Quote: (Dangersaurus @ 17 May 2009, 21:12 )
Quote: (Lord Inquisitor @ 17 May 2009, 14:09 )
Really depth perception has very little to do with it...
Okay, I agree with much of what you say, but saying depth perception has nothing to do with
depth perception is even more absurd than saying a tactical tabletop game should include challenges of visual skills or abilities.
No offence taken, it's a fair point. But I was making three points. Firstly the distances under question are often very small and you can bring your face so close that depth perception really doesn't make a lot of difference - we aren't shooting targets! Secondly, if estimating the distance between two points, you can bring your point of view round so that both are equally far from your eye (assuming you only have one! ÂÂ

) - in many cases you can actually look down on the distances if they're not very far apart - then you are estimating a horizontal distance and depth perception doesn't enter into it (both units are equally "deep"). Lastly, you can often guess ranges by extrapolation by working it out from easy estimates. In fantasy, for example, if I'm firing a war engine on my baseline at one on his baseline but about half the table's width away - 4' across the board, 3' is half the width, so their distance apart is about 5'. Equally, you don't always need to guess well if you have some smarts. If you and your opponent set your models up 12" in, he moves 8" forward, you know you can move up to 10" without coming within his 8" charge range. No guesswork required! I enjoy sticking my troops 9 1/2" forward and watching my opponent go cross-eyed trying to work out if he's in charge range...
Edit: just to clarify, I'm talking about binocular depth perception being variable (e.g. having only one eye), as opposed to your broad definition. If you REALLY have no depth perception as opposed to only monocular depth perception then that WOULD be a serious disability to the game!
