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Counter charge

 Post subject: Re: Counter charge
PostPosted: Sun Dec 07, 2014 10:57 pm 
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Was the resolution for this go towards nearest enemy unless it has its maximum in base 2 base?


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 Post subject: Re: Counter charge
PostPosted: Sun Dec 07, 2014 11:22 pm 
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I don't think there was a resolution. It would be good to get a FAQ answer.

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 Post subject: Re: Counter charge
PostPosted: Mon Dec 08, 2014 1:56 am 
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Ulrik wrote:
The rules are actually pretty straightforward:

2013 Tournament Pack wrote:
A unit must use their counter charge move to move directly
towards
the closest enemy unit.


The rule I hate the most in all of E:A! :D


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 Post subject: Re: Counter charge
PostPosted: Mon Dec 08, 2014 2:07 am 
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Agreed Dobbsy.

The consensus seems to be that disembarking is 'placement' so not subject to the counter charging rules. Also that a unit Counter charges towards the nearest *unengaged* enemy unit by the shortest route.

Finally there is no requirement to start counter charging with the unit that is nearest to an "unengaged" enemy unit. As others have said earlier, it may be preferable to move the AV transport to interpose it between the charges and 'softer' units in the target formation. These can move over friendly infantry (under 1.6) provided they clear the infantry.


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 Post subject: Re: Counter charge
PostPosted: Mon Dec 08, 2014 1:01 pm 
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Guys

The Counter-Charging rules also require that all 'standard' rules apply, which includes observing ZoC. A Kyrt pointed out earlier, this causes some issues with the principle that a unit Counter charges towards the nearest *unengaged* enemy unit by the shortest route. Essentially the counter chargers may be required to veer away from their intended target upon entering the ZOC of another enemy unit.

I believe this happens quite a lot either by accident or design. I also think that most people actually ignore ZOC when performing counter charges; this is certainly the case in UK tournaments where time-pressures inhibit micro-measuring of the kind this requires.

Please could we ratify what people actually do and specify that Counter Chargers may ignore enemy ZOC
(while still requiring that they must move towards the nearest unengaged enemy unit by the shortest route)

Also, a minor point but 1.7.3 ZOC is contradicted by 1.12.4 Counter Charge in that counter charging units are allowed to enter the ZOC of unit from a "Supporting" formation ie. one that is not actually charging them. Perhaps we could amend 1.7.3 to read
Quote:
Units may not enter an enemy zone of control while they move, unless they Counter charge or are undertaking an engage action and use their charge move to get into base contact with the nearest enemy unit whose zone of control they have entered.


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 Post subject: Re: Counter charge
PostPosted: Fri Dec 12, 2014 4:37 pm 
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Yesterday we played one game I:G vs Eldar and we applied the counter charge rule. We werent sure about it so please help me to clarify. We havent played all that much.

A Jetbike formation assaulted a imperial infantry formation with the support of a Guardian Host. The Jetbikes were at almost 15cm distance from the imperials but the guardians were closer at 10 cm. So he countercharged the guardians .
So the questions are:
1. A supporting formation can be drawn in combat ONLY when their units are contacted, base to base contact?
2. A supporting formation can be drawn as long as some of their units are withing 15 cm and closer than the assaulting formation?

I guess that only units with 10cm countercharge could contact units from a supporting formation as they will be allways 5cm apart. right?


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 Post subject: Re: Counter charge
PostPosted: Fri Dec 12, 2014 4:45 pm 
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You are correct about Question 1.

Not sure what you asking in Question 2.

And yes you need a 10cm counter charge to bring supporting formations into the combat, or a drawn resolution and a second round of counter charges.

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 Post subject: Re: Counter charge
PostPosted: Sat Dec 13, 2014 2:33 pm 
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Thanks for the answer.

We played it wrong, thinking that the closest eldar formation could be drawn into combat .


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