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Time to make an effort on playtesting the lists!!

 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Thu Jan 16, 2014 7:08 pm 
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Irisado, you misrepresent the "rules" issue IMO. Even if there is some divergence from the "model's eye view" principle, the rules say that the specifics of terrain are a topic for the 5 minute warm-up, i.e. they are undefined. Besides, there are countless other differences in how people play that are independent of the rules as written. For instance, in France, I gather that they simply prefer a style of game that emphasises shooting as opposed to engagements. It's nothing to do with the rules, and makes any difference of terrain between groups in NetEA seem pretty trivial.

The reality we have to face up to is that the idea of "balance" is pure fantasy. Different people play the game differently, get over it. It's nothing to do with NetEA vs FERC vs EpicUK, it's to do with the fact it's a GAME of toy soldiers, principally about having fun. The idea that everyone should be made to play terrain in a single way that is less fun for them is unrealistic, and if you're not actually proposing this then what exactly are you contributing with your comment? Are you simply saying "NetEA is pointless, let's not bother"?

If we are to attempt to collaborate on list development, we just have to deal with the situation we have, and only worry about the things we can actually control (as opposed to moan about the ones we can't). Maybe that is what you mean to say? For me personally, the situation really isn't as bad as one might be forgiven for thinking after reading this thread. To echo what you say, we badly need a good 'nid list, a squat list would be nice. If we had a central "command" IMO it should be to prioritise those. Beyond that, everything else is secondary and up to whoever wants to play them to get them as good as they can.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Thu Jan 16, 2014 7:43 pm 
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On the subject of the development process itself:

It may be controversial for me to speak out against the divine purity of The Playtest, but it seems they have become a focus point. It should seem obvious, but perhaps worth stating: the idea that 18 playtests is statistical evidence of a list being balanced is pure nonsense. Even if everybody played the exact same army selection using the exact same terrain conventions, you would need literally billions of playtests to be able to state with confidence that a list was balanced. So let's not treat them as if this were a science, with playtests as a source of "evidence" through which the performance of a formation/unit should be judged. IMO it would be better to be used simply as evidence that someone's suggestion is of reasonable significance - i.e. that they have some experience with the army, that they have played with a unit (or even that they played with the army and choose to omit the unit from their lists). Evidence that 3 groups have played with the list and consider it balanced is good enough for me. If that's 18 playtests, cool.

When it comes to lists overall, perception of whether a list is balanced is purely qualitative, and is always going to vary from play group to play group. The sooner we accept that, the better. The fact that AMTL balance (for example) is highly dependent on how terrain is played is just a fact of life. If the list is balanced only according to a certain set of conditions, there's nothing preventing that being mentioned in the list itself. Even if it means the list will never be Approved, it doesn't stop anyone playing with it.

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Last edited by Kyrt on Thu Jan 16, 2014 8:42 pm, edited 1 time in total.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Thu Jan 16, 2014 7:45 pm 
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Totally agree with this. None of the rule differences are that big a deal and that's why everyone is asked to test and contribute. Approved status should basically mean the lists aren't broken and don't have any overly powerful builds - then the devs can leave them and get on with their lives. It will never be perfect, whatever that means, but that's ok by me.

Some of the opinions being expressed are getting a little operatic for my tastes - it is only a game after all...


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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Thu Jan 16, 2014 7:46 pm 
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Kyrt, THANK YOU. Exactly my feelings I made earlier. They're a rough guideline but not some holy scripture we need to slavishly hold to. ACs can and should and DO use common sense about this.

Or as Geoffrey Rush would say:

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 7:15 am 
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In a few weeks I plan to kick off the playtesting of the Vior'la Tau list in earnest, with the goal of getting it played in 3 geographic locations in order to move from Developmental to Approved this year.

I have a plan for how to generate enough interest to get the games played and reported on, but what I think I will be able to achieve through these efforts is 18 games in 3 locations. Convincing people to play and report on that many and then have to do it again from scratch if units were changed and tweaked would mean completing the process would not be achievable within 2014.

Since a large part of the purpose of the playtests is feedback, and the main purpose of feedback is to make the minor changes required to better balance the lists, we have to accept there will and should be some changes as it proceeds.

I recommend that if the minimum playtests is kept at 18, every minor tweak (eg AT4 becomes AT5 etc) just add the requirement for one additional battle report and every major change (eg new unit/rule) add the requirement for 3 additional battle reports, or more at the AC's discretion.

That would hopefully get the games played and get things done, signed off and complete.

How does that sound?


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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 7:21 am 
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Thats the spirit! This is what needs to happen in order to get things moving!

I think your idea sounds great also.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 7:36 am 
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Yes I agree with the Pirate. And Matts idea which is kind of Pirate ish.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 8:13 am 
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Then to make sure the proposal pleases everybody:

Avast me ship mates, I be recommending that if the minimum playtests is kept at 18, when a boat is rocked by a small wave (eg AT4 becomes AT5 etc) we just add the requirement for one additional page in the captain's log but for every great and mighty wave that crests with a hump like a snow-hill and washes over a list's crow's nest (eg new unit/rule) we add the requirement for 3 more captains logs, or more at the Admiral's discretion.

Yarrr.


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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 9:54 am 
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Ah... Pantomime - that's more like it!


