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sustained fire and 2+ hits

 Post subject: sustained fire and 2+ hits
PostPosted: Sat Mar 15, 2003 2:30 am 
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Hi!

Thats scary tuffy, all those whips and stuff... ???

Primarch

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 Post subject: sustained fire and 2+ hits
PostPosted: Sat Mar 15, 2003 4:59 am 
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I guess TS is the kinky type :;):

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 Post subject: sustained fire and 2+ hits
PostPosted: Sat Mar 15, 2003 5:10 pm 
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...lol   :laugh:

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 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 11, 2005 10:50 pm 
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Hello from a new member! i have a question about the rules. I don't know if this is the place to put it, so if it isn't please move this thread to wherever it's ok.

If you have a unit which only has (or can only use) weapons wich require a 2+ to hit roll, does the Sustained fire action serve them, or it's a foolishness to give them that order? i say it because the rules state that an unmodified roll of 1 is always a failure, so the +1 to hit which the Sustained fire action is useless... maybe the Sustained fire action could make these units to repeat those unmodified 1 rolls or something else...

Your comments, please ?:blush:

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 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 12, 2005 4:00 am 
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Quote (Yuber Okami @ 11 2005 Aug.,22:50)
Hello from a new member! i have a question about the rules. I don't know if this is the place to put it, so if it isn't please move this thread to wherever it's ok.

If you have a unit which only has (or can only use) weapons wich require a 2+ to hit roll, does the Sustained fire action serve them, or it's a foolishness to give them that order? i say it because the rules state that an unmodified roll of 1 is always a failure, so the +1 to hit which the Sustained fire action is useless... maybe the Sustained fire action could make these units to repeat those unmodified 1 rolls or something else...

Your comments, please ?:blush:

Well if they're shooting at something in cover it would make sense. Infantry standing still, buildings, armoured vehicles.. well  - there are plenty of ways for inf to be in cover so I guess this will be the most obvious reason for the unit to sustain.

If they wanted to do indirect fire they'd have to be on sustained too.

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 Post subject: sustained fire and 2+ hits
PostPosted: Sat Aug 13, 2005 1:27 am 
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I often have titans in forests/ruins to claim cover from them.

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 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 11:41 am 
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I would use sustained fire or overwatch if I wanted them to stay still. I think you're right about a 1 always being a miss BTW.

Remember if your enemy shoots at a unit on overwatch they're -1 to hit.


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 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 2:29 pm 
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Only infatnry gain cover bonuses on OW, not vehicles.

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 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 4:13 pm 
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Neal is correct !  And to paraphrase the E:A rules, "apply the cover bonus liberally" ... :D

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 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 18, 2005 5:51 am 
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OK, thanks for the comments, as i didn't remember the -1 to hit due to overwatch (it's an order my enemies rarely use). All this matter remembers me another question: if an infantry stand is in contact with a tank/vehicle, you get a -1 to hit it because it's supposed that the infantry unit gets behind the tank when it's under fire. My question is, do they get this bonus if they are in contact with a skimmer vehicle (like an eldar waveserpent or gravtank)?

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 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 18, 2005 1:25 pm 
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Yes.  Any AV counts.  Incidentally, LVs do not count.  They are too small and/or use too much maneuver for infantry to use them for cover.

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 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 1:35 pm 
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Quote (nealhunt @ 18 2005 Aug.,13:25)
Yes. ?Any AV counts. ?Incidentally, LVs do not count. ?They are too small and/or use too much maneuver for infantry to use them for cover.

What!

I must have misunderstood that part... that means you can't hide behind or next to a squiggoth... but that you can do it next to a orkeosaurus.

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 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 2:27 pm 
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Yep.  The cover chart in 1.8.4 specifies AV and WE for cover saves.  No LVs.  It's probably stated explicitly in the FAQ somewhere, but I won't swear to it.


The Squiggoth is an anomaly with respect to the vehicle classification rules.  It seems like it should be big enough to take cover behind it but honestly, if you were an ork, would YOU want to take cover where that big beastie might step on you?

On a more practical note, with a transport capacity of 4, the most points that would be loaded in the thing might be ~100.  The Squiggoth has RA.  It's probably not worth it to unload.  Just leave the troops in the doggone thing.

We're Orks.  Kill all you want.  We'll grow more. :D





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 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 3:37 pm 
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Makes sense, Neal ... we're still not sure if we are going to use the S/goth transport option.  Just to add, we leave KO AFVs on the board with a piece of appropriately painted up cotton (smoke & Flames !) on top (Ala - E40K), and can block LOS and be used as cover, (Ala - AH's Panzerblitz).  It's realistic (?) and looks COOL !  :cool: :;):

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 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 6:53 pm 
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Works for me.

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