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Variable titan configuration

 Post subject: Variable titan configuration
PostPosted: Wed Sep 20, 2006 7:45 pm 
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My contention is that you are trying to too finely define realtive values and points values in a game that, on the whole and when dynamic forces are brought into the discussion, render such concerns either too difficult to tackle or moot in the larger picture.


Exactly.

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 Post subject: Variable titan configuration
PostPosted: Wed Sep 20, 2006 8:26 pm 
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We haven't even discussed whether weapons should be balanced to each other, nor have we hit upon whether a points system is a good idea.  


Sorry, I wasn't even intending to discuss in this thread on that issue, popular opinion is very obvious there.

I'll write a nice big reply tomorrow... I'm too busy this evening sorry.

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 Post subject: Variable titan configuration
PostPosted: Wed Sep 20, 2006 9:45 pm 
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Sorry, I wasn't even intending to discuss in this thread on that issue, popular opinion is very obvious there.


Popular opinion should be a data point, but not the driving mechanism for change.

World history is full of examples where the "popular" viewpoint was the wrong viewpoint.

BtI brings up valid challenges to your points and rather than just be contrary, has also offered alternative solutions which should be explored.

The purpose of an open discussion is to arrive at a consensus position. If you (E&C) are intending to present your case to "world opinion" and you believe in it strongly enough and are seeking a consensus, then you should be willing to engage those who hold contrary views. If you are not seeking a consensus, then you don't need to go through this exercise.

I would also propose keeping in mind that there just might be very valid reasons for disagreement.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 8:51 am 
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World history is full of examples where the "popular" viewpoint was the wrong viewpoint.


Yet Deomocracy is generally regarded as a good thing... :)

The purpose of an open discussion is to arrive at a consensus position. If you (E&C) are intending to present your case to "world opinion" and you believe in it strongly enough and are seeking a consensus, then you should be willing to engage those who hold contrary views. If you are not seeking a consensus, then you don't need to go through this exercise.

All I've been doing is seeking the most commonly held opinion. I know from many year's experience that changing someone's opinion so radically (From one end of the spectrum to another) through the stilted medium of a webforum is a very rare occurance indeed.

The best I am hoping for at this juncture is for the 'multi-costers' (That's most of those who voted) to want to coalesce around a single system ('patterns' or 'weapons costs') for convinience in pickup battles. It may be a long time before we have a system that is balanced for Tournament play after all.


We're both adult enough to know the pros and cons of both systems. God knows they've been raised enough times in this thread. We've just come to different opinions. This isn't because I'm a 40k player and you're not, as Blarg seems to gently insinuate (I play 40k once a month if that in any case), and it's not because assigning points is more simplisitic (Quite the opposite, it creates a more complex system & game experience), it's just that we're seeing two sides of the same coin, and seeing both sets of potentialities that lie there.






1) The Bland Balanced Force: Take a well balanced force of infantry, armor, and super heavy tank, supplemented by a Reaver or Warlord armed with an array of weapons: Volcano Cannon and/or Plasma Cannon, Gatling Blaster, Vulcan Mega Bolter and/or Chain Fist.

Balanced force? I think you'd quickly see everyone settle on a loadout that consisted of a majority of Gatling Blasters, with a single Volcano cannon. With no impediment of cost, the most effective weapons in this case would be those that can deal the most ammount of hits to the widest array of targets per turn. The alternative is the one-shot wonder plasma Titan. Mega Bolter or Chain Fist would quickly find itself replaced in such an army IMHO.


2) The Titan Fire Support Force: The IG player goes heavy on infantry and armored vehicles, with no super heavy tanks or Deathstrike missile launchers, complemented with a Warlord armed with a variety of Volcano Cannon (TK support), Quake Cannon (BP MW support), Deathstrike Missile (TK knockout support), and Plasma Cannon/Destructor (MW support).

Taking no Deathstrike missile trucks is the IG player's first mistake. :D

His Titan also no longer fits the AMTL 2.0's Titan construction rules. he's taken all Support Choices (And one collector's choice)... it would be a considerably effective Titan (And worth a lot of points...) if it were a legal configuration. He'd have to take off two of the big guns and replace them with Tactical choices (Probably Turbolasers in this theme), and then he'd be left with a 2xTurbolaser, Volcano Cannon & presumably the Deathstrike Missle (Since he took none elsewhere)... which would compliment the army nowhere near as well as his illegal megatitan. :)


3) The Titan Tactical Support Force: The IG player goes heavy on infantry and super heavy tanks with no Leman Russ tanks taken.  A Reaver with all Gatling Blasters and Turbo-laser Destructors is used instead of the Leman Russ Company.

