Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Epic Armageddon Rulebook sold out

 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Wed Oct 13, 2004 12:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
Quote (the_fifth_horseman @ 07 2004 Oct.,16:54)
RTF version.
Don't bother with the letters on the sides of the title, they were originally symbols in 40k dingbat font.

Thanks!

I am looking at making a Word Bearers Legion - have you actually playtested the rules for them?

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Thu Oct 14, 2004 12:35 pm 
Brood Brother
Brood Brother

Joined: Wed Apr 30, 2003 12:35 pm
Posts: 1259
Nope, but tried to make them as balanced (and yet characterful) as I could.

_________________
The Fifth Horseman.
Quality over quantity.

Realm of the Horseman ? ?The mirror site.


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Thu Oct 14, 2004 1:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
One of the things I didnt agree with the 40k verison of Codex CSM (and I only read it for the background and useability in Epic- honest!) was the fact the WB spend heaps of time converting minions to "The Word" but then cant use cultists - why? ?

Yes your EIA is faithful to the Codex, but I dont think the Codex makes sense in this case. ?The extra sacrifices are good for the increased use of deamons though and I've got just the model in mind for the chaos altar!

Painted up my first epic Wb batch today- they look quite good actually...

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Mon Oct 18, 2004 8:25 am 
Brood Brother
Brood Brother

Joined: Wed Apr 30, 2003 12:35 pm
Posts: 1259
You make a good point there... some meathsield cultists would work well. I think I have put them in an older incarnation of WB list, but simply forgot to do this in the latest.

_________________
The Fifth Horseman.
Quality over quantity.

Realm of the Horseman ? ?The mirror site.


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Thu Dec 30, 2004 10:02 pm 
Brood Brother
Brood Brother

Joined: Tue Jun 01, 2004 1:40 am
Posts: 280
Location: Dominican Republic
:cool: ?After studdying the codexes for a couple of weeks, here is my take on the "Space Wolves".

Space Wolves transport is not include in their cost ( I yield to the Horseman and Lion. I was wrong)
Space Wolves have "no mater the odds" . Modifier for being out numbered in assault results should be ignored. (this only negates the "you have more units" modifier, not the "you have 2x" modifier.)
Space Wolves (except "Long Fangs") will always attempt to "counter charge into contact"
Space Wolf Jump Pack troops should be limited (one per great company????).

Wolf Guard: ? ? ? ? 4+Sv ? 3+ CC ? 4+ FF Power Weapon, Plasma Pistols, missile launcher and Leader
(which can be Terminators): 4+ Sv ?3+ CC ? 3+ FF (no change in weapons) (lose teleport gain Leader)
Wolf guard are used as body guards or used as wolfguard leaders assigned to detachments. A Wolf Guard/ Terminator Detachment must have a Wolf Lord, Rune Priest or Wolf Priest. May be added to any Detachment.

Wolf Guard Leaders: Leader, Power Weapon (MW+1Atk) 25 points
(new lower cost leader class to reflect their orginazation. Every detachment must have character upgrade of some kind)

Long Fangs: 4+ Sv ? ?5+ CC ? 3+ ?FF 4x missile launchers and "Fearless"
(don't come back that it is more than they had. Look at the codex. Devastators have 4 ML for a squad of 5 to 10 (normal being 10 in Epic) LF have up to 5 Heavy Weapons in a squad of 3 to 5) A normal squad being 2 bases with 2x ML each.
Long Fangs squads are one base with up to 4 ML and one other Hvy Wpn with the Pack Leader. They are also the most experrienced veteran warriors in the Company.

Grey Hunters: 4+ Sv ? 4+ CC ? 4+ FF Power Weapon (MW+1Atk), Plasma Pistols and 1 Plasma Gun per two units They give up their transport and long range for better "close combat weapons and one a Plasma gun for ever two units (as in IG Infantry)

Blood Claws: 4+ Sv ? 3+ CC 5+ FF Power Weapon (MW+1Atk) (no jump packs)
(They also could have one heavy weapon but IMO doesn't seem to fit. They just want to get into the thick of it) IMO the "Beserk Charge" and the PwrWpn and the fact that their skill is lower can be considered to be included in these stats.

