well, this is not "rule change yet", those are proposed revisions of what seemed to cause problems (and what didn't, it apperas, in the case of the ork light vehicules) for the first rule review. As such, it will be playtested for at least 6 month. Anyway, Jervis told us, month before the game release, that there willbe rule review each year, like for any other Specialist game. Some of the items now reviewed, like the barage table, were intended to be from the beggining, since player said it was to be tuned from the beggining. there just wasn't enough time before the release, and as "rules are never really set in stone", other stuff have appeared in the first 6 month.
The hit allocation procedure is certainly one of those. On the playtest forum, questions about it appear about 2 or 3 times a week. And there certainly was some rule glitch that are now solved by the proposition. (notably in assault, were an attacking single infantry in a single transport could lead to strange situations). Now, i don't think screening is a good thing, and i don't think the new rules are final one (i certainly hope they ain't !). but i know some of those changes are needed (the hit allocation rule, or at least its wording, the barrage table, and the way assault support work). Now, getting good rules about it are what playtest is all about. the main constructive way to critisize it is to build your arguments pro or cons and send them to Jervis or post on the playtest forum.
making those changes public expose them to the rigours of public bitc - hem, playtesting, and you can be sure in the end the rule will take in account every point of view and end up balanced. that's how E:A became a good (i'd say "great") game in the first place.
Athmos
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