zombocom wrote:
I can do transparent templates, and I'd add them to the counters menu rather than as a new army. It'll probably mean adding some kind of extra flag to the data file for all counters though.
Great, thanks! That'll make barrages easier

If the system allows for semi-transparent perhaps make them a semitransparent orange colour? Otherwise transparent is fine, so long as you can see the edge.
zombocom wrote:
Deployment sized ones could be a bit awkward to make and use though...
I would think it should be easy to make a deployment zone template as a image file (the exact same pixel size as the table), with coloured deployment zones and the non-deployment zone areas transparent? Do you know how to convert such an image file to a 2d mdl file? I see 2d images with both colour and transparent areas are possible as the 'ring' counter is 2d with a transparent centre. Each template could be a single large image with the appropriate deployment areas coloured and the rest transparent. It might take a few attempts to deploy it exactly centred on the table but it would be WAY quicker and easier to accurately place a single deployment piece onto the battlefield at the start, rather than trying to measure out and plonk down a number of 3d pieces in an imprecisely straight line to mark deployment zones, like we did in our game.
zombocom wrote:
BTW in case you hadn't realised, counters and terrain are added in exactly the same way as new units, to the counters.txt and terrain.txt files.
Thanks, I hadn't realised I could do these. I think I'd need to be able to edit mdl files though? I downloaded a program that did but it was complicated and I had no clue how to use it and gave up.
It wouldn't have taken long to make some objective images. However, after playing around with Tabletop some more I'm abandoning my idea of new objectives. I would only have been able to do 2d ones on the ground or bases and the tall, thin flagpoles are more practical in game as they're more visible and can be seen through scenery in the same place.
I don't know how to edit a mdl file but could you add a 2d 15cm radius coloured ring on the ground around the centre of the flag as well? It would be very helpful in game to be able to see at a glance which units are within and if a unit is in as you're measuring to it. It could also be useful for other things like SM Drop Pod deployment.
If you can get be the files for the various base sizes I asked for, then I'll combine them with the sprites and get you DE and FO armies within a couple of days or so.