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Shokk Attakk Rulez

 Post subject: Shokk Attakk Rulez
PostPosted: Tue Sep 02, 2003 5:56 am 
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Two books = twice as much $ ... :cool:

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 Post subject: Shokk Attakk Rulez
PostPosted: Sun Sep 21, 2003 1:25 pm 
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To resurect this thread; have you seen this minis ? from right to left : drop-pod, vindicator, hunter, and what really seems like an Epic replica of the ForgeWorld Hyperios to me...

pics on Jimbo page

So maybe we'll see this model for the hunter, or whatever will be called the AA SM tank in the end ?

Athmos


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 Post subject: Shokk Attakk Rulez
PostPosted: Sun Sep 21, 2003 4:34 pm 
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Yes, I'm sure everything we see there we'll see eventually.  And everything Forge World does in 40K scale will appear in Epic scale. And as usual, there will be much redundancy between G/W and F/W ... If Jervis and Tony talk, it's not about Epic ... maybe about Brittany and Madonna, but not the fact that F/W makes a Salamander so G/W must make their own version (!), etc., etc., etc. ... :angry:  }:)

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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 Post subject: Shokk Attakk Rulez
PostPosted: Sun Sep 21, 2003 6:39 pm 
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Hi!

They do everything to squeeze every penny out of the imperial fans, which throughout the years are a stable cash cow.

Epic is NOT a cash cow, so we must patiently await whatever crumb falls or way.... :{

Primarch

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 Post subject: Shokk Attakk Rulez
PostPosted: Mon Sep 22, 2003 12:02 pm 
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Whirlwind Hyperios looks one hell better then SM Hunter, I think.
I am really dis-pleased with the way Hunter looks.
It looked more like a Rhino Garbage Truck then anything else.

The pic on Jimbo's page has EA Whirlwind there. Stick 2 WW launchers together and you have a half-decent Epic Hyperios.

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 Post subject: Shokk Attakk Rulez
PostPosted: Fri Nov 14, 2003 6:24 pm 
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So, based on the comments in the obsolete models thread, has anyone taken a stab at SAG stats?

How about:

infantry, 15cm, 6+, 6+, 6+
SAG - 120cm range, 1BP, disrupt (no indirect fire)

Cost +50 as upgrade to Big Gunz, possibly 0-1 limitation.


I think the BP can represent snotlings coming out of various locations (orky technology is not necessarily consistent) and scrambling madly.  It also gives them a better chance to hit infantry than armor.  And obviously, disrupt is due to the fact that you still have to deal with the little buggers, even if all they are doing is chewing on your kneecap armor.

Of course, the BP becomes somewhat problematic if you are combining soopagunz BP with them...

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 Post subject: Shokk Attakk Rulez
PostPosted: Mon Nov 17, 2003 1:30 pm 
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It sounds okay.  I'd definantly have the disrupt ability.  What about the range?  120cm sounds very long.  Though I dont know what the previous incarnations stats were.


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 Post subject: Shokk Attakk Rulez
PostPosted: Mon Nov 17, 2003 6:11 pm 
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It used to be LoS, no limit.  I figured 120cm would be good enough.

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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 1:06 pm 
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No limit?  :o

How was it propelled before?  That sounds very advanced for the Orks.  Though, I gues they have their moments (telaportas).


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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 1:54 pm 
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..Well, I believe it was technically a teleporta- just one that shot snotlings inside tanks or armour... :D

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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 4:00 pm 
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Yes, I remember the LOS stat, and as you said Storm, it's a crude Teleporter ... What would Scotty say ?!   ???  :o

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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