Fair enough, Gatling Blasters & Turbo Lasers for the IG. I'm starting to see a pattern emerge here.

They don't have a strong need for TK or even MW power, so they find number of shots more useful.


4) The Titan Storm Force: The IG player goes as desired on infantry and armored vehicles and heavy on super heavy vehicles and artillery.  A Reaver or Warlord is taken armed with a Chain Fist and/or Power Fist, Plasma Cannon, and Vulcan Mega Bolter so it can assault and take objectives.

The Titan is proportionately too expensive for its task and weapons load, forcing proportional capability cutbacks in the army as a whole. At some point during the game the Titan is destroyed by ranged fire, or a FireFight on unfavourable terms, since its two CC weapons mean nothing to an enemy that is manueverable enough to fight on its own terms, yet which cannot be encircled by an extra IG formation (Say one that was bought with the points savings from taking a CC config Titan under a points-for-weapons system...).


We haven't even discussed whether weapons should be balanced to each other, nor have we hit upon whether a points system is a good idea.  

That is happening in the Poll thread.... seems 80% of people think a points system is a good idea so far.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 9:09 am 
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(Hena @ Sep. 21 2006,08:59)
QUOTE
My main opposition comes from a different angle. One thing that I hate (dislike is perhaps not sufficient word here I think) about 40k (and fantasy battle) is the super heroes. I don't like the idea that there is one thing that can win the game. These point value costed super-titans allow that. The idea that there is limited amount of "good weapons" and then rest to each titans prevents it. (Incidently this is the reason why I don't want to play with/against Mega Gargant or Imperator.)

Also there is a lot of problems with variety of choice with compared to game balance and frankly I take the little more monolithinc view happily. This was seen quite well with tyranids and barrage weapons. It was not easy to balance as the formation size was not defined in list development (as it is with other lists).

I quite agree.

At least in our testing at 2700/3000pts with the modular list, taking mega-capable super heros has been impossible due to the standard 33% points limits. In most cases people take less capable Titans to free up some points, or just one or two better weapons if we're playing at 3000 points.

The only exception in my group has been our AMTL player, who's now been free to create  as many 1000+point/max point monsters as he can fit in a list... and he consistantly loses because he wipes out much of the enemy army but runs out of activations to go claim objectives.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 10:55 am 
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I really don't think we should change the choosing mechanics of the AMTL-list, there's nothig wrong with them. I say if we make changes (I am against them) we should only change the choices of the other Imperial forces that can choose Titans. Some choices should be restricted to AMTL though, like Veteran Princeps, Legate, Sacred Icon, Devotional Bell and even Carapace Multilasers, Carapace Landing Pad and Corvus Assault Pod. Only additional weapons should be allowed while such special items should be AMTL only.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 12:03 pm 
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(redsimon @ Sep. 21 2006,10:55)
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I really don't think we should change the choosing mechanics of the AMTL-list, there's nothig wrong with them. I say if we make changes (I am against them) we should only change the choices of the other Imperial forces that can choose Titans. Some choices should be restricted to AMTL though, like Veteran Princeps, Legate, Sacred Icon, Devotional Bell and even Carapace Multilasers, Carapace Landing Pad and Corvus Assault Pod. Only additional weapons should be allowed while such special items should be AMTL only.

While I do think that the AMTL list can happily stay as-is, I think quite a few of the obscure items like Sacred Icon, Commander Upgrade etc could be brought into the modular list for the other armies... these options always were available for all armies, why restrict them now?

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 1:57 pm 
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All I've been doing is seeking the most commonly held opinion. I know from many year's experience that changing someone's opinion so radically (From one end of the spectrum to another) through the stilted medium of a webforum is a very rare occurance indeed.


But it does happen and I am proud to admit that I was one of those who was convinced to alter my position in the face of convincing evidence (re: the Tau AX-1-0 issue for those who were there). So you are correct in assuming that opinions held are difficult to shift, but it doesn't invalidate the exercise, because you never know.


