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Sisters of Battle v 1.4

 Post subject: Sisters of Battle v 1.4
PostPosted: Fri Apr 22, 2005 4:32 am 
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Got mine from G/W US ... :D  Where I get 99.9999% of my Epic !  :;):

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 Post subject: Sisters of Battle v 1.4
PostPosted: Fri Apr 22, 2005 2:14 pm 
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Hi!

I received mine from GWUS, as well. Have they run out?

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sat May 14, 2005 4:03 pm 
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After continuing review of E:A rules, need a little clarification.  FA (artillery), must be on Sustained (First Fire) to fire Indirect. That is good, but FA may fire direct, if moving other than March (Charge) ??  That ain't right ... did I miss something ??   ???  FA should only be able to fire on Sustained /FF ... as in SM1, SM2, real world !  Well you rulez boyz LMK !  We'll still do it the "old" (right) way !  :laugh:

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sat May 14, 2005 5:14 pm 
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FA? No comprende acronym.

Anything with barrage weapons can fire on the move, unless specifically prohibited (or Marching). They're just less accurate than if they Sustained cos they've had less chance to bed down, less aiming time, and can put less shells in the air. Makes perfect sense: displace, set up quick, fire.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 7:07 am 
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FA = Field Artillery ... I understand about FA, having called it in for real.  What I'm saying is it does not make sense !  As an SP (self propelled) artillery piece does not fire like a tank. I know about the +1 as a vehicle not moving and shooting is more accurate.  What I'm saying is it is not correct to let FA move and shoot ... That's the way it was in SM1.  FA could not shoot and move except for lighter pieces like Mortars, Thud Guns, Whirlwinds.  Basilisks, Manticores and Bombards are too heavy to shoot and move.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 10:57 am 
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Quote (Legion 4 @ 20 2005 April,00:22)
Well with Epic being "the redheaded step child", we're lucky to get anything ... :{

I would like to remind you that I have red hair L4!  :angry:

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 11:30 am 
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Quote (Tas @ 15 2005 May,10:57)
Quote (Legion 4 @ 20 2005 April,00:22)
Well with Epic being "the redheaded step child", we're lucky to get anything ... :{

I would like to remind you that I have red hair L4! ?:angry:

Me too!  :angry:

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 12:51 pm 
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Quote (CyberShadow @ 15 2005 May,11:30)
Quote (Tas @ 15 2005 May,10:57)
Quote (Legion 4 @ 20 2005 April,00:22)
Well with Epic being "the redheaded step child", we're lucky to get anything ... :{

I would like to remind you that I have red hair L4!  :angry:

Me too!  :angry:

I'm ginger and so's my wife.

*smacks self for cheesy film quote*

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 12:58 pm 
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Quote (Legion 4 @ 15 2005 May,07:07)
What I'm saying is it is not correct to let FA move and shoot ...

I'd say two reasons. Firstly, as i said before, firing on the move represents hurriedly setting up the guns and firing when the opportunity's there. The other reason is playability. Given your usual game lasts 4-6 turns, if the FA spends a turn uprooted and moving, at that point it's wasted points. It makes sense to allow it to keep the game more mobile.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 3:53 pm 
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Quote (PitFiend @ 15 2005 May,12:58)
Firstly, as i said before, firing on the move represents hurriedly setting up the guns and firing when the opportunity's there.

I'm with Legion here, firing heavy artillery is not something you can do quickly.

The arguments about playability fall down as well.

