Brood Brother |
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Joined: Sat Jan 03, 2004 6:07 pm Posts: 489
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Hi,
I've begun gathering and building/painting a Speed Freek force (as part one of three of my Ork Horde, more on this later), and have been throwing around ideas for new units. First up, "Da Rokkitboyz". Primarily drawn up as a unit that I could bung into a Landa, or just to give the Speed Freeks some more infantry. I've scribbled a few ideas down which I would appreciate comments on, so that I can develop them further.
Da RokkitBoyz
Speed-crazed Orks that are thrown out of the Stormboy Korps for their undisciplined attitude and inability to follow orders join in bands with others who have developed a taste for all things loud,fast and dangerous, to form units know as RokkitBoyz. Severely lacking the discipline and control over their Rokkitpacks that the regular Stormboyz display, the RokkitBoyz simply put their Jump Packs into top gear and head maniacally towards the enemy. Putting what little concentration they have into steering, the RokkitBoyz don't have time to operate any long range weaponry. However, upon reaching their target, the RokkitBoyz plough into them at top speed, wildly swinging choppas and spraying Shoota fire at anything that gets in their way. This kamikaze-esque (sp?) charge has given the RokkitBoyz a formidable reputation, and their attacks have broken the lines of many opponents.
Here is my initial datafile:
---------- Type: INF ? ? Speed: 35cm ? ? Armour 6+ ? ? CC 4+ ? ? FF 6+
Weapons: Shootas (15cm) Small Arms Choppas (base contact) Assault Weapons
Notes: Jump Packs
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Changes from regular Stormboyz:
+5cm move - Purely a Speed Freek trait. Crazed speed-hungry Orks strapped to huge rokkits, it seemed logical. Not really a necessary addition, but fits with the feeling I wanted to give the unit.
Removal of Scouts ability - since they aren't disciplined like the Stormboyz, the Rokkitboyz cannot operate as such. Taking away this ability represents this quite well. I was considering removing the Jump Packs ability (without removing the Packs themselves ? ), as this would represent their rather haphazard approach to Rokkit control, making dodging dangerous terrain a "bit tricky".
Unit size: 8 (not too certain about this until I playtest them.) And limiting 0-1 (possibly 0-2) per army.
Any feedback or comments is appreciated. They're made purely as a non-tourney formation, so I havn't considered points cost yet, but any thoughts on this are also welcome. Thanks in advance.
Cheers, Freshmetal
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