BlackLegion wrote:
Agri Worlds are actually very high tech worlds. Imagine a planet with flat contintnes, no hills only endless endless fields of crops where giant harvester engines crawl over the fields. The weather certainly is artificially controlled to insure the maximum output of the farms.
And there is a difference between Knight and knight. Knights are big bipedal machines only used on certain Feudal Worlds which then are called Knight Worlds. But knights can be found over the entire Imperium including Knight Worlds.
High tech Agri Worlds, or low tech 'Feudal Worlds' which is it?
Why are Knights used only on low tech feudal worlds? Don't see any reason why they wouldn't be used everywhere.
Why would a Warrior Knight from any part of the Imperium not have this ancient but high tech mechanicus built gear as his family heirloom?
I think you're just tenaciously trying to defending the undefendable; duff background from back in the day.
That old stuff is just confusing and wrong. There's Knights and there's knights, pah!
Start again. You might as well, GW have let this concept stagnate for years. You have a model called a Knight, you want to use it in your games. You need to develop a background for it. From first principles which translation into the 40k world makes most sense? Mine or the Old stuff?