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The Horus Heresy: Death of Isstvan III (supplement)

 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Fri Jul 03, 2015 1:35 am 
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Hey guys, the first draft of mechanicus 30K is up here

http://www.epicau.com/heresylists/Mechanicus03.pdf

It is up for discussion and playtesting, I haven't thoroughly reviewed it yet myself, so we'll be happy to hear your thoughts!


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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Fri Jul 03, 2015 12:23 pm 
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daemonkin wrote:
Only 1 full turn was played but it was fantastic!


That's the problem with EA it's just to detailed to play really huge games.

Still as you say it must have looked spectacular all the same. Did you take any pictures?

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Fri Jul 03, 2015 11:07 pm 
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fattdex wrote:
Hey guys, the first draft of mechanicus 30K is up here

http://www.epicau.com/heresylists/Mechanicus03.pdf

It is up for discussion and playtesting, I haven't thoroughly reviewed it yet myself, so we'll be happy to hear your thoughts!


Mwahaha! Now to find miniatures to represent all the Heresy wonder.

First thought: why the Minotaur and Falchion? Neither of these are identifiably Mechanicus, and just seem to be filling a gap in the list. Could the Ordinatus Minoris be adapted from the 40k list instead with the option to fill the artillery role or WM hunter depending on fit out?

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Sat Jul 04, 2015 3:29 pm 
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First look on the knights section and i think the knights are way too nerfed with their first strike attacks missing.

Also why only allow 1 single warhound in a Mechanicus list? Shouldn't it be the other way around?

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Sat Jul 04, 2015 11:03 pm 
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mordoten wrote:
Also why only allow 1 single warhound in a Mechanicus list? Shouldn't it be the other way around?


Why are Warhound formations considered core? In the 40k list the Scout Titan formations are limited to two per each battle titan. Using this list, there's nothing stopping me spamming Warhounds. A large number of cheap WE, that are highly customisable? That screams 'broken' to me already.

The AMTL list works really well, I feel that it should be used as the basis for the Heresy AMTL, with maybe some slight changes to support formations to reflect the strength of the Taghmata.

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Sun Jul 05, 2015 12:47 am 
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mordoten wrote:
Fattdex: Any ETA on the AdMech lists?



Ortron is heading up the Mechanicum. I have seen a draft list and it looks good to date. Just making some revisions and waiting for some comment before it gets loaded up for peeps to start on. Also looking for balance on the 1/3 rule within the list.

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Tue Jul 14, 2015 8:21 am 
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Any chance there is going to be a Legio Custodes force added to the list?

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Tue Jul 14, 2015 8:29 am 
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It will be after Emperor's Children *nudge nudge wink wink*

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Tue Jul 14, 2015 7:32 pm 
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Minor nitpick on the Mechanicus list, but shouldn't they be called the Mechanicum?


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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Tue Jul 14, 2015 9:25 pm 
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Quick question about the Mechanicum lists...
'(A Taghmata army may contain any number of Taghmata formations and 1/3 of its total points from any other mechanicus army type or support units)'
I take it this is similar to the standard Titan or Navy allies? So a Taghmata army can take a unit of Knight Paladin, but they don't count as a Taghmata core?

Also, I feel the lists would be easier to read if each different army was listed on its own page. It took me a little while to work out how the knight list interacted with the Taghmata. But then I am a little special...

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Thu Jul 16, 2015 5:43 pm 
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Curious are the lists in this supplement on par with NetEA lists in terms of balance/strength or are they only suited to facing off against other lists in this supplement?

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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Thu Jul 16, 2015 9:53 pm 
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They are designed to face off against other lists of the HH supplement, and a "standard" game of HH is 4500 points instead of the normal 3k due to bigger toys.
It's tested well against Guard lists, not sure we've really tried it against anything else.


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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Thu Jul 23, 2015 11:27 am 
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Guys sorry for the delayed response, I didn't realise Fattdex had dropped the list up here for comment.

Ack a number of the points:

Quote:
First thought: why the Minotaur and Falchion? Neither of these are identifiably Mechanicus, and just seem to be filling a gap in the list. Could the Ordinatus Minoris be adapted from the 40k list instead with the option to fill the artillery role or WM hunter depending on fit out?