With heavy artillery you are losing mobility for increased firepower.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 4:05 pm 
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Well, I had a "friend" named Ginger and she was a real Redhead ... too ! :;): (now where are those pics !!)  Nuff' Said ! :p  Well since we use a "hybrid" system, we tend to be more "reality"-centric, based on my 10? years with Hammer's Regt ( ??? -  L4SoTR ).  I don't see heavy FA shooting while moving like a tank.  But your points are well taken P/F.  Good thinking, Red !  However, it's a time/distance "concept", for us.  Jervis said, IIRC, each turn is @ 15 mins, + or - ...  So if that's the case, FA could probably "hip shoot" and so that would work.  And Tas being former ANZAC FA, may agree.  Or not ?! :;):  We also believe the E:A mov't rates are too fast and we use the old SM1 rates.  The E:A rates may be closer to 15 mins.  So with the slower rates the turns are shorter ... hence FA could not move and shoot in the same turn.  Plus having more tactical "savvy" (?), we tend not to move FA too much and usually put them behind cover on the edge of the board during set up/1st turn and fire them indirect all game, the way real FA works.  Very rarely does FA fire direct, right Tas ?  So we'll probably have light and heavy FA or all FA can only shoot on FF(Sustained). But that is us, you Redheads do as you wish ! :D

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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 4:17 pm 
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Yes, Jimbo, you being an old time gamer and history guy, sees my points. ?And yes, setting up heavier FA takes time, (I've worked with SP 155mm and 8 inchers as well as towed 105 and 155 FA and 81mm and 4.2 inch mortars) ... so we see a "glitch" in the rules. ?To me it comes down to how long a turn is ... faster mov't rates = longer turns (all things being equal in our paradigm). ?To an old "Slammer" like me FA shooting and moving in the same turn is like having horses walk on water ... it just don't happen ... :;): ?And besides Jimbo is almost always right, anyway  ! :D




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 Post subject: Sisters of Battle v 1.4
PostPosted: Sun May 15, 2005 11:37 pm 
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Quote (Legion 4 @ 15 2005 May,16:05)
Well, I had a "friend" named Ginger and she was a real Redhead ... too ! :;):

Meheheheh. I've got a half-assed "competition" going on with a mate over redheads. I'm up 3-2 at the mo.   :laugh:

/to the point

Points taken on the FA. Support weapons need time to set up.

But.

Looking at the various types of FA available in Epic, most of it's on track units (rapier, thudd gun), anti-grav (eldar), is launchers where the shell contains the launching mechanism which won't take much setting up (mole mortar, pulsa rockets), or doesn't need bedding down to compensate for recoil (tarantulas (lascannons) and the weird ork energy weapons).

So there's not that many are gonna need much prep time. And those could be specifically move-or-fire.

Or am i still wrong (and a grotesquely ugly freak)?





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 Post subject: Sisters of Battle v 1.4
PostPosted: Mon May 16, 2005 12:30 am 
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This sounds like a problem defining exactly what Field Artillery actually is.

I would believe that myself and L4 were referring to large field artillery pieces, whereas the models you mention are very much light weapons.

I see field artillery as such things like 155mm SPGs and MLRS which are heavy and take time to setup.

Rapiers and Tarantulas I see more like AT missiles (M901) or recoiless 40mm rifles, which are designed to be moved and fired quickly.

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 Post subject: Sisters of Battle v 1.4
PostPosted: Mon May 16, 2005 6:45 am 
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Yes, Jimbo is correct again. Field Artillery would be as we described.  A Basilisk would be like a SP 155 and a Manticore and Whirlwind = an MLRS. A Bombard = one of those heavy siege mortars like the Skoda 350mm (IIRC) used in WWI and to a less extent WWII. These would take time to set up.  Thud Guns, Mole Mortars would be light artillery type weapons and Rapier and Tarantulas = AT weapons.  These weapons would set up much more quickly compared to the heavier artillery mentioned above.  I have no problem with these lighter weapons moving and shooting in the same turn. And the T/gun and M/mortar could fire indirect, they are a form on FA.  In SM1 (and I believe this was done correctly), T/guns & M/mortars could move and shoot but suffer a -1 to hit, (the same goes for Whirlwinds, it's a lighter system and we played it this way).  The others must be on First Fire orders (E:A's Sustained) to shoot direct or indirect (+1).  That is much more reality based ...  A Griffin would be an SP Mortar and would have to be on FF, too, IMO. However, the easier solution is weapons that can fire indirect must be on FF to fire (at all). That is reality-centric and simple yet playable. That maybe our/the solution ...         :D

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