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Gargants and Stompas

 Post subject: Gargants and Stompas
PostPosted: Tue Jun 17, 2003 5:17 am 
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Well Maksim,

It may be a stretch, but they are on a far-flung Crone World / Exodite agri-settlement.

Sort of the "Eldar that Time Forgot." :;): ?

Those 2 Warhosts include Star Wars Snow Speeders & Jabba's Sail Barge, plus Exodites and Falcon MkIs. ?

Out on their own, these guys kind of evolved differently than their brethren on the Craft Worlds. ?

What do you think? ?

Works for us... :laugh:

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 Post subject: Gargants and Stompas
PostPosted: Tue Jun 17, 2003 5:31 am 
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Legion-4,

It may be a stretch, but they are on a far-flung Crone World / Exodite agri-settlement.
Sort of the "Eldar that Time Forgot." ?
Those 2 Warhosts include Star Wars Snow Speeders & Jabba's Sail Barge, plus Exodites and Falcon MkIs. ?
Out on their own, these guys kind of evolved differently than their brethren on the Craft Worlds. ?
What do you think?


They sounds more like:

"The Eldar the cat dragged in... " ?:)

Cheers,
Maksim-Smelchak.

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 Post subject: Gargants and Stompas
PostPosted: Wed Jun 18, 2003 5:03 am 
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Well Maksim,

They are no more "ad hoc," than some of the machinations that we jointly came up with for EoT/E-A IG/PDF proxies! :laugh: ?

That being said, I could easily cover over most of the Eldar transfers on the OGREs with Tactical Markings, chaos symbols, skulls etc., from my various decal sets. And assign them to my SM1 Cultists TO&Es as Traitor IG/PDF/Cultist Artifact Weapons/Daemon Engines (?!), in keeping with the EoT Campaign theme. ?

Oh great, now I added another project to my ever growing missions list!

Thanks... :;): ?

Regardless the other stuff is staying in those Warhosts, I'll fill the slots left by the OGREs with some F/W or E-A Eldar stuff... :D

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 Post subject: Gargants and Stompas
PostPosted: Thu Sep 04, 2003 5:55 pm 
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Jervis asked for a straw poll about whether taking lots of small formations is a rules loophole that creates unbalanced armies.

If you're a member of the playtest board, please go vote.

Especially you guys that think Orks should have the Big Formation rule repealed. :D

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 Post subject: Gargants and Stompas
PostPosted: Fri Sep 05, 2003 12:33 am 
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Neal,

I couldn't find the poll.

Where is it?

Here's a URL to the E-A Playtest Boards:

Epic Armageddon Official Playtest Boards

Shalom,
Maksim-Smelchak.

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 Post subject: Gargants and Stompas
PostPosted: Fri Sep 05, 2003 2:54 am 
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Here it is:

http://forums.specialist-games.com/epic40k....hpage=8

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 Post subject: Gargants and Stompas
PostPosted: Fri Sep 05, 2003 4:49 am 
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Just a few observations from an "Alter Kampfer."?Small units like 4-6 stands are more easily suppressed.

Who said something like "God favors the large Battalions?"

That being said, that really should not be a problem once you realize that your 6 stand SM unit will probably get "hosed" by a 9 stand IG unit if he wins the initiative.

However one of your remaining SM units will get the chance to shot back. ?

Be advised I've been using activation by unit since SM-1, my first rule mod to the game in '90, so I have some experience in this system.

What I do see as a problem is the Initiative Values, most likely the SMs will get first shot too often, we won't use them.

There are other ways to show SM C&C is better than the IG and Orks, etc.

Just my thoughts... do what works for you...

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 Post subject: Gargants and Stompas
PostPosted: Fri Sep 05, 2003 6:16 am 
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Quote (Legion 4 @ 05 2003 Sep.,13:49)
There are other ways to show SM C&C is better than the IG and Orks, etc.

I'd like to see you take and how you think this could be done better than with Initiatives.  Morale was the factor back in SM2 as I recall.

And yes I am a big fan of sequenced activations as well.  Its the eternal balance between

A) Lots of small easily broken formations, but better tactical flexiblity through more activations; OR

B) Less large robust formations but reduced flexibility.  That flexibility is further stunted by the "No Split Fire" function in EA

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 Post subject: Gargants and Stompas
PostPosted: Fri Sep 05, 2003 4:15 pm 
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Well part of it is that command stands have a command radius and function as "command" units, not just add a bonus to Close Combat.

Plus a unit's ability to regroup, break point and leader loss morale as in SM-1 and 2, are based on their race. But that is more detailed than just initiative values.

However, it does come down to a matter of taste, like many things in Epic...

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 Post subject: Gargants and Stompas
PostPosted: Sat Sep 06, 2003 5:29 pm 
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I personally would say it's a fine balance of dancing with the enemy with your small foramtions playing with him until the right time arises to unleash your sledge hammer formations in a hard and fast co-ordinated assault to shatter as part of the enemy line.

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 Post subject: Gargants and Stompas
PostPosted: Sun Sep 07, 2003 4:11 am 
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That basically has been the plan of every Commander since groups of men evolved into formations of troops ... the art and science of warfare ... some are better at it than others.  Rommel & Patton - good at it.  S. Hussain - bad at it.  :laugh:  However, the mechanics of the rule system makes this possible ... or not. :;):

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 Post subject: Gargants and Stompas
PostPosted: Wed Nov 12, 2003 4:03 pm 
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Hi. Since I did not receive too much comments on the v 1.3 of the Sisters of Battle list, I have decided to make a little revision, giving it a number of 1.4. Now it's better, and I have put high level of attention to fine-tune the rules, so they are easy and quick to use.

Some heavy changes were made and another appendix added, consisting of fluff on the two Orders who fought in Third War of Armageddon.

List is for download from groups.yahoo.com/group/epica/files .

There is also a host of new SoB proxies in the pipeline.
Do not expect me to upload them on the spot, though. The Sisters proxies will be uploaded only when they all are done, so you will have immediate access to the entire range. And it will be worth waiting, be assured.

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 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:15 pm 
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Looking at the Gargant and the Stompa mob (3 Stompas and a Supa-Stompa) it seems that the Stompas have superior firepower and close combat capabilities for significantly fewer points.
The only thing which actually sticks out about the Gargant seems to be the Power fields and number of hit points.
Are the Gargants best used as damage sponges and does that justify an extra 175 points?

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 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:56 pm 
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One thing to remember is that as soon as you start taking damage with your Stompa mob, your firepower downgrades, whereas the Gargant will probably have all its firepower every turn of the game - unless your opponent is really set on destroying it. Remember it only takes 1 blast marker to suppress all a stompas firepower.

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 Post subject: Gargants and Stompas
PostPosted: Wed Mar 03, 2004 8:57 pm 
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Popular opinion seems to be that if you are just looking for raw, brutal, fire power the Supa Stompa and mob is a better deal than a standard gargant.

For all other purposes, the gargant is either as good as or better than the stompa mob. For example, its high number of damage points, 3+ FF and 3+ CC make it better in an assualt.

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