Nid E-A Playtest: 1,000pt vs. Eldar! |
Dooglebug
|
Post subject: Nid E-A Playtest: 1,000pt vs. Eldar! Posted: Tue Apr 13, 2004 8:43 pm |
|
Brood Brother |
 |
Joined: Wed Aug 27, 2003 12:30 pm Posts: 282
|
The army selection feels very restricted. They have a serious activation defficiency as it is with only a quarter of points on synapse. The respawn thing has potential but it limits them to one mode of play. This is bad for replayability.
I used to play nids in 40k. You can absolutely muller your opponent with them for 2-4 games if they've never met nids before but they soon adapt and there is a limit to how much you can do to change your strategy reduceing the game to target selection.
_________________ Regards Dooglebug aka 'Da Bug'
|
|
Top |
|
 |
iblisdrax
|
Post subject: Nid E-A Playtest: 1,000pt vs. Eldar! Posted: Tue Apr 13, 2004 11:40 pm |
|
Brood Brother |
 |
Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
|
In my opinion, the 'nids are the hardest out there to balance, just because of the radically different way that their army is laid out. In particular, the synapse issue is a big one: do you give them more, making them more powerfull, or reduce, restricting force options and strategy? Maybe this is why it has been a long time since a revised list, and one not slated till Sept.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
|
|
Top |
|
 |
iblisdrax
|
Post subject: Nid E-A Playtest: 1,000pt vs. Eldar! Posted: Wed Apr 28, 2004 2:36 am |
|
Brood Brother |
 |
Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
|
|
Top |
|
 |