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Epic:A RTT, Northern Virginia, 17.April.04

 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 2:37 pm 
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Neal: I guess that the air-cav thing just hit me from left-field a bit, but I must admit that I warming to the idea. In general (and this is based on observation alone), it seems quite well balanced. I like the idea and I think that it will look cool.

But, for me, there just seems to be something missing, that I cant quite put my finger on. I think that it needs a stronger central theme. Right now, it a rearrangement of the standard Ork force, which is probably why the balance looks right. I think that it needs something different/new to mark it out. I want to collect both a standard Ork force, and a Blood Axe one, and I want the armies to play differently.

Am I making this clear? I will think on it some more. I think that the list works well.

Thanks.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 3:23 pm 
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I think that it needs a stronger central theme.


Fair enough.  I'll ponder it a bit.  If you come up with some ideas I'd like to hear them even if their off-the-wall.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Fri May 13, 2005 3:27 pm 
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We're very pleased with the SM1 (w/mod from SM2/E40K) Ork Templates. So we use those and plan on staying with them. We do that for most of our armies.  Only 'Nids and T&K are in question for organization ?  But do what works for you, as we do ...     :;):

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Sat May 14, 2005 8:59 pm 
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Whee!!  Another list to playtest!  Will report back as soon as possible.

:D

my 2cents,

iblisdrax

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Sat May 14, 2005 9:22 pm 
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Ok. This is bad. I hadn't noticed the Lobba wagons. Or the drop kans. I'm building a Vindicator AA, a pair of Land Raider conversions might just end up in Blood Axe colours, and my 20 IG tanks based on Orky plastic tanks are reverting back to Orkdom. I've even found a colour scheme.... Nealhunt, you have to answer for this!  :p
It seems my Bad Moon gargants will get BAs in support.   :cool:

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Sat May 14, 2005 11:18 pm 
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Mmmmh...Me Likes!
...Only problem is that my compulsory building disorder will now force me to make some of those Drop Kanz before anything else! ???

Just an odd thought. Does Blood Axes only loot Imperial vehicles or should the "count as"   rules be expanded a bit to include other armies as well? Eldar and Necron tech would probably be too sophisticated but what about Tau or Chaos? Also SiegeMasters and other vairant lists is possible.

Looking at the Elysian Drop troops from Forge World a drop army could also include something like a the Drop Sentinel... Maybe a Drop Kan with retractable legs or tracks whic folds out on landing and works as some kind of a light support vehicle???

Cheers! :)

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Sun May 15, 2005 10:38 am 
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This is something that I would suggest marks a difference between BA and DS armies. I would guess that Blood Axes are only inspired by Imperial stuff, but Deth Skullz loot from which ever armies they can.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Mon May 16, 2005 4:08 pm 
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I think CS has it.  Blood Axes are really themed as Imperial copies.

Thanks for the kind words, guys.

I've still got two issues to consider - overall focus (CS is not the only one to note that) and the potential balance issues of a 4+RA transport for Orks.  I'm still entertaining any suggestions in those regards.

Right now, my thought is to drop the BigWagonz to transport (1), but I have no idea on how to obtain a bit more focus in the list.

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 Post subject: Epic:A RTT, Northern Virginia, 17.April.04
PostPosted: Mon May 16, 2005 6:57 pm 
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To be honest, I would be tempted to make the Gunwagonz more of requirement in some way (except where replaced by Drop Kans). Sometimes the easiest way to create a theme is by imposing limits. You could require all Mobs to have either Drop Kans, or include transports/Gunwagonz...

Dropping the transport to a single capacity may be an advantage in some cases. If you like the armour, you could shorten the range of the primary weapons, to make more of a dedicated transport.

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