EpicA Mailing list |
dafrca
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Post subject: EpicA Mailing list Posted: Thu Jun 02, 2005 1:55 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (CyberShadow @ 02 2005 June,05:00) | ...if we are talking about moderm-ish rules sets. | The reason I spoke about Modern Rules is, even though Epic is SciFi, many of the things we want to "borrow" have to do with issues many of the Modern games attempt to address. Things like Troop moral and training levels.
Now, how they attempt to deal with those issues differs of course, but I think there is a level of complexity (or could be) in a modern game caused by the tech etc. that makes them closer to Epic then say a fanticy or DBM type game.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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primarch
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Post subject: EpicA Mailing list Posted: Thu Jun 02, 2005 10:58 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Mostly borrow from DSII, with choice item from all versions of epic.
Primarch
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dafrca
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Post subject: EpicA Mailing list Posted: Fri Jun 03, 2005 6:20 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Now one question I have about borrowing, do you start with a trial period before it becomes a house rule?
Some things could cause unbalanced reactions as you try to fit them into another game. I think about how one game of DS went crazy as we tried to add in one persons house rules for Ogres. Man was it messed up.
So how do you ensure you are not creating a worse problem then you are trying to resolve when you "borrow"?
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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CyberShadow
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Post subject: EpicA Mailing list Posted: Mon Jun 06, 2005 1:25 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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We dont necessarily have the 'trial rule/official rule' divide.
If we think of an interesting change, or a rule that we could borrow, then we play it. If it turns out that it doesnt work, then we drop it (even part way through a game occassionally).
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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primarch
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Post subject: EpicA Mailing list Posted: Mon Jun 06, 2005 9:53 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Yes. We usually introduce a rule or two, try them out and then decide if they stay or get dumped.
Primarch
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dafrca
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Post subject: EpicA Mailing list Posted: Tue Jun 07, 2005 12:09 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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One game I ended up dropping out of, the "leader" kept adding house rules and each week things got worse and worse. He was starting to do house rules to fix things that became broken because of other house rules he had added in.
I believe it is important to have that trial period so that the full effect of a change can be understood.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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primarch
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Post subject: EpicA Mailing list Posted: Tue Jun 07, 2005 2:52 am |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Agreed. Additions should be a few at a time to guage impact. Only after much testing should they become permanent.
Primarch
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