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Epic and WAAC

 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:12 pm 
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Quote: (alansa @ 01 May 2009, 16:04 )

Are you simply suggesting that the majority average players voluntarily avoid the few good players because the don't want to lose/learn...

Just because a player choses to play the game in a 'friendly' style it doesn't nessesarily follow that he's a less skillful player, just as the inverse is also not true!

You're doing a disservice to the 'friendly' gamers to assume so ; it's nothing to do with not wanting to learn...

...some of those friendly players may in fact be much more skilled than the Powergamers, but chose to play the game in a different (More narative/roleplay/whatever) style, whilst quite conciously knowing that their ability to defeat a Powergamer*** will be impared.


where as in a tournament they are forced to play them (or lose on purpose to try and avoid them)?


In a tournament they have to play a style of game they do not enjoy.


*** In the unlikely event that they will face one.




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:15 pm 
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Then they invite the so called WAAC player to a story based scenario game! Since the tournament scenario was designed for competitive play, rather than 'friendly,' then it's not the best choice. Because the scenario means either-side-could-win-just-as-easily, then someone will try to. Horses for courses.




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:18 pm 
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You don't need a special scenario to force the players to play a story-based game, you just need a common attitude.

In my experience, marginalised 'WAAC' players will be repeatedly told that they play in a style that isn't appealing to 'friendly' gamers, but the 'WAAC' players don't care because they prefer a WAAC style and always will, and so they're much happier playing amongst themselves... the 'true' WAAC player won't derive much enjoyment from our hypothetical Ork Boyz unit charging a Reaver Titan and really would be better served playing a More Appropriate no-holds-barred Tournament style game***.


*** Perhaps with 30mm tall Space Marines.  :devil:




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:24 pm 
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Quote: (Evil and Chaos @ 01 May 2009, 16:18 )

You don't need a special scenario to force the players to play a story-based game, you just need a common attitude.

Agreed. My point though is that the tournament scenario does not help to generate the kind of game you're looking for. It's nature is lubrication to competitive play.

This is the big problem with Epic. Compared with other games it doesn't have a breadth of roleplay style gaming in it's culture. Something that Chroma's scenarios fan supplement seeks to address?

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:26 pm 
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Quote: (Evil and Chaos @ 01 May 2009, 16:05 )

Quote: (Steve54 @ 01 May 2009, 16:02 )

Quote: (Evil and Chaos @ 01 May 2009, 15:56 )

Assuming they can get the teleport under favourable battlefield conditions, of course.

Which 9/10 times won't happen, and having +1 in resolutionis hardly winning handily

Then it's the Black Legion player's job to do something about creating a favourable situation during turn 1/2...

...which is why Epic is good, it requires tactics and stuff!

Fair enough, I'll just say in experience with BL I would regard going after a russ co as an extreme risk with anything less than 6 termies, prince + daemons- i would prefer to go for a softer target and manouvre away from the russ'

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:29 pm 
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Quote: (alansa @ 01 May 2009, 16:24 )

Agreed. My point though is that the tournament scenario does not help to generate the kind of game you're looking for.

Hey, I like the Tournament Scenario.

But then I'm like 50% fluffy, 50% competative (And thus crap at both).

This is the big problem with Epic. Compared with other games it doesn't have a breadth of roleplay style gaming in it's culture. Something that Chroma's scenarios fan supplement seeks to address?


His 'Red Queen Rising' campaign was an excellent example of 'fluffy' gameplay, anathema to the tournament style.

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:30 pm 
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the 'true' WAAC player won't derive much enjoyment from our hypothetical Ork Boyz unit charging a Reaver Titan and really would be better served playing a More Appropriate no-holds-barred Tournament style game***.


I'll say it yet again. I don't know any WAAC players, I really don't think they exist! However, if you're referring to tournament players, as opposed to roleplayers, then I disagree on our boyz v reaver example. He will LOVE it. The end game of the tournament scenario, like chess, makes for incredible desperate measures and exciting play. What happens defines the story (not the other way around) and the story is a massive bonus (to fantasise over in the car home)

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:32 pm 
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His 'Red Queen Rising' campaign was an excellent example of 'fluffy' gameplay, anathema to the tournament style.


Yes we do need to see a lot more of this kind of stuff, to keep the 'other half' happy, so to speak.

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:32 pm 
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He will LOVE it.

I don't think a WAAC player*** will see the point in charging a Reaver Titan with 5 Orky Boyz when he could alternatively Triple away and claim the Blitz.


***If a distilled specimin existed.




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:34 pm 
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As I already noted, he won't get the flipping blitz unless his is the last activation. He'll have more chance against the Reaver!

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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:40 pm 
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Quote: (alansa @ 01 May 2009, 16:34 )

As I already noted, he won't get the flipping blitz unless his is the last activation. He'll have more chance against the Reaver!

You've skewwed the scenario to make it appeal to a WAAC gamer; the reaver is at 6 DC and is supported by two infantry companies.

Fluffy gamer shouts WAAAAGH! and charges!

Tournament gamer goes and claims the Blitz and wins the game.

Evil & Chaos gamer advances towards the Reaver whilst shooting, the Ork Boyz die to Overwatch fire, and I lose the game regardless.  :))




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:51 pm 
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Agreed. that would never happen. Not in a competitive environment. But my skewis more likely. By the time marching for the blitz becomes an option (end of turn 3/4) That Reaver is never going to have full DC and massive infantry support! Everyone is scrabbling around with bugger all and doing amazing desperate/suicidal/tactical genius stuff that you can write 4 hour ballads to!

This stuff happens all the time!




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:54 pm 
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Quote: (alansa @ 01 May 2009, 16:24 )

This is the big problem with Epic. Compared with other games it doesn't have a breadth of roleplay style gaming in it's culture. Something that Chroma's scenarios fan supplement seeks to address?

This surprises me, I've only known my own little circle of real life epic gaming and what I see on here, but the Epic rulebook has a good discussion of scenario play and some example ones and I thought most people might do both.

Maybe the people more into playing scenario type play are not those so into going to tournaments so you don't see that style of culture so much? Or that when at a tournament where lots of players meet, people more have they 'tournament hats' on rather than their 'scenario play' hats?


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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:54 pm 
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frightful


Damned shitty frightful censor.  :))  :p




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 Post subject: Epic and WAAC
PostPosted: Fri May 01, 2009 4:58 pm 
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Quote: (GlynG @ 01 May 2009, 16:54 )

...when at a tournament where lots of players meet, people more have they 'tournament hats' on rather than their 'scenario play' hats?

I'm certainly like that, I play a different style in 'friendly' games than I do when playtesting, or playing in tournaments.

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