The best I am hoping for at this juncture is for the 'multi-costers' (That's most of those who voted) to want to coalesce around a single system ('patterns' or 'weapons costs') for convinience in pickup battles. It may be a long time before we have a system that is balanced for Tournament play after all.


Perhaps this was a more appropriate starting point, considering the complexity of changes you are considering and the overall impact to the system. In Epic, there is a general flow for changes. ?There is the proposal, often times accompanied with extensive debate, a first cut, some more discussion, versioning of the changes, at some point a presentation to the ERC, the possible application of the "Experimental" label, an extensive testing period (6-12 months), before consideration of advancing to higher levels.

The process is slow and at times laborious, but for a reason. Professionally, it's called Change Management.

If you were ever involved with Ancients gaming and invested in the WRG system, they did not practice good change management and eventually they crashed the whole thing and divided the gaming community in very nearly the equivalent of a civil war. The end result was a fracturing of the Ancients gaming hobby and it really has not recovered.

Those of us who are urging caution or no change have either heard about that example (there are others) or experienced it and it wasn't fun. So, there is a natural tendency to be hesitant about making changes to a complex system (whatever it is) because of that one overriding principle called "The Law of Unintended Consequences".

I think if you had started out stating that you were interested in developing a proposal for Titan rules changes for non-tournament type games, I think the communiity would have viewed this exercise as a much smaller pebble in the pond. As it was, and I include myself here, my perception is that you were proposing changes to the core rules which as significant impacts on the entire system for all the reasons previously listed by numerous individuals. That will meet with significant resistance until extensive testing (and that means not just one person's group, but many) can be undertaken.


We're both adult enough to know the pros and cons of both systems. God knows they've been raised enough times in this thread. We've just come to different opinions. This isn't because I'm a 40k player and you're not, as Blarg seems to gently insinuate (I play 40k once a month if that in any case), and it's not because assigning points is more simplisitic (Quite the opposite, it creates a more complex system & game experience), it's just that we're seeing two sides of the same coin, and seeing both sets of potentialities that lie there.


Well, I never was under the impression that you were a 40K player, not that I think that is a negative. I have played and continue to play 40K off and on and the game system has it's strengths and weaknesses like any other system. Where it falls down is when people try to treat it as more than a skirmish gaming system. But that's not for here.

So from my perspective, what I am looking for are game mechanics that do not become unwieldy to the point that they cause the overall game system to crash. Adding more levels of complexity does not necessarily promote enhanced gameplay, realism (take it for what it is worth), or results. I am also against (and Hena brought this up) the substitution of generalship for gamesmanship.

So I am all for improvements. In areas where I'm not sure that improvements are needed at this time, then I reserve the right to take the Missouri stance, which is "Show Me", or to be more clear, prove to me that your position is valid.

So, as I have stated multiple times, you should pursue your intended goal (costed weapons), state what the goal is intended to accomplish and then be willing to put in the time necessary to effect that change to whatever level you intend to.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 3:44 pm 
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I've always had the view that these were intended to be optional rules to be used in a non-tournament setting, not changes to Core rules.

Also, not all gamers try to seek the "optimal" wepaon load. I often use weapons that don't get much use or are inferior to other weapons for the sake of variety. I don't think I have ever fielded titans with exactly identical weapon loads. I like to try different combinations.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 4:14 pm 
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If it's intended to be house rules, great.  Go for it.  None of my business.

There are multiple threads on point costs in the Focus HQ section (both AMTL and L&D) designated for "official" development.  I took that to mean that the intent was to make a case for inclusion in all the official Imperial lists.  That's the only reason I decided to weigh in at all.

If that's not true I'll gladly drop it.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 8:44 pm 
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(Evil and Chaos @ Sep. 21 2006,13:03)
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While I do think that the AMTL list can happily stay as-is, I think quite a few of the obscure items like Sacred Icon, Commander Upgrade etc could be brought into the modular list for the other armies... these options always were available for all armies, why restrict them now?

Because the AMTL-list should have some unique choices left.

But, like nealhunt said, if such rules will not go beyond the status "optional", I can't think of a reason why they should not be made.

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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 9:24 pm 
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(Evil and Chaos @ Sep. 21 2006,03:51)
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World history is full of examples where the "popular" viewpoint was the wrong viewpoint.


