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Joined: Fri Mar 03, 2006 6:36 pm Posts: 941
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(Vermis @ Jul. 16 2006,12:02)
QUOTE In a game, spawnings usually give small benefits, like +1 armour, +1 movement, etc. I was wrong. ?No +1 movement spawning, and a couple look useful. ?I still don't know if they should be included, though.
A couple of initial thoughts on some infantry. ?My best hope is that that someone laughs in derision and feels obliged to come up with something better. 
Slann
Type ? ? ? ? ? ?Speed ? ? Armour ? ? CC ? ? FF Character ? ? 15cm ? ? ? ?n/a ? ? ? ? n/a ? ?n/a
Weapon ? ? ? ? ?Range ? ? ? ? ?FP ? ? ? ? ? ? ? Notes Warp Stream ?(15cm) ? ?Small Arms ? ? ?MW, Disrupt, Extra Attacks (+2)
Notes: Fearless, Inspiring, Invulnerable Save, Supreme Commander.
(This is assuming he's not a big floating toad, but something more akin to the foot soldiers. ?But if a floating toad is prefered, I think Skimmer could be added, and Warp Stream given a ranged ability like a Landspeeder's multimelta. The +2 attacks reflects the fact that he'd have the Temple Guard's FF stat. ?You'd think a Slann could aim. ?Could be fixed and reduced to +1 by making him a unit ?with FF 5+ or 4+ instead of an obligatory upgrade. Warp Stream is a bad effort at naming [and representing] a strong psychic ability. ?I'd also like him to have some sort of subtle effect on the entire army/battle, like I think Farseers can do. ?I still need to actually read the Eldar list...  Supreme Comm. and Inv. Save are a given, I think. ?Inspiring is what he does to the Guard and the enemy. ?I don't know if Fearless is needed, if he's going to join a TG stand anyway)
Temple Guard
Type ? ? ? ? ? ?Speed ? ? Armour ? ? CC ? ? FF Infantry ? ? ? ?15cm ? ? ? ?5+ ? ? ? ? ?4+ ? ? 6+
Weapon ? ? ? Range ? ? ? ? ? ? ? ? ? ?FP ? ? ? ? ? ? ? Notes Glaive ? ? (base contact) ? assault weapon ? ?Extra attacks (+1) Light rifles ? (15cm) ? ? ? ? ? ? ?small arms ? ? ? ? -
Notes: Fearless
(The term 'light rifles' is based on what the DRM Kray guards seem to have. ?FF 6+ might seem too weak for that, but I don't think they should be too shooty - being specialist and partly ceremonial and all that. ?Fearless represents their unwavering devotion to the Slann's protection - they're stubborn in FB, when accompanying a Slann)
Oldblood
Type ? ? ? ? ? ?Speed ? ? Armour ? ? CC ? ? FF Character ? ? ?n/a ? ? ? ? ?n/a ? ? ? ? n/a ? ?n/a
Weapon ? ? ? ? ? ? ? ? Range ? ? ? ? ? ? ? ? ? ?FP ? ? ? ? ? ? ? Notes Ancient blade ? (base contact) ? assault weapon ? ?MW, Extra attacks (+1)
Notes: Fearless, Inspiring, Invulnerable Save
(Nope, not a commander or leader. ?Back when the current FB lizardmen were released, I remember reading the designer's notes in White Dwarf [yes, sometimes it has more than adverts]. ?Senior Saurus don't have higher leadership, because Saurus are spawned ready, willing and very able. ?The main change when they age is that they become so hard they make nails look like pudding. ?I hope the noted abilities represent that.)
Saurus
Type ? ? ? ? Speed ? ? Armour ? ? CC ? ? FF Infantry ? ? 15cm ? ? ? ?5+ ? ? ? ? ?4+ ? ? 5+
Weapon ? ? ? ? ?Range ? ? ? ? ? ? ? ? ? ?FP ? ? ? ? ? ? ? ?Notes CCW ? ? ? ? ?(base contact) ? assault weapons ? ? ? - Handguns ? ? ? (15cm) ? ? ? ? ? ? ?small arms ? ? ? ? ? - Sunfire gun ? ? ?30cm ? ? ? ? ? ? ? AP5+/AT6+ ? ? ? ? -
(Nothing too spectacular, but these are the grunts. ?The daffy name of the gun comes from my continually noticing references to Chotec - old one/god of the sun - in descriptions of various weapons, items and abilities in the lizardmen book.)
Skinks
Type ? ? ? ? Speed ? ? Armour ? ? CC ? ? FF Infantry ? ? 20cm ? ? ? ? 6+ ? ? ? ? 6+ ? ? 4+
Weapon ? ? ? ? ?Range ? ? ? ? ?FP ? ? ? ? Notes Javelin rifles ? ?(15cm) ? small arms ? ? ?-
Notes: Scouts
(Javelin rifles sounded better than blowpipe rifles. ?Also, I think Armour - and FF5+ might be better for these. They have a move of 20cm because they can fairly scuttle along in FB, and they're not especially loaded down here. ?But I have a feeling that won't be popular. ?A shorter move on the chameleons could represent greater care and stealth. Character upgrade - Skink Chief with Leader and +1 FF attack sound okay?)
Chameleon Skinks
Type ? ? ? ? Speed ? ? Armour ? ? CC ? ? FF Infantry ? ? 15cm ? ? ? ? 5+ ? ? ? ? 6+ ? ? 4+
Weapon ? ? ? ? ?Range ? ? ? ? ?FP ? ? ? ? Notes Javelin rifles ? ?(15cm) ? small arms ? First Strike Long Rifles ? ? ? 30cm ? ? ? ? AP5+ ? ? ? -
Notes: Infiltrators, Scouts, Sniper
(Ilushia: I don't know if this matters much, but Sniper is a unit ability, and First strike is a weapon ability. ?I just switched 'em around. Talking about it, the fact that First Strike is not a unit ability is the reason I gave it to Chameleon guns and not regular Skinks. ?Although - does anyone have any objections if regular Skinks get it too? Also, does Sniper affect FF attacks...?)
I think I'm done.
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