Wow what a thread!

Here's a whole ass-load of thoughts on the major points brought up.
Markconz wrote:
I think having a set number of games is a very good idea, it sets a definite target for people to aim for.
I do think the AC should have latitude to make some minor tweaks to the list if these tweaks have widespread approval at the conclusion of the 15-18 games.
uvenlord wrote:
'm with you but right now a list in late Not to sure of the details but the way I read it development will take several years of playtesting before it is approved (if you look at the current speed). The 18 games must take place with the same list = no change after the testing begins. So if you find a unit during playtesting that is too good or bad, voila another 18 games...
It's a good place / goal to aim for. It is not holy scripture, we don't get arrested by the hobby police if we break it, nor does god kill a kitten. I think this is a case by case issue. I mean, if we have a small tweak to a done list at the end and get only 8 playtests I'm sure the AC can bring it up for a vote. It's a guideline-not a rule.
mordoten wrote:
We can't really complain about Grandma Wendy killing the game if we employ regulations that caused total stagnation in list development, becsuse we're killing it ourselves then.
Kyrt wrote:
think it's a mistake to assume that the requirement for 18 games from 3 playgroups is the reason why lists haven't been approved since it was instigated. The fact is that development was stagnated BEFORE this, and many people argued that this was (at least partly) because the community was not organised enough - there was no clear path to Approved status.
Some of the above is very true. Also take a strong look at what's happened on the last 20 or so months:
-we had a few key figures here drop out
-we encountered the otterman heresy. that was a huge demotivator. just look at posts and visits over time. marked drop off
-GW pulled the plug
All of the above had some serious morale inflicting results. Let's just say a few of our formations were broken

We're now just in the rally phase!
There's good energy back again so let's move forward.
Alf'O'Mega wrote:
I'm all for getting lists approved but do we really need a second edition ruleset? If it ain't broke don't fix it and I don't see anything massively broken.
I'd be up for a 2.0 but only once there's a fair set of lists and 80% suplements off the table and called done.

That addresses the concerns of LoM on done==death.
LordotMilk wrote:
4) Implementing list design policy: Publish list design principles/guidelines, setup a contest for the best newly approved list of the year on the basis of those criteria
I actually really like this one specificly. Also your concrete examples in the same post are good. I don't have the $$$ to hand out minis but I totally get your concept there.
Vaaish wrote:
Most players don't like spending time making in-depth battle reports. It takes a lot of time and effort to record every move and take photos to show what happened and then post all that on the forum.
Dave wrote:
Let's assume it takes 5 seconds to take a picture. In a 4 turn game with 12 activations per side that's going to be less than 10 minutes.
Next, comes the captioning and uploading which takes about 10 seconds per pic, so another 20 minutes.
Once uploaded I go to a gallery view on my photo hosting website, grab the HTML for all the pics, run it through a macro and I've got the code ready to post here. That takes about 15 seconds, maybe 5 minutes more to post army lists and a quick break down.
All told, 30-35 minutes, tops. Granted, that macro takes some time to figure out but it's a one time cost. I spent about an hour on mine.
So maybe if you're spending all that time copying and pasting URLs or uploading pics one at a time it'll take awhile. But thankfully, computers are great at automating all of that for you.
You know I personally dislike a ton of pics in an actual testing battle report (a narrative one or for kicks is different). Honestly I can't make out what I am seeing in half of them. I wasn't there for the battle itself so a huge amount of context is missing. I'd rather see a picture made in Paint in 10 minutes with colored/labled boxes that looks like an crappy old avalon hill board game (I love AV for the record. No flames please

). I'm looking at the report to understand tactics and strategy and how the formations were leveraged, why so, and always with the greater understanding of the battle in toto. What I see half the time is some really awesome looking armies and boards I don't have a clue as to what was going through their mind. I'm not dissing anyones reports mind you. Just that sometimes I think with all the awesome modeling we're doing here that we're getting caught up in the "epicness of my battle" for a report a bit much. Trust me, e've got some pretty BAD ASS reports to (S2M, Onyx, Capt Piet especially come to mind). Hell, I don't even pull out my armies for the most part when I'm testing right now as I'm playing with paper proxies so I can do weird min/max tests and off the wall builds. I'm not here to make a White Dwarf action report. They need that to look sexy to sell more stuff.

tl;dr;
Take pictures for your own memory. Use a note pad and a scaner to post a report if it's too much to make some big production out of it. I'm interested in WHY not how your battle looked.

Dave wrote:
But ya, note taking slows the process down and sucks the fun out of games for me.
I'm with you. I started using the memo recorder feature of my phone. I take dictation. It with quick pictures of the table to help assist the memory almost always brings everything back. I can say what went down in a few seconds. Give it a whirl.
IJW Wartrader wrote:
LordotMilk wrote:
and sometimes being a bitch about things is just plain more efficient.
And sometimes it just makes people disregard any
good points you might have made...
LoM, do take that to heart. You've got good input to give. Unfortunately you've been one half of the side of a running argument that makes people tune you out. Keep pushing but structuring the way in which it happens slightly differently will give you more forward motion. Knowing when to fight and when to let something lie for a bit helps too

Personally you've got some out there ideas but I keep telling you to put some funky lists up because you might have something. It's going to be good anyways as we don't need to stagnate in no more development, right?

I've gone out of my way to publicy support testing some ideas for you (BL especially), provided you get me your list. Do it, as BatReps speak way louder than opinions.
Now all that being said, this is a pretty awesome group of people all over the world to associate with. Glad we're all here.