Ginger wrote:
just a thought, you will need all the 'tools'; ruler (for ranges), templates etc as well as dice (lots of dice in some cases

), and also an "off-table" area for reserves, A/c etc.
Ruler is already in; right click and drag, it works much like picking up a unit.
Templates need doing but are simple enough.
Dice are in, though only able to roll 6 at once at the moment, I'll increase that. The results of the dice rolls are shown to both players so there is no possibility of cheating.
I now have two off-table areas, one for each player.
Ginger wrote:
Now, a thought might be to add a 'shooting wiget' to those units that can (or perhaps a button click?) that acts like the reverse of your movement widget - leaving the unit in place, but stretching out to the target.
The way the tape measure works effectively does this already. Right click on a unit and drag to the target and it'll show you the distance.
Quote:
Also, it occurs to me that a unit quite often needs to zig-zag rather than move in a totally straight line; it would be really usefull if you could 'sticky' one or more intermediate points to show the total distance travelled.
Hmm... I'll have a think about how doable this is....