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Epic: Hive (New supplement project)

 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 7:16 pm 
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Flexibility is a goal of this list, as it's a less structured military organisation than most armies. Hence the allowing of upgrades for support formations, which can lead to some cool and funky possible formations; Sentinels with Genestealers, Genestealers in Chimeras, 3 Hydras and 3 Leman Russ etc etc.

The Patriarch has a nasty drawback if he dies, unlike guard supreme commanders, but I could certainly see a price bump on him being warrented. Consider that unlike a guard army there are no free commissars, and I was building that sort of thing as a discount into the characters' costs, in order to get that sort of army boost available viably.

The reinforced armour could easily be replaced with just a normal 4+ save instead. Scout is simply because he is a genestealer unit so should have the genestealer rules.


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 7:25 pm 
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I'd like to fit something big into the list somewhere. Captured baneblades are possible, but maybe a bit boring. Any cool ideas? Something similar to the chaos altar?


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 10:22 pm 
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PATRIARCH: All those abilities with a 5+ AR is not really over the top at all so no issue with the rules he has. He will go *POP* quite easily if I can get to him :)

BROOD BROTHERS + Heavy Bolter: Can we bring these more in line with the IG weaponry? Having only an AP weapon seems kind of redundant in a force that has to fight in a world of steel and metal. A 45cm AP5/AT6 or even AP6/AT6 would be far more useful than the Heavy Bolter stat for this force. Also I would think that missile launchers are far easier to come by and make than a Heavy Bolter with its explosive ammo.

ACOLYTE : I like these. EA+1 MW FF may be a bit much. If a reduction is required, just take away the EA+1 and make the FF attack just a plain MW. Not a big issue and I will definately find it useful either way.

GENESTEALER HYBRIDS: After boosting up the Brood Brother weaponry, these could maybe have a 30cm shot. Otherwise I guess they are fine how they are.

GENESTEALER MAGUS & CIVILIAN VEHICLE: I like these. Thanks for including them.

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0-1 Inner Circle (my view) : This should include the Patriarch as standard. If you take it, it will always have the Patriarch. I cannot see the point of it existing without it really. Just have a disclaimer at the top to state that if the Inner Circle is taken, the "0-1 Patriarch" upgrade cannot be taken, or that the "0-1 Patriarch" must be bought for the Inner Circle if this Core unit is purchased.

Upgrade - Purestrains: was 75 points just to keep the points down? I there really an issue having 3 for 100 points?
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Like the fact that you have taken the time to get this out. I will start nagging some of my mates to have a game or two and start to give some feedback. Failing that, I will start to make some lists up to see where (if any) issues exist in the list

Thanks Mr Z. :D

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 10:32 pm 
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zombocom wrote:
I'd like to fit something big into the list somewhere. Captured baneblades are possible, but maybe a bit boring. Any cool ideas? Something similar to the chaos altar?


That is a tough one as the Patriarch is really their focal point. Hmmm. I will think about this more.

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 10:36 pm 
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GENESTEALER MAGUS: Should this not also have the SC ability?

The force itself would not really have an issue with 2x SC and it would be another perk that makes it different. It would also mean that the Patriarch is not always necessary.

As you cannot re-roll a re-roll, and the force does not have Space Ships, transport fliers, etc. I do not see an issue at all with this. Leadership is huge in the Gene Cult and this would be just one other way to represent the fanatical nature of this force.

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Side Note: I really think the force needs Brood Brother Fliers (even if not bombers) as the airforce would be of strategic value to the cult and they would infiltrate it, and for balance as well against other forces.

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Mon Feb 28, 2011 11:38 pm 
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Just a couple of notes...

Brood Brothers
Even with a Heavy Bolter, shouldn't the FF be 5+? Baran Siege Infantry get a 5+ using a Heavy Stubber and Lasguns. Or were you concerned over implementation with Acolytes/Magus?

Hybrids
These should have a note kinda like the reverse of the Eldar stuff, allowing Hybrids to circumvent the Garrison ruling, IMO. Because adding Hybrids to a Brood Brother OR a Genestealer formation disallows them Garrisoning. Which seems kinda silly.

Also, you'ld want to put in a note that Genestealers also aren't disallowed. Due to a quirk in the Garrison rules, a Brood Brother formation that adds Genestealers can't Garrison, even though seperate formations of Brood Brothers AND Genestealers can.