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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 11:15 am 
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Alf O'Mega wrote:
Approved status should basically mean the lists aren't broken and don't have any overly powerful builds - then the devs can leave them and get on with their lives. It will never be perfect, whatever that means, but that's ok by me.

This +1.

Also, from my perspective, if people can't be arsed to play their favourite list a few times and drop some info into the forums for me to mull over and contemplate and help get the list finished then I'm happy to let it sit there until someone does give a rat's arse and help out. I figure if people are keen to see their list approved they'll do something about it. Sadly very few do even when they are keen to get a list completed.

Cold hard truth?

If you want it finished so you can use it in a tournament, you need to lend a hand - get involved with discussion and show some batreps/in depth analysis/feedback. If not, it's going to just sit there taunting you :D


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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 1:50 pm 
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@Dobbsy: I suppose your last post is looking at you straight in the face with regards to Space Wolves.... ;)

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 3:54 pm 
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Kyrt wrote:
Irisado, you misrepresent the "rules" issue IMO. Even if there is some divergence from the "model's eye view" principle, the rules say that the specifics of terrain are a topic for the 5 minute warm-up, i.e. they are undefined. Besides, there are countless other differences in how people play that are independent of the rules as written. For instance, in France, I gather that they simply prefer a style of game that emphasises shooting as opposed to engagements. It's nothing to do with the rules, and makes any difference of terrain between groups in NetEA seem pretty trivial.

The reality we have to face up to is that the idea of "balance" is pure fantasy. Different people play the game differently, get over it. It's nothing to do with NetEA vs FERC vs EpicUK, it's to do with the fact it's a GAME of toy soldiers, principally about having fun. The idea that everyone should be made to play terrain in a single way that is less fun for them is unrealistic, and if you're not actually proposing this then what exactly are you contributing with your comment? Are you simply saying "NetEA is pointless, let's not bother"?


I'm going on what I've read. To remind you, in case you didn't see it:

kyussinchains wrote:
I think cutting the number of games down to 4 would be better than reducing the number of groups, as we've seen from recent discussions, different groups round the world have very different metagames, Onyx and his group play terrain very differently from the way we play it, there's no right and wrong way, but if has a massive effect on list balance if we test out something and because terrain blocks more LoS in our games, we might say 'yeah that gun is fine' but the Perth crew might find it far too powerful with their more TLoS approach


That kind of difference over a core rules mechanic is a serious issue when trying to balance armies. You can't make a balanced set of rules if one group is using true line of sight, and another group is using a different rule for determining line of sight. It's a core aspect of the game, not just something minor.

Balance is hardly a fantasy. Perfect balance would be a fantasy or utopia, but since perfection doesn't exist anyway, that wasn't what I was referring to. My point was that to ensure that there is balance with the core NetEA lists, everyone should be using the same set of core rules. That seems reasonable to me, and I don't understand what the problem is with that approach, other than people don't seem to want to play to one set of rules, which undermines the whole concept of development completely in my opinion.

From my perspective, I'm more than happy with the core lists that have been around for years anyway. Armies like Eldar, Chaos, Space Marines, Imperial Guard, Orks, and LatD don't need to be changed. The constant drive to make changes to core lists which work well irritates and frustrates me, so leave them alone is my stance and recommendation.

Where I do agree with you is on the need for core lists which were never updated by GW for EA to be approved. It's very unfair, for example, on Tyranid and Squat players if their lists (which used to be core) are never sorted out or approved, but the onus is, of course, on those players to work with the AC to play test to ensure that the lists can be approved.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 3:59 pm 
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you can still make an acceptably balanced army, through reasonable discussion and compromise, all my example means in real terms is that it will affect the playstyle of the army in different hands, and that is no bad thing at all

We do all use the same core rules, we shoot in the same way, fight assaults in the same way, move and rally in the same way, virtually everyone has house rules, and E:A has a built-in 5 minute warmup period to discuss said rules... I've played different air assault rules from game to game in a tournament thanks to the 5-min warmup period

the differences are so minor.... it's not like we're trying to balance netepic lists for E:A.....

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 5:02 pm 
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kyussinchains wrote:
but if has a massive effect on list balance if we test out something and because terrain blocks more LoS in our games, we might say 'yeah that gun is fine' but the Perth crew might find it far too powerful with their more TLoS approach


Irisado wrote:
That kind of difference over a core rules mechanic is a serious issue when trying to balance armies. You can't make a balanced set of rules if one group is using true line of sight, and another group is using a different rule for determining line of sight. It's a core aspect of the game, not just something minor.


I agree. LOS rules should be the same for all. Same for Scout screens. ERC leadership has been lacking on those points.

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 Post subject: Re: Time to make an effort on playtesting the lists!!
PostPosted: Fri Jan 17, 2014 5:05 pm 
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maybe, but I don't think forcing people to play a certain way is going to unify anything, there are good arguments for both, the rulebook itself doesn't specify so how can you set something in stone that is specifically intended to be a personal/group preference?

Say for example, the ERC came down on the TLoS way to play the game, does that render all my batreps and testing invalid? especially if I choose to stick to a different house rule?

I'd be less inclined to playtest if my results were simply dismissed... we have precious few people actively playtesting (or did until recently) I think forcing some kind of unification will be more divisive personally

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Last edited by kyussinchains on Fri Jan 17, 2014 5:08 pm, edited 1 time in total.

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