Think I get what you're saying... i.e. that:
Rulebook wrote:
you can shoot 10cms ‘into’ a terrain feature, but the line of fire is still blocked to units on the other side
Is interpreted to mean:
Rulebook wrote:
you can always shoot 10cms ‘into’ a terrain feature [whether it is physically out of sight or not], even if the line of fire is still blocked to units on the other side
So the 10cm rule is not telling you when something
is out of sight, but a situation when it is
not. That makes sense. I guess the reason it seems the other way round for me is because it comes directly after this, earlier in the paragraph:
Rulebook wrote:
The line of fire is blocked by terrain features such as buildings, hills, woods, etc.
So it is the feature (the wood) not the individual bits (the trees) that block line of sight. The GT scenario describes features:
[quote="Rulebook"]Terrain features can be of pretty much any type, but should be roughly 15-30cm across. Hills can be up to twice this size./quote]
So a feature is a large item like a wood or area of buildings or a hill. I guess this is why when I am thinking of seeing over a terrain feature, I am masking out the feature in my head as a single block rather than thinking of the gaps through the windows etc. Which does not mean you can't see over it, just not 'through it'.
Interesting. So basically you always have to check TLoS except if it's inside a terrain feature and <10cm from its edge, in which case it's automatically visible.
So how do you play woods? Your infantry can be in some woods, more than 10cm from the edge and still visible right? And almost always will be visible?