Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Using the shadow definitely would not work. ?I was simply trying to describe a situation where troops may fall under the model. ?Ignore all shadow comments.
Neal, I'm not sure if my ideas are all that good either. ?It is simply that the Support Craft Rule leaves me feeling flat - like there should be something more to it or different. ?That and there are some mechanical conflicts that bug me (mentioned below). ?Perhaps it is the best way to do things, but I just wanted to discuss it a little more without bogging down the EA Rules Adendment proposals. ?If a set of updated Support Craft rules can be hashed out, then I'd obviously suggest them for the core.
Intent: To distinguish and universalize the Support Craft rule.
Would the changes actually adress the intent?: Yes.
Would the changes actually be worth the fiddliness involved?: Maybe. What are the side-effects, and are they tolerable? Let's see. Here is a modified proposal. RULE: Support craft remain high up in the air, this means they can always draw a line of fire to any target and vice versa, like aircraft. They also never block LOF to other units, including other support craft. They ignore terrain when moving and never count as being in cover, nor can they provide cover for friendly troops, as they are too far away from the ground. ?They cannot claim objectives but may contest them. Support Craft have no Zone of Control and ignore all other ZoCs. The Support Craft may only firefight or be firefighted.
The rule itself is not obscenely long, especially compared to existing special rules like skimmers, etc. Broken down by section... Support craft remain high up in the air, this means they can always draw a line of fire to any target and vice versa, like aircraft. They also never block LOF to other units, including other support craft. They ignore terrain when moving and never count as being in cover, nor can they provide cover for friendly troops, as they are too far away from the ground.
This is the existing rule on the Tau and Dark Eldar lists. ?If it stayed like this I wouldn't be heart broken. ?By the way, this addresses the 'taking cover' issue. ?Since the Support Craft is so high up, all bombardments and aerial attacks could take place as normal, even underneath the model. ?
They cannot claim objectives but may contest them. I'm trying to address an issue. If this thing is so far up in the air, how is it able to control a piece of ground? ?The contesting abiity I am 50/50 on, but I put it in there that it could contest an objective because of the good arguments made by other people. ?
Support Craft have no Zone of Control, and ignore all other ZoCs. This would make the Support Craft universal in its application. ?So far it ignores LOS rules, ignores blocking LOF rules, ignores terrain rules, possibly ignores objective claiming too. ?It makes sense for it not to have a Zone of Control (just like aircraft) since it is so far off the ground. ?
What would this affect? ?If the game of Epic had no assaults, this would mean nothing was affected at all.
Regarding assaults, all the rules would still apply. ?We would have to include The Support Craft may only firefight or be firefighted. You still have to move within 15cm to assault or be assaulted, the assault is worked out normally (as it is currently). ?The resulting changes would be: *You could have a broken formation under the support craft. *You could have a broken Support Craft over an enemy formation. *You could have an unbroken Support Craft over an unbroken enemy formation. *An assault could be launched by either opponent with a Support Craft directly over an enemy. *An enemy could move under a support craft without hinderance. Conversely, the Support Craft could move over an enemy in a similar fashion.
I can't think of anything 'fiddly' about it simply because it takes away things to consider. ?It may be contrary to the complicated interaction between regular formations, but in many ways it simplifies the use of support craft in Epic. You just move it around.
So comparing against a standard war engine: Never blocked LOS: BETTER or WORSE (depends), usually worse. Never Blocked LOF to other units: BETTER or WORSE Ignores Terrain: BETTER Can stop over dangerous terrain: BETTER Cannot claim objectives: WORSE Ignores ZOC: BETTER Has no ZOC: WORSE
Thoughts?
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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