IG Weaponry
Why are Artillery paying a significant surcharge (50pts) on Basilisks, and not on any other IG weaponry? Given they can't access Manticores, I don't see why this is needed. I initially thought the Leman Russes were a bit cheap, but looking at existing lists found that's appropriate. Just wish standard IG could field them at this size/price.

Fire Support
I assume these are identical to the IG Infantry versions? No superior CC?

Morgan Vening


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 1:53 am 
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Morgan Vening wrote:
Brood Brothers
Even with a Heavy Bolter, shouldn't the FF be 5+? Baran Siege Infantry get a 5+ using a Heavy Stubber and Lasguns. Or were you concerned over implementation with Acolytes/Magus?


I'm not tied to the heavy bolters, but FF6+ is intentional. They're mostly not professional soldiers, and are likely to be armed with pistols and close combat weapons more than lasguns.

Morgan Vening wrote:
Hybrids
These should have a note kinda like the reverse of the Eldar stuff, allowing Hybrids to circumvent the Garrison ruling, IMO. Because adding Hybrids to a Brood Brother OR a Genestealer formation disallows them Garrisoning. Which seems kinda silly.

Also, you'ld want to put in a note that Genestealers also aren't disallowed. Due to a quirk in the Garrison rules, a Brood Brother formation that adds Genestealers can't Garrison, even though seperate formations of Brood Brothers AND Genestealers can.


Interesting points. How about 15cm Infiltrators for the Hybrids instead? That keeps the genestealer flavour and doesn't need a special note.

Actually, more of a worry is the idea that genestealers in chimeras CAN garrison... Hmm....

Morgan Vening wrote:
IG Weaponry
Why are Artillery paying a significant surcharge (50pts) on Basilisks, and not on any other IG weaponry?


Typo.

Morgan Vening wrote:
Fire Support
I assume these are identical to the IG Infantry versions? No superior CC?


For now, though if I can be bothered I may make a datafax for them with lower FF and higher CC.


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 1:59 am 
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frogbear wrote:
GENESTEALER MAGUS: Should this not also have the SC ability?


I'm loathe to make such a big seperation from convention, at least for now.

frogbear wrote:
Side Note: I really think the force needs Brood Brother Fliers (even if not bombers) as the airforce would be of strategic value to the cult and they would infiltrate it, and for balance as well against other forces.


Perhaps.


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 2:05 am 
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frogbear wrote:
PATRIARCH: All those abilities with a 5+ AR is not really over the top at all so no issue with the rules he has. He will go *POP* quite easily if I can get to him :)


5+ reinforced and an invuln, not that squishy...

frogbear wrote:
BROOD BROTHERS + Heavy Bolter: Can we bring these more in line with the IG weaponry? Having only an AP weapon seems kind of redundant in a force that has to fight in a world of steel and metal. A 45cm AP5/AT6 or even AP6/AT6 would be far more useful than the Heavy Bolter stat for this force. Also I would think that missile launchers are far easier to come by and make than a Heavy Bolter with its explosive ammo.


Yeah, I'm not sold on the Heavy Bolters myself, but I'm definitely not going down the LaTD "generic heavy weapons AP6+/AT6+" route. Missile launchers might be a better idea, one per two stands.

frogbear wrote:
ACOLYTE : I like these. EA+1 MW FF may be a bit much. If a reduction is required, just take away the EA+1 and make the FF attack just a plain MW. Not a big issue and I will definately find it useful either way.


Given that it's going on units with FF6+, I don't think it's overpowered.


frogbear wrote:
GENESTEALER HYBRIDS: After boosting up the Brood Brother weaponry, these could maybe have a 30cm shot. Otherwise I guess they are fine how they are.


Rereading the fluff they should actually be pretty heavily armed with ranged weapons. They'll definitely be getting nastier in the next version.

frogbear wrote:
0-1 Inner Circle (my view) : This should include the Patriarch as standard. If you take it, it will always have the Patriarch. I cannot see the point of it existing without it really. Just have a disclaimer at the top to state that if the Inner Circle is taken, the "0-1 Patriarch" upgrade cannot be taken, or that the "0-1 Patriarch" must be bought for the Inner Circle if this Core unit is purchased.


Hmm. I'm note entirely happy with any of the options really.

frogbear wrote:
Upgrade - Purestrains: was 75 points just to keep the points down? I there really an issue having 3 for 100 points?


