think this interrelates quite closely with this thread > LINK

I'd be pleased if you'd comment, Pixelgeek.

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 Post subject: Iron Warriors CSM
PostPosted: Sun Sep 09, 2007 9:38 pm 
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I strongly recommend the novel "Storm of iron" and would base an Iron Warriors army on this.

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 Post subject: Iron Warriors CSM
PostPosted: Sun Sep 09, 2007 11:17 pm 
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(BlackLegion @ Sep. 09 2007,13:38)
QUOTE
I strongly recommend the novel "Storm of iron" and would base an Iron Warriors army on this.

There really isn't a lot to go on from that book regarding the larger structure of the army though

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 Post subject: Iron Warriors CSM
PostPosted: Mon Sep 10, 2007 1:06 am 
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There are daemon powered siege cannons described. And Titans with siegetowerlike struktures on their carapace/shoulders.
They used slaves to see how far the enemy artillery could fire.

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 Post subject: Iron Warriors CSM
PostPosted: Mon Sep 10, 2007 8:25 am 
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The idea is for a wave of mechanical constructs - dreads, defilers etc. and mechanised troops - CSM, predators, LR, Vindies etc. supported by artillery. Much as in 'storm of Iron'

The titans are intended to be standard titans but having supported IW for millenia would be armed for what the IW do - siege work

Artillery is in 6s as its supposed to be a significant IW number, but I might change this to make it less unwieldy. The hellfires and brimstones are supposed to represent the daemonic-artillery used by IW.

Focus of the testing is definitely to balance the rest of the list before titans

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