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White Scars

 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 2:01 am 
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I have played a few modern 1/285th scale battles using FFT. It was fun. One good laugh was half way through a game, I was geting my ars handed to me, we realized I was calculating my numbers wrong and thus was loosing more then I should. So we chacked it up to too many of my troops were "yeller".

Fun set of rules.

dafrca

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 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 2:15 am 
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One rule system I looked at for ideas was a modern set called Challenger 2000. It was a complex game.

Another rules system I have tried some things from was Command Decision.

dafrca

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 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 1:00 pm 
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I am also very interested in CD. But, there is version four coming out soon (it is in the playtest stage) and I am waiting for that. I keep bugging the 6mm Yahoo Group for updates!  :D

I also have Mein Panzer, Panzer War and Panzer Marsch, as well as Modern Spearhead (if we are talking about moderm-ish rules sets).

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 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 1:09 pm 
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I have tried many of the above, and wrote many of the additional rules and army lists for FFT that are on the website.  I also really like GDW's "Over the Top" which is like a WW1 CD, and have many other but havent played many of them except Spearhead whichi thought was very good too.

There was a great supplement for CD called Barbarossa/25 which i always wanted to do a epic campaign based on....

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 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 1:55 pm 
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Quote (CyberShadow @ 02 2005 June,05:00)
...if we are talking about moderm-ish rules sets.

The reason I spoke about Modern Rules is, even though Epic is SciFi, many of the things we want to "borrow" have to do with issues many of the Modern games attempt to address. Things like Troop moral and training levels.

Now, how they attempt to deal with those issues differs of course, but I think there is a level of complexity (or could be) in a modern game caused by the tech etc. that makes them closer to Epic then say a fanticy or DBM type game.

dafrca

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 Post subject: White Scars
PostPosted: Thu Jun 02, 2005 10:58 pm 
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Hi!

Mostly borrow from DSII, with choice item from all versions of epic.

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 Post subject: White Scars
PostPosted: Fri Jun 03, 2005 6:20 am 
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Now one question I have about borrowing, do you start with a trial period before it becomes a house rule?

Some things could cause unbalanced reactions as you try to fit them into another game. I think about how one game of DS went crazy as we tried to add in one persons house rules for Ogres. Man was it messed up. :(

So how do you ensure you are not creating a worse problem then you are trying to resolve when you "borrow"?

dafrca

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 Post subject: White Scars
PostPosted: Mon Jun 06, 2005 1:25 pm 
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We dont necessarily have the 'trial rule/official rule' divide.

If we think of an interesting change, or a rule that we could borrow, then we play it. If it turns out that it doesnt work, then we drop it (even part way through a game occassionally).

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 Post subject: White Scars
PostPosted: Mon Jun 06, 2005 9:53 pm 
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Hi!

Yes. We usually introduce a rule or two, try them out and then decide if they stay or get dumped.

Primarch

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 Post subject: White Scars
PostPosted: Tue Jun 07, 2005 12:09 am 
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One game I ended up dropping out of, the "leader" kept adding house rules and each week things got worse and worse. He was starting to do house rules to fix things that became broken because of other house rules he had added in.

I believe it is important to have that trial period so that the full effect of a change can be understood.

dafrca

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 Post subject: White Scars
PostPosted: Tue Jun 07, 2005 2:52 am 
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Hi!

Agreed. Additions should be a few at a time to guage impact. Only after much testing should they become permanent.

Primarch

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