My thinking on Purestrains is pretty simple; as a straight conversion from the formation cost they should be 25 points each, but a 50 point upgrade for 2 genestealers is an absolute no-brainer for just about every formation, so I upped the cost. 3 for 100 could work too, but isn't ideal for transport purposes.


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 2:48 am 
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zombocom wrote:
I'm not tied to the heavy bolters, but FF6+ is intentional. They're mostly not professional soldiers, and are likely to be armed with pistols and close combat weapons more than lasguns.

Fairy narf. Is an adequate explanation. Probably want to write that into the Datafax fluff though.

zombocom wrote:
Interesting points. How about 15cm Infiltrators for the Hybrids instead? That keeps the genestealer flavour and doesn't need a special note.

Still would need a note for 12 Brood Brothers with a 2 Genestealer upgrade though. Unless it's intentional to have them not be able to be able to Garrison.

zombocom wrote:
Actually, more of a worry is the idea that genestealers in chimeras CAN garrison... Hmm....

Is that really a big concern? It's not like their Assault Range is extended. It's actually a little shorter.

Can easily be solved by disallowing Genestealers in Chimeras, and having a "up to as many needed to transport" note.

Morgan Vening


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 12:44 pm 
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zombocom wrote:
Missile launchers might be a better idea, one per two stands.

Sounds reasonable

Quote:
Rereading the fluff they should actually be pretty heavily armed with ranged weapons. They'll definitely be getting nastier in the next version.

Yes, they were quite well armed for Hybrids :)

Quote:
Hmm. I'm note entirely happy with any of the options really.

Poo poo!

Quote:
My thinking on Purestrains is pretty simple; as a straight conversion from the formation cost they should be 25 points each, but a 50 point upgrade for 2 genestealers is an absolute no-brainer for just about every formation, so I upped the cost. 3 for 100 could work too, but isn't ideal for transport purposes.

Yeah. It is a tough one. It is at that point where do I have 75 points to spend on this or something else? I prefer the 3 for 75 points (or maybe 100) however I fully understand the transport dilemma. The other option is to allow 2-4 (or 3-4) Genstealers at 25 points each and let the player deal with the transport options.

Overall, as stated before, lovin' the idea of the Genestealer Cult becoming a reality. Bring on the updates! :D

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 1:00 pm 
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I know it is a while off however when the supplement is nearing completion, you should include a side list at the back which has a variation on the Genstealer Cult and replace many of the Imperial items with Ork vehicles for an ork world taken over by the Genestealer Cult.

Although having nothing to do with the supplement, it would be a nice little addition that would complete the niche for those of us that actually would play it in a fun game or two. Now that would be Old Skool! :)

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 1:57 pm 
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zombocom wrote:
I'd like to fit something big into the list somewhere. Captured baneblades are possible, but maybe a bit boring. Any cool ideas? Something similar to the chaos altar?


From a BoLS publication and a different idea to the mechanical way of thought:

Hyper Predator: Hybrid Monstrosities are a result of Genestealer infection of a planet’s larger predators. Normally
free-ranging beasts, their will can be somewhat controlled by a nearby Patriarch or Magus. Herded into combat, the
Hybrid Monstrosities charge directly into enemy lines causing terrible damage. Hybrid Monstrosities move as Beasts.
Any Monstrosity misses in close combat are resolved as hits by the creature on friendly models of your choice in the
same close combat. If no friendly models are available, these attacks are simply misses.

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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 2:06 pm 
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frogbear wrote:
Yeah. It is a tough one. It is at that point where do I have 75 points to spend on this or something else? I prefer the 3 for 75 points (or maybe 100) however I fully understand the transport dilemma. The other option is to allow 2-4 (or 3-4) Genstealers at 25 points each and let the player deal with the transport options.


As I said, 3 for 100 is doable, but not ideal for transport. Basically I need to keep the upgrade cost above 25 points per unit or it becomes a total no-brainer for just about all formations.


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 Post subject: Re: Epic: Hive (New suppliment project)
PostPosted: Tue Mar 01, 2011 2:10 pm 
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frogbear wrote:
Hybrid Monstrosities are a result of Genestealer infection of a planet’s larger predators.


Interesting, but I'm not sure why a cult trying to keep its identity secret and selectively infecting those who can help it build influence would infect a random big ol' beastie. Plus I'm not sure it fits that well with the Hive Planet setting.


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