2000 point imperial gaurd any comments? |
Yuber Okami
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Post subject: 2000 point imperial gaurd any comments? Posted: Thu Aug 25, 2005 9:48 pm |
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Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
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Well, your army has a lot of long-range firepower, so it's vulnerable to close combat specialists (specially those which can disembark directly in front of your troops, like SM). If i where you i would drop a Hydra and the stormptroopers and buy an infantry company. It will die as easily as your storm troopers (that 6+ save doesn't really make a difference), but they will take far more shots to break, and can form a (larger)defensive perimeter around your artillery company. Also, i would change the warhounds for a Regimental HQ, beacuse of the Supreme commander hability, but that's not so important as the first choice (if you don't believe me, try to use your stormtroopers... i did it once, and NEVER again!!!):angry:
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
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nealhunt
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Post subject: 2000 point imperial gaurd any comments? Posted: Thu Aug 25, 2005 10:47 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Actually, storm troopers are Scouts and can screen more territory than a standard company. In fact, at the start of the game, they could likely shield the entire army, minus the warhounds, from air assault and teleporters.
_________________ Neal
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Yuber Okami
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Post subject: 2000 point imperial gaurd any comments? Posted: Fri Aug 26, 2005 9:44 am |
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Joined: Sun Jul 31, 2005 3:40 pm Posts: 520
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Yeah, but they screen only an slightly superior length tahn a tactical company (160 cm for ST, 130 cm for the tactical company). Also the company have one less shoot, but has triple their range.
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
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