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Sisters of Battle v 1.4

 Post subject: Sisters of Battle v 1.4
PostPosted: Thu May 19, 2005 3:46 pm 
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It took them 10 years to add activation ... we added it on game 1 in '90  :laugh:

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 Post subject: Sisters of Battle v 1.4
PostPosted: Thu May 19, 2005 4:08 pm 
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Hi!

All too true.... :D

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 7:42 am 
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Heresy is an amazing game. I have been contemplating "Det Epic" for years but whatever I come up with is done much better in Heresy so so far I have not bothered to start.  :-:

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 9:14 am 
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So anyone being playing with/against any of the armies in Swordwind yet?

Cheers

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 12:06 pm 
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Played against the Eldar with my IG at the 3k point level, got my @ss handed to me.  @#$@# Lance and Pulse weapons!  I don't know how to counter the hit and run tactics with the relatively static IG forces.  Course, my force composition probably didnt help much...I took a full Company of Artillery (basilisks) and a Tank Company.  Too many targets for his anti armor weapons... any suggestions there?  

my 2cents,

iblisdrax

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 2:33 pm 
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Quote (Mojarn Piett @ 20 2005 May,03:42)
Heresy is an amazing game. I have been contemplating "Det Epic" for years but whatever I come up with is done much better in Heresy so so far I have not bothered to start. ?:-:

Hi!

Once Netepic gold is done I'm moving fully to Heresy to produce a full colored rulebook as well.  :)

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 3:21 pm 
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Quote (iblisdrax @ 20 2005 May,12:06)
Played against the Eldar with my IG at the 3k point level, got my @ss handed to me.  @#$@# Lance and Pulse weapons!  I don't know how to counter the hit and run tactics with the relatively static IG forces.  Course, my force composition probably didnt help much...I took a full Company of Artillery (basilisks) and a Tank Company.  Too many targets for his anti armor weapons... any suggestions there?  

my 2cents,

iblisdrax

Infantry supported with rough riders.  :) Of course, you need a mobile reserve to counter anu breakthroughs.

the above is to be considered purely theoretical musings of a confirmed armchair general who hasn't played a single game of E:A this year...  :;):

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 4:00 pm 
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Yep, I agree w/Mojarn ... need infantry support !  :;):

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 5:09 pm 
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Overwatch.

Basilisks on OW will seriously harm anything coming at them (direct shots and don't forget their bolters) or anyone near them, plus they can hit Eldar popups/hit-and-runners at 120cm.

Russ on OW will shred anything trying to assault them, and again, they can hit Eldar popups out to 75cm.

And, of course, scout formations as screens, but within support distance of the Russ/infantry/SHTs.

"Assault this, ya pointy-eared FREAK!"
:D





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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 9:14 pm 
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hmmm....yeah, valid points.  I did have a reinforced mech co in that game that did pretty well for itself against a couple of vyper jetbike detachments (after they trashed the chimeras, of course).  I just hate over using the overwatch tatic, not because it is sound doctrine (cuz it IS against the Eldar) but because it tends to lead to even more static games than the IG are used to already.  However, I wonder what the Eldar player would do should I use lots of overwatch tactics?  Move in with his infantry in an attempt to kick off my overwatched units?

my 2cents,

iblisdrax

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri May 20, 2005 10:41 pm 
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Possibly, but if they get into support range it's worth shooting them to protect yourself from the support fire in the assault.  If they're not in support range, who cares?

I would also recommend fielding Disrupt artillery in batteries.  With fairly small infantry formations like aspects and bikes, those can put a serious hurt on them.

Incidentally, in some cases it might be better to not fire OW, even if assaulted.  Infantry on OW get a 5+ cover save, but the chances of them doing appreciable damage to an assaulting formation is not that great.  It might be better to keep the armor save for the assault than to fire.  And then you can always use it later if the opportunity presents.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sat May 21, 2005 5:26 am 
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The Eldar "pop-up" ability makes them quite challenging, I imagine the TAU are similar. The OW (FF -Snap Fire, SM1) is valid and I have used it against the Eldar.  However like many novice tacticians, (I'm not saying anyone here, it's rhetorical !) fail to use a flanking maneuver with one force on OW/FF and another attacking their flanks, is a good method.  Plus FA and CAS ...

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sat May 21, 2005 10:27 pm 
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Hi!

Pretty much the same issue as most versions with the eldar pop-up. You either assault them with rapid deployment (T hawks, drop pods) or use big gun units on snap fire to pick them off.

I favored a reaver with three turbo lasers for that task.... :;):

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 Post subject: Sisters of Battle v 1.4
PostPosted: Mon May 23, 2005 10:58 am 
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Quote (iblisdrax @ 20 2005 May,21:14)
I just hate over using the overwatch tatic, not because it is sound doctrine (cuz it IS against the Eldar) but because it tends to lead to even more static games than the IG are used to already.  
my 2cents,

iblisdrax

The trick is to use some shooty units in overwatch while maneuvering with fast units. Of course, this is nearly always harder to implement than it sounds. Still, when it's working it makes for memorable games.  :)

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 Post subject: Sisters of Battle v 1.4
PostPosted: Mon May 23, 2005 2:34 pm 
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Hi!

All you really need is some units to make the Eldar player WORRY about retaliation. Then the rest of your force can do the job. Its sort of what I do with chaos. I bring a LOB just becuase I know its such an inviting target for the opponent who will spend the firepower on its, while my ground troops close the breech to engange him..... :;):

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