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E:A  Rise of the Dracon

 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 5:54 pm 
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People!! i only presented half the fluff, as my boss asked me to do some work. Here is the rest of it:

..., with a technological, cultural and linguistic base very similar in every planet. Exceptionally, some Slann groups live in isolated worlds outside the frontiers of what remains of the Slann Empire, including some planets of the Empire of Mankind. Those archaic Slann are distributed thoughout the Galaxy, and they are probably all that remains of ancient Slann colonies. Those primitive people have little to no contact with their more technologically advanced brethren.

They are a curious people, which few times comerces with any other species and which are unpredictable when it comes to territorial claims or any trivial rivalry. There is little a Slann can need or desire, and frequently merchants feel that they are beign studied, and that the exchange of goods is the less important matter for the Slann which whom they commerce.

Organization

Slann warriors are called Braves, and a group of Braves plus a leader make up a Warband. The number of warriors in a Warband vary, but it is normally between 6 & 8, although it can vary from 2 to 12. An officer named Battle Leader leads various bands. When an army is really big it wil have lots of Battle Leaders wich will meet before a battle to make plans and exchange ideas with Mages and other leaders.

The most respected and reverenciated of all Slann society people are the Great Mages. Their helpis always wellcome in battle, due to their inmense knowledge of magic, philosophy and arcane science. Great Mages always remain isolated from the rest of society, although the leaders of their people always seek their advice. Slann society is a tribal one, and the leader of every tribe is known as a Mage Chief. Except between the primitive Slaan, tribes never war against each other and their relations are peaceful.

The concept of Warband is important in the Slann actitude towards life. A Slann must live to a strange, mystical and unavoidable ritual, by which an individual goes through vaious phases. The call of one of those phases can be very real and imperative for a Slann, and it can occur at every moment, so a pacific technician can change in a single nieght to a vagabond, a warrior or enything else. Once a Slann feels the call to become a warrior he joins any Warband of his tribe or forms one of his own. Due to this unpredictable recruitment method, Warbands' structure changes continuosly.
Slann equipment and vehicles are much like this:
Primary weapon: Lasrifle
Heavy weapon: D-Cannon
Armour: Flak + Energy field (unmodified 4+ Sv in WH40k)
Additional equipment: Aimers
Vehicles: normally levitators or a combination of legged+flyer(???). Each tribe holds an inmense collection of old-beyond-measure (but stil at peak efficiency) vehicles

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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 6:20 pm 
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my boss asked me to do some work


The nerve of some people! ?:;):

Thanks for the rest of the info. ?

an individual goes through vaious phases. The call of one of those phases can be very real and imperative for a Slann
Sounds very similar to Eldar, need to down play it, but not nec. eliminate it.  This would of course apply to Slann only, not Skinks or Saurus.  They have one roll their whole lives.

Vehicles: normally levitators or a combination of legged+flyer(???). Each tribe holds an inmense collection of old-beyond-measure (but stil at peak efficiency) vehicles

Is this part out of the actual fluff too? ?If so, it would go along with alot of what we've come up with on our own.

The question becomes, can these primitive Slann be integrated with what we've taken from WFB? ?

They really don't seem that different from FB Slann and Liz. ?And how primitive could they be if they have levitators and walker/flyer combinations? ?Maybe they just seem primitive to Imperials who don't understand their simplistic lifestyle.

The more I think about it, ?it seems quite similar. ?Will def. take some work though.

As this is some of the very rare 40k Slann fluff, I don't want to dismiss it.

Any suggestions?





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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 6:57 pm 
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(Ilushia @ Jul. 28 2006,16:03)
QUOTE
According to the current fluff material I can find about the Slann in WHF, they're supposed to be the favored children of the Old Ones. One of the books out there, I believe, talks about the Old Ones and implicates that they are not, in fact, wiped out. But are trapped in the Warp and no longer able to take physical bodies or interact directly with the physical world. But I've not read the book my self (only had someone else talk with me about it) So I'm unsure how accurate that is to the current fiction...

Current FB fluff indicates that it isn't known whether the Old Ones are wiped out or just cut off, but there is no contact or communication with them.
Most of a Slann's actions and reactions to the world are based on extensive but incomplete prophesy-plaques, transcribed from the Old Ones' predictions (there are a few references to preparations for special spawnings, due to these prophecies); also telepathic discussion with mage priests from other temple-cities and centuries of meditation, in order to interpret and carry out the prophecies and great plan of the Old Ones, the latter of which the Slann themselves were not always privy to.

Lastly, it's not known whether Sotek is a returned Old One, or a manifested being like many of the other warhammer gods.

On the gravity-effects of weapons: I'd rather not get too complicated.


Gotcha.

I don't know exactly what Vermis had in mind, but what I was thinking for the gravitic weapons wasn't so much moving things around and turning them over, but that it functioned very much like a force weapon.