I would agree to some extent but they are both options in the Taghmata army list in book 3 so they're in there for now until something else comes along. Given they make 95% of the imperium's weapons, I'm inclinded to open up the complete range of SHTs to the taghmata at some point.


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First look on the knights section and i think the knights are way too nerfed with their first strike attacks missing.

Also why only allow 1 single warhound in a Mechanicus list? Shouldn't it be the other way around?


Knights will take some testing, this was a move away from the traditional epic knights that Dave was working on and trying to closely match current 30k/40k trends without being stupid. You will find in some cases the FF/CC is improved or points reduced to account for the loss of first strike on some units. You'll also note the shield is more consistent so you won't die in droves every time you receive an assault.

0-1 singleton warhound is a typo - consider it fixed.

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Why are Warhound formations considered core? In the 40k list the Scout Titan formations are limited to two per each battle titan. Using this list, there's nothing stopping me spamming Warhounds. A large number of cheap WE, that are highly customisable? That screams 'broken' to me already.

The AMTL list works really well, I feel that it should be used as the basis for the Heresy AMTL, with maybe some slight changes to support formations to reflect the strength of the Taghmata.


Totally fair point, remember this is a first draft. I'll attempt to reflect the AMTL guidance in 0.2. As you'll probably notice the 30k AMTL borrows very heavily from the Epic AMTL as the titans are essentially unchanged after 10k years (at this point).

Quote:
Quick question about the Mechanicum lists...
'(A Taghmata army may contain any number of Taghmata formations and 1/3 of its total points from any other mechanicus army type or support units)'
I take it this is similar to the standard Titan or Navy allies? So a Taghmata army can take a unit of Knight Paladin, but they don't count as a Taghmata core?


Yes that is how to read it. There are 3 factions essentially, you choose one as your main force then can spend up to 33% in total from the other factions or support elements.

Quote:
Also, I feel the lists would be easier to read if each different army was listed on its own page. It took me a little while to work out how the knight list interacted with the Taghmata. But then I am a little special...


Ok, will look to improve formatting to make this easier to understand.

Quote:
Curious are the lists in this supplement on par with NetEA lists in terms of balance/strength or are they only suited to facing off against other lists in this supplement?


They should be reasonably fair. Points are generally calculated by using comparisons against long standing epic units and formations. Play testing though has been more frequent against other 30k lists than standard epic armies.

We played a few games against orks and eldar, 30k marines won more often. I would attribute some of this to teething problems with balance and part to do with how different the 30k marine force can play and so the ork/eldar tactics against codex space marines may not have been as effective. Similarly though Ive seen guard tear apart 30k marines because the marines tried to outshoot IG with a few new toys, rather than look to assault and cross fire as is their strengths.

Keep the feedback coming guys. I'll hope to have a fix to this and update to the Legion list out shortly.


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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Thu Jul 23, 2015 11:37 am 
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atension wrote:
Any chance there is going to be a Legio Custodes force added to the list?


They're not in the near pipeline as far as I'm concerned though we could look to get some draft rules out by the end of the year.

Priority at the moment is the next Legion update, an update to Mechanicum and Solaris, then some proper work on the specific legions.

Longer term may be an "allies" list covering off on imperial navy (allowing you to use a range of flyer models regardless of army), Imperrial/traitor militia forces and forces like the Custodes.
-these would be allowable under the 33% allies limitation, though it will take some work to figure out how they effect strategy and balance. IMO, these forces work best as allies rather than armies in their own right.

The end result would be you could lead your Imperial fists with attached Custodes detachment againts your mates Word Bearers and their horde of cheap cultists... in theory...


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 Post subject: Re: The Horus Heresy: Death of Isstvan III (supplement)
PostPosted: Thu Jul 23, 2015 11:55 am 
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Seems like a joint Custodes / Sisters of Silence force would be sweet . I suspect it would behoove you to wait till the Prospero book is finally released since we're really going to see them playable for the first time ever and I suspect FW is going to be pulling out all the stops on that release. Seems like some patience could easily prevent a bunch of rework.

Liking where the Knights are going above, mate, btw!

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