Yet Deomocracy is generally regarded as a good thing... :)


Yes, it is. ?But this is not government, this is rules development for a game. ?Be careful trying to wrap yourself in the majority that answered your rather vague poll and then using the tyranny of the majority to force your viewpoints. ?While what you are trying to do is not a completely bad idea, and has merit to be argued for academic reasons, trying to ram it down other's throats because a statistically insignificant majority seem to agree with what you are doing can backfire on you.

The best I am hoping for at this juncture is for the 'multi-costers' (That's most of those who voted) to want to coalesce around a single system ('patterns' or 'weapons costs') for convinience in pickup battles. It may be a long time before we have a system that is balanced for Tournament play after all.

As a set of home-rules nobody, including myself, would have any problems with what you are doing. ?But you did not clearly enough state your intentions in the begining to make other people think that was what you were doing. ?If you think that this is going to make it to official tournament rules then you need to prepare yourself for me, and maybe others, to make a big stink.

We're both adult enough to know the pros and cons of both systems. God knows they've been raised enough times in this thread. We've just come to different opinions. This isn't because I'm a 40k player and you're not, as Blarg seems to gently insinuate (I play 40k once a month if that in any case), and it's not because assigning points is more simplisitic (Quite the opposite, it creates a more complex system & game experience), it's just that we're seeing two sides of the same coin, and seeing both sets of potentialities that lie there.

I insinuated that you play WH40K?!?!? ?I re-read my message and, I'm sorry, I don't see where you got that from. ?That was one of my last concerns about you as I wrote my posting. ?And while I don't care for the current WH40K rules (I'm more of a WH40K 2nd. ed. guy myself, if I still played it) I really don't care if you play WH40K or not. ?You go right ahead and play WH40K, I encourage you...



1) The Bland Balanced Force: Take a well balanced force of infantry, armor, and super heavy tank, supplemented by a Reaver or Warlord armed with an array of weapons: Volcano Cannon and/or Plasma Cannon, Gatling Blaster, Vulcan Mega Bolter and/or Chain Fist.

Balanced force? I think you'd quickly see everyone settle on a loadout that consisted of a majority of Gatling Blasters, with a single Volcano cannon. With no impediment of cost, the most effective weapons in this case would be those that can deal the most ammount of hits to the widest array of targets per turn. The alternative is the one-shot wonder plasma Titan. Mega Bolter or Chain Fist would quickly find itself replaced in such an army IMHO.

If all of the weapons were balanced then your preference for the general purpose Gatling Blaster would be valid. ?But in the AMTL 2.0 rules posted the VMB and the Chainfist would be your best bet because you get more bang for your weapon mount with them. ?Part of the reason why I picked the weapons I did was, assuming that they were all balanced to each other, you not only have weapons that can engage a variety of targets, you also have a variety of weapons that have certain strengths, allowing you to tailor your fire dependent upon the situation. ?While a Warlord armed with 4 Gatling Blasters would be exceptionally flexible, especially against INF and AV, it would have problems trying to take out a war engine that would more than likely have reinforced armor.


2) The Titan Fire Support Force: The IG player goes heavy on infantry and armored vehicles, with no super heavy tanks or Deathstrike missile launchers, complemented with a Warlord armed with a variety of Volcano Cannon (TK support), Quake Cannon (BP MW support), Deathstrike Missile (TK knockout support), and Plasma Cannon/Destructor (MW support).

Taking no Deathstrike missile trucks is the IG player's first mistake. :D

His Titan also no longer fits the AMTL 2.0's Titan construction rules. he's taken all Support Choices (And one collector's choice)... it would be a considerably effective Titan (And worth a lot of points...) if it were a legal configuration. He'd have to take off two of the big guns and replace them with Tactical choices (Probably Turbolasers in this theme), and then he'd be left with a 2xTurbolaser, Volcano Cannon & presumably the Deathstrike Missle (Since he took none elsewhere)... which would compliment the army nowhere near as well as his illegal megatitan. :)

The lack of a Deathstrike launcher was supposed to be made up for by mounting one on a titan weapon mount. ?Eh, no big deal...

Yes, this titan I mention is illegal under the AMTL 2.0 rules. ?To be honest, I completely forgot about that silly rule. ?I'm touching upon a completely seperate "discussion" here, but I have always held the position that if all of your weapons are equal to each other then there should not be any restriction on what weapons you throw in the weapon slots, and it is from this belief that I wrote the above. ?In touching upon yet another seperate "discussion" I also believe that the weapons list should be long and varied, and anything in the Collector's Section should be fair game, assuming that it is balanced against the other weapons, and it is from this belief that I wrote the above.