Yup, something like that.  It doesn't disrupt gravity so much as the technologies that some vehicles use to cheat gravity.

Vehicles: normally levitators or a combination of legged+flyer(???). Each tribe holds an inmense collection of old-beyond-measure (but stil at peak efficiency) vehicles

Is this part out of the actual fluff too?  If so, it would go along with alot of what we've come up with on our own.

Scary coincidence.  The rest of the background seems to mesh fairly well with our stuff too.  I think the biggest tweak will be defining how primitive the primitive Slann are, if our Xlan are to be the primitives.  Or if they can be advanced Slann.  Or if we just ignore the division.  :p


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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 7:32 pm 
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the biggest tweak will be defining how primitive the primitive Slann are


I think it is easiest to say they are not as primitive as they appear to be.  They lead a simple life and have a simple culture because they don't suffer as much from greed and envy.  (Think monastic orders).  

Though clearly not all are as intellectually gifted as those who become priest or mage-priest.  

Perhaps when a certain life changing phase comes on them, their minds awaken to new possibilities and ideas.  Perhaps this is the final change, the enlightened phase.

As for some of them being warriors, maybe we could take one of our existing unit types and tweak them into Slann Warriors.  Any suggestions?  

I don't know if we need to try to develop an additional unit type for them.  Especially since we seem to have all the infanty types covered.

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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 8:00 pm 
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OK, at the sake of causing a stir, I would like to make another suggestion:

There is a lot of ideas on this thread. Some great stuff.

I would suggest that someone start transitioning the info into a Word Document format so it can be saved and integrated etc.

I would further suggest that this document could be posted in the file section of a Yahoo Group or similar place.

This is a suggestion only so that the hard work to date will not get lost.

dafrca

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 Post subject: E:A  Rise of the Dracon
PostPosted: Fri Jul 28, 2006 8:13 pm 
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Great idea about the Yahoo group.  

I knew I had no means of hosting it, but had never thought of something like that.

I'll try to get some stuff pulled together this weekend, unless some fast typist would rather volunteer.

Thanks dafrca

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Jul 29, 2006 6:28 am 
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BTW ... Steve from Heritage has the Vertex !   Just got'm !  I got mine coming !  :D

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Jul 29, 2006 6:42 am 
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Oooooh, good to know.  Now where to find some cash!?

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Jul 29, 2006 12:40 pm 
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Making a Slann unit would certainly solve our 'who are our heavy weapons guys' problem... We could borrow a page from NetEpic and put them in some kind of heavy power-armor/battlesuit, but I'm not sure how well that'd work since they were originally meant to be the Heavy Kray Infantry. Might have to find a new set of models to use for them perhaps the power-armored infantry from Ogre might do? Anyone own any of those to compare if they carry any kind of heavy weaponry?


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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Jul 29, 2006 3:58 pm 
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Cash ... that is the rub ! :D

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sat Jul 29, 2006 7:33 pm 
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(consectari @ Jul. 28 2006,12:13)
QUOTE
Great idea about the Yahoo group. ?

I knew I had no means of hosting it, but had never thought of something like that.

I'll try to get some stuff pulled together this weekend, unless some fast typist would rather volunteer.

Thanks dafrca

You are welcome.  :D

I just would hate to see all this hard work get lost. By transfering it to document form it will live and grow even more.

dafrca

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Jul 30, 2006 5:19 pm 
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Just a quick update.  Keeping a low profile.  Time is occupied copying posts to a word doc.  After that, I'll be accumulating those things that have been "decided" into a file, then trying to find some dino-derived names for units.

Ilushia, any progress assigning points values to the units?

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Jul 30, 2006 5:26 pm 
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Not yet. I've been rather busy this weekend. I'll work something up on monday, though.


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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Jul 30, 2006 5:41 pm 
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Has anyone begun to work on the initial fluff at the beginning of the list?  Bringing together a short story of why this army exist and where it may be found in the 40k universe.

Yes Ilushia kicked off his weekend by beating my marines using his AMTL, twice... inspiration for me to get to work on my Guard as soon as I settle in to my own place.

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 Post subject: E:A  Rise of the Dracon
PostPosted: Sun Jul 30, 2006 5:47 pm 
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(orangesm @ Jul. 30 2006,12:41)
QUOTE
Has anyone begun to work on the initial fluff at the beginning of the list? ?Bringing together a short story of why this army exist and where it may be found in the 40k universe.

Yes Ilushia kicked off his weekend by beating my marines using his AMTL, twice... inspiration for me to get to work on my Guard as soon as I settle in to my own place.

OK, first off. ?Give a bat rep. ?ASAP! ?Glad you guys could get in an actual game! :)

I've got a little bit written on background, but with the fluff introduced by Yuber Okami, I'll have to rearange it a bit.





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