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Dive Bommas

 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 10:48 am 
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Mate the Taliban are in Rio with Uncle Saddam, and living in Ronnie Biggs' old house

Dont worry...Kitty's sister/cousin/college room-mate is over here (and curiously enough is also caklled Kitty!) :laugh:

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 11:22 am 
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GW is not all evil though. I have a great customer service tale of them....

I'd almost finished my Space Marine Battlebarge for BFG to find I was missing a single side bit.  Quite peeved, I packed the whole thing up and went down to the store to plead my case.  The manager took a look, complimented my paint job and when I asked for a replacemnt part, gave me a brand newbie off the shlef and apologised for the inconvenience.  You cant get better than that!

The new bit of course went onto the almost finishe dmodel.  The Battlebarge with a few bits missing is now 50% of the way through its conversion to a Chaos Space Marine Battlebarge, and it look AWESOME (sorry no pics yet)

Hope that story fills you with some hope

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 12:48 pm 
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Jimbo - the enthusiasm of red-jumper staff in UK stores is a constant source of amusement for me. I tend to go to a variety of stores in the South, and the general attitude is fairly similar. I am often approached as I get in the door and asked what armies I collect and what I want to buy next.

It is often a good idea to say that you are looking for an Epic second edition metal Marine dreadnought or similar, just to see their expression. Also mention that your friends bet that you couldnt find it in a GW store, and you defended the store.  :D  One of the best stores, where this happens the least, is actually the Oxford St store.

The Mail Order and returns policy is one of the best that I have seen, and is the highlight of the company. Still, as an old timer I remember that you used to get a LOAD of free stuff when you mail ordered! If you bought a couple of igures, they would throw in the rest of the castings from the batch as well!

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 1:23 pm 
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Hehe, I'm feeling very lucky to be living in the UK now :laugh: .....My local store is great- the staff are usually really helpful; I asked if they had any Epic stuff at all and the manager went out the back, and hunted out a some Firepowers and a load of Epic Mags- and then gave me them at a discount of nearly ?5!! GW generosity- not something you see all that often :;): ...tho Tas's story is the most surprising- A free Battlebarge- nice!! :D

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 2:07 pm 
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Quote (CyberShadow @ 08 2003 May,12:48)
The Mail Order and returns policy is one of the best that I have seen, and is the highlight of the company.

though I wish they would get it right

every order I have ever ordered from them in the last five years has been wrong

in my last they sent me a small flying base rather than a large one

though to be honest they did (in the past) correct the orders

Still, as an old timer I remember that you used to get a LOAD of free stuff when you mail ordered! If you bought a couple of igures, they would throw in the rest of the castings from the batch as well!


oh I remember that, that was always nice

:blues:

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 4:07 pm 
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That's the good thing about G/W US :unclesam:, if they have the mold, they will spin it up, so far.  If they send the wrong part just call and they send the right one.  Eventually, who knows if this will change, the molds will become unusable ?  And worldwide Tas, we both know, there is always more Kittys :D !   G/W minis & Kittys, both commodities in demand !!!  :laugh:

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 5:13 pm 
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The Mail Order and returns policy is one of the best that I have seen, and is the highlight of the company.

though I wish they would get it right

every order I have ever ordered from them in the last five years has been wrong


No kidding. ?I actually don't mind when they screw up my order as I normally get away with an extra mini or so. ?They have been better lately, but my favorite shipment of all time was when I ordered a bunch of stuff including 3 Tyranid sprues for epic. ?They didn't arrive in the shipment, and when I called about that, they said they would send them out. ?The next day I got them as they were shipped late, but that didn't stop them from sending me 3 more. ?THEN about two weeks later I got 3 more, HOW I DON'T KNOW. ?THEN about three weeks after that I got a box of about 100 sprues of Epic bases. ?Keep in mind with each Tyranid shipment I received the right amount of bases already. ?I didn't know what to do with all the extras so I stuck them on ebay. ?To be honest, I may have gotten more items from the original shipment later, but I can't remember which ones. ?I assumed they had a glitch in their ordering system. ?I just couldn't believe it. It was actually funny as hell. I got a kick ass deal!