3) The Titan Tactical Support Force: The IG player goes heavy on infantry and super heavy tanks with no Leman Russ tanks taken. ?A Reaver with all Gatling Blasters and Turbo-laser Destructors is used instead of the Leman Russ Company.

Fair enough, Gatling Blasters & Turbo Lasers for the IG. I'm starting to see a pattern emerge here.

They don't have a strong need for TK or even MW power, so they find number of shots more useful.

Actually the pattern is: build a force with a hole in it and fill the hole with the titan and prudent weapons selection. ?In the case of Reaver = LRuss company you are looking to replace the pile-o-battlecannons and lascannons with the GB and TLD.

4) The Titan Storm Force: The IG player goes as desired on infantry and armored vehicles and heavy on super heavy vehicles and artillery. ?A Reaver or Warlord is taken armed with a Chain Fist and/or Power Fist, Plasma Cannon, and Vulcan Mega Bolter so it can assault and take objectives.

The Titan is proportionately too expensive for its task and weapons load, forcing proportional capability cutbacks in the army as a whole. At some point during the game the Titan is destroyed by ranged fire, or a FireFight on unfavourable terms, since its two CC weapons mean nothing to an enemy that is manueverable enough to fight on its own terms, yet which cannot be encircled by an extra IG formation (Say one that was bought with the points savings from taking a CC config Titan under a points-for-weapons system...).

Umm, titans excell at taking objectives, and since they are roughly on par with the cost of an IG company they are not too overpriced. ?Yes, the titan would have a problem with FF, but you can either vary the weapon load or support it with a formation of IG guardsmen, who happen to be pretty good at fire-fights.

We haven't even discussed whether weapons should be balanced to each other, nor have we hit upon whether a points system is a good idea. ?

That is happening in the Poll thread.... seems 80% of people think a points system is a good idea so far.

So what? ?Prohibition was voted into place. ?Several pro-slavery issues here in the USA were voted in place. ?Even president Jimmy Carter was voted into office...





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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 10:30 pm 
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Just to be clear this was my intent in starting the points-costs model for the Titans:


1 - Find a balanced way to include titans with multiple weapons into the Imperial Tournament scenario army lists.

2 - Playtest those rules for a heck of a long time.

3 - Refine those rules until they truly are balanced.

4 - Have the rules made 'Official while also optional'.


So if you were in a gaming group that allowed Titans to take other weapons, or a Tournament that allowed the same, there would be a single rules system that they can go to and say, 'hey, this is the official titan weapons list, have fun!'.

Most Tournaments wouldn't be interested in using the Titan Weapons Expansion I'm sure, just as most Warhammer Fantasy Tournaments don't use the Lustria rules Expansion, or 40k Tournaments the Cityfight rules Expansion.

But it'd be there, and fully official, as an option for those that wanted it in their games (And that's the majority of Epic players in my experience).



So what?  Prohibition was voted into place.  Several pro-slavery issues here in the USA were voted in place.  Even president Jimmy Carter was voted into office...

The USA doesn't count, they put a President into office on a minority of the vote. :)


So I am all for improvements. In areas where I'm not sure that improvements are needed at this time, then I reserve the right to take the Missouri stance, which is "Show Me", or to be more clear, prove to me that your position is valid.
I can only encourage you to play a few games with the modular titans, have a go at breaking the list if you must (I hear tournament players are good at that  :;): ), and report back with your opinions from game experience.





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 Post subject: Variable titan configuration
PostPosted: Thu Sep 21, 2006 10:49 pm 
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I think that while this debate is very good and we are seeing comments from a varied section of the forum. The way ahead here is to test to find balance. I suggest that you organise a playtesting group based on forum members and that they test both systems to see results. Base testing at 2700-3000 points GT games to find out the effects. Your team needs to test the options stated here on the forum, with half of the team dedicated to points testing, whilst the other tests modular titans based on varying cost.

At present we have your set of varied point weapons rules , we have nothing to base a varied cost modular titan list based on what Imperial Army you have. Any volunteers to come up with something?

I would be willing to do some playtesting as part of our camapign, but I am not writing any rules. I have already embarked on  a rules set for this summer.

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