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2000 point imperial gaurd any comments?

 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Thu Aug 25, 2005 9:48 pm 
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Well, your army has a lot of long-range firepower, so it's vulnerable to close combat specialists (specially those which can disembark directly in front of your troops, like SM). If i where you i would drop a Hydra and the stormptroopers and buy an infantry company. It will die as easily as your storm troopers (that 6+ save doesn't really make a difference), but they will take far more shots to break, and can form a (larger)defensive perimeter around your artillery company. Also, i would change the warhounds for a Regimental HQ, beacuse of the Supreme commander hability, but that's not so important as the first choice (if you don't believe me, try to use your stormtroopers... i did it once, and NEVER again!!!):angry:

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Thu Aug 25, 2005 10:47 pm 
Purestrain
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Actually, storm troopers are Scouts and can screen more territory than a standard company.  In fact, at the start of the game, they could likely shield the entire army, minus the warhounds, from air assault and teleporters.

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 Post subject: 2000 point imperial gaurd any comments?
PostPosted: Fri Aug 26, 2005 9:44 am 
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Yeah, but they screen only an slightly superior length tahn a tactical company (160 cm for ST, 130 cm for the tactical company). Also the company have one less shoot, but has triple their range.

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