By this time I knew I wasn't going to get rid of him been polite and was tempted to walk out, so

Me: I'm not going to get rid of you am I!


There's a guy like that at a hobby store near me, and everytime he has to tell me all about the armies he plays and how great GW is for 20min. The guy is nice, but a freakin dork and exactly the kind of guy I try to avoid. ?He's done his song and dance for me about six times and doesn't seem to realize that I have heard everything already. ?I am almost afraid to walk down the GW section, fearing he's going to pop out from behind a display. ?Next time I am just going to have to threaten his life.

Hey Tas, I feel bad for about GW OZ. ?That really sucks. ?They sound like a bunch of assh@les. ?If it were me, I wouldn't spend my money on them, even if it meant going elsewhere. ?I have shipped stuff to buyers on ebay to Oz, and shipping wasn't that bad. ?It is actually worse to Europe. . . from Florida that is. . .

BTW, for those who haven't played Urban Terror online yet, do so. ?I am addicted. Much more rewarding right now than Epic.

Peace out muth@f#ckas!

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 Post subject: Dive Bommas
PostPosted: Thu May 08, 2003 5:31 pm 
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Hi!

:D I know what you mean Jimbo, I have had similar exchanges, although I have learned to just tell them up front that I play epic and nothing else and they leave me alone afterwards.

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 Post subject: Dive Bommas
PostPosted: Thu Sep 04, 2003 5:07 pm 
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Right. Well, I have had this sitting around for a while, but I decided to put together some rules and ideas for campaign/warbands in EpicA (believe it or not, inspired by the recent Path to Glory for Fantasy and the old Rogue Trader/Relm of Chaos books).

Anyway, the rules are here:

Crucible of Champions

I would be really interested in hearing what you guys think about these rules. They are not finished yet, and only the section for creating the warband, champion, retinue and followers are online. The rest will follow. This will include how to fight with the warbands, units which do not survive, new followers, rewards and gifts for the champions and his path to a Daemon Prince or Chaos Spawn - and the subsequent rise of a new champion.

Right now, I would like to hear about:

- Most interestingly for me, I would like to hear about any warbands that you guys roll up and put together. I cant even imagine all the possibilities that are present, so a few 'typical examples' would be great. It is difficult to get this balanced, but also variable! Even if you dont want to play this system, roll up a warband and let me know what you get.

- Any 'power combinations' that are potentially possible given the random tables - although this is less of a problem as the player actually has little control over the results.

- Any thoughts or comments about the system generally. It will obviously be linked to the current Chaos force list, and so could change as this does, but I dont expect the overall rules to change a lot.

Thanks. So, to start off, here is the warband that I rolled as a part of the rules set themselves. Unfortunately, the warband came out quite well, so I will be generating a second one later to illustrate the variation what can be achieved:


Champion and Retinue:
Plyshtarin - Chaos Marine Champion, with the Leader, First Strike and Immune to Panic abilities
Eight Chaos Marine Units
Five Chaos Rhino transports

Alpha Formation:
Six Noise Marine units
Three Slaanesh Rhino transport vehicles
Eight Chaos Marine Dreadnoughts

Beta Formation:
One Chaos Traitor Arch Heretic unit
Eleven Chaos Traitor units
Seven Big Mutants

Gamma Formation:
Five Chaos Marine Bike units

Zero mutation points, and ten advancement points.

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 Post subject: Dive Bommas
PostPosted: Fri Sep 05, 2003 8:18 pm 
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I'm eager to see the progression tables for mutations and adding new units, as well as how you intend for casualties to come back over the course of a campaign.