Wolf Scouts: 5+ Sv ? 4+ CC ? 4+ FF ( I have to put the comments first on these guys. They are the best trained and most heavilly armed guys in the entire game. Look at the codex. A single stand (5 figs) can have 2 sniper rifles or plasma pistols, 2 Power Weapons and a heavy weapon (flamer/ meltagun or plasma gun) and also operate behind enemy lines (read as stealth or teleport). Their lighter armor is a negative but they are not inferior to the Grey Hunters. From the fluff, even "fearless" would be in character with these guys but may be a bit much.

Blood Claw Bikes: ?4+ Sv ? 3+ CC ? 4+FF Power Weapon (MW+1Atk)
They could actually also have a Heavy Weapon. IMHO the stats (which are the same as codex) include the HvyWpn and bike Twin linked Bolters . ?The "beserk charge" can alos be considered included with the PwrWpn.
(Attack bikes seem to operate as separate units normally but see no reason to restrict them).

Slightly off subject?? Specialist (medic and Tech-marine) 25 point upgrade with "leader" ability. (with the "wolf Priest" also a medic, the extra cost lets him remove 2 Blast Markers. One for the "character
" and one for the "medic" ability) or as a unit 50 points. (A unit could also be a "Thrall" bodyguard for an "Iron Priest".) ?Nothing else, the removal of blast markers represents their skills. What do you think.

Fenrisian Wolves: ?As much as I want to see them in the list, I think they may end up just as a dressing on a command stand.
I really dislike their only being "character upgrades" and not "command squads" or "bodyguard units" as in the past or as in some other armies.

_________________
Wolf1


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Mon Jan 03, 2005 9:20 am 
Brood Brother
Brood Brother

Joined: Wed Apr 30, 2003 12:35 pm
Posts: 1259
Nice to see you back, buddy.

Long Fangs squads are one base with up to 4 ML and one other Hvy Wpn with the Pack Leader.

I concur. Pack Leader can take special weapons and Power Weapon, but not Heavy stuff.

As for the Blood Claws, they are also only Jump Pack troops in a Space Wolf army... just a note.

Fenrisian Wolves could, I think, be neatly represented as extra attacks in CC with First Strike ability. Something like +1 or +D3 attacks will work about nicely.

_________________
The Fifth Horseman.
Quality over quantity.

Realm of the Horseman ? ?The mirror site.


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Mon Jan 03, 2005 3:18 pm 
Brood Brother
Brood Brother

Joined: Tue Jun 01, 2004 1:40 am
Posts: 280
Location: Dominican Republic
:cool: ?Happy New Year!
I know there are a lot of power weapons but that is what they have. (unless the just out codex has something different).
Do the stats look right to you?
What do you think of all the post wanting everything to be in multiples of 25? Since I don't do tourneys it is not a concern to me. At 3000 points 10 to 20 points overall is not a concern to me. BUT, to accomidate those... rounding the detachment cost to the nearest 25 doesn't seem to be to much to do.

I have the flu, so am a bit under the weather at the moment.

I would really like to see F. Wolves and the "Iron Priest and Thralls" make it into the list. They really give "character to the list. They really are the most diverse of the Chapters.
What do you think of a 25 point Wolfguard leader required for ever formation that does not have a reqular leader? With just "Leader and MW(+1Atk). It may simplify what we have discussed with the other requirements in the past. The actuall wolfguard stands (regular and Terminator) would still be there as a detachment but the individual wolfguard as assigned as leaders would still be represented as characters. From what I am reading, this would be more correct in their oragination. One other thing before I get back to the bed... I know Long fangs have the extra launchers but I do not think their cost should be over 100 at the most. That is still more than a terminator.
Please excuse the spelling. I need to go. Try to get back tomorrow if I can.

_________________
Wolf1


Top
 Profile Send private message  
 
 Post subject: Epic Armageddon Rulebook sold out
PostPosted: Tue Jan 04, 2005 10:47 am 
Brood Brother
Brood Brother

Joined: Wed Apr 30, 2003 12:35 pm
Posts: 1259
All of your ideas and stats seem viable.

The multiples of 25, as far as good for more Codex Astartes following Chapters, are pretty much useless for one as diverse as Space Wolves. Yes, rounding the cost of detachment... but you will still have to use the fractional costs for the units themselves. Let's keep this to minimum.

Your idea for characters seems valid too... solves a lot of problems.

_________________
The Fifth Horseman.
Quality over quantity.

Realm of the Horseman ? ?The mirror site.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net