I rolled up 7 or 8 warbands and calculated rough points just for comparison purposes.  It seems most come out a bit over a thousand points, mostly the 1100 to 1300 range.  The highest one I rolled was about 1600, and the lowest was a bit under 1000.

It seemed as if an awful lot of CSMs forgot to bring their rhinos, though.  I'd like to see the die range for that expanded.

Based on the training scenarios I've done, I'd say that's a 30-45 minute game.


It certainly seems as if it would be fun to run a leage/campaign off of it.  If I could convince some of my friends, I would probably even give them enough figs to build a warband.

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 Post subject: Dive Bommas
PostPosted: Fri Sep 05, 2003 10:56 pm 
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That is very interetsing, thanks. I am very pleased that the warbands generated end up at a fairly focussed points value, as a 1000 point against a 1600 point game would not be too biased.

As for the issue of transports, I will look at this again. Thanks for your analysis. Are there any details available of a warband or two that you generated?

I will get the next parts of this online as soon as I can. Thanks again.

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 Post subject: Dive Bommas
PostPosted: Wed Sep 10, 2003 5:16 pm 
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Perhaps I can answer your points in a bit more detail now.

Casualties will all be simply rolled at the end of the game. They are permanently removed on a D6 roll of a 6. Other results bring them back for the next game. I could sort out out a 'recovery period' but this would add paperwork and complicate things.

Followers are rolled on the original follower tables, and the number is decided ona dice roll, modified by how well you did in the previous game. The same system for rewards and mutations.

This dice roll modification has cause a fair few headaches. I started with the simple 'one point for a win' system that Path To Glory used, but this seemed too simplistic for me. In the end, I have a system based on percentages, which should reward smaller warbands who take on significantly larger ones, and allow newcomers and underpowered warbands to fight and get something in return.

Chaos Marines have transports two thirds of the time. The only increase would be to to give them transports on a 2+, but I felt that this would pretty much make it very likely that Marines had them, and would reduce the variety. Is it that you feel that four in six are bad odds, or that you had a bad spell of dice rolling?

A 30-45 minute game for a beginning warband seems about right. I am quite happy with that. Thanks for your comments, I will get working on the next part of this.

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 Post subject: Dive Bommas
PostPosted: Wed Sep 10, 2003 5:57 pm 
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>> Followers are rolled on the original follower tables, and the number is decided ona dice roll, modified by how well you did in the previous game. The same system for rewards and mutations.

Did I miss this system somewhere?  Is there a setup for trading in advancement points for followers?  For gaining mutation points or rewards?

Basically, I guess I'm asking if the stuff linked to is only about half the rules as you eventually intend to have them.

Re: Marine tranpsort.  I just thought that 1/3 of the CSMs slogging it out on foot was too many.  Marines and CSMs pretty much always come with transport in my experience. 1/6 seems more in line with that.

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 Post subject: Dive Bommas
PostPosted: Wed Sep 10, 2003 6:11 pm 
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No, sorry. That should have come under the heading of 'coming soon'.  :)  That is part of how the final section will work. Advancement points wont be traded in, but if you get a certain amount you are entitled to a modifier on your dice roll for the mutation/reward and number of follower rolls. Anyway, this will all be clarified a bit later.

Yes, what is currently on line is the first of three. Section two is quite minor, giving some scenarios and any changes when playing games, and section three will go into the changes to the warband as a result of the games. Sections two and three should be completed together, as soon as I can convert them from notes on my PDA to an HTML file.

I see what you mean about the Rhinos. I am not sure whether to go with 2+ or 3+ for transports now. I dont know if a 2+ will result in almost all Marines having transports. I think that I will leave it at 3+ for now, but I will keep your points in mind. Thanks.

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 Post subject: Dive Bommas
PostPosted: Tue Sep 16, 2003 11:24 am 
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Hi all,

      I am doing an interview with Jervis for Incoming! is there any questions that any of you want to be answered? If so post them here and I will include them in the interview. Now is the opportunity to dispel any rumours and clear up any queries you might have.

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