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Hellbore

 Post subject: Hellbore
PostPosted: Tue Feb 24, 2004 2:45 am 
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Hi!

IN net epic the termite has bolters, the mole more bolters and a lascannon. The hellbore has even more bolters and a couple of lascannons, but its main weapon is that when it surfaces a large area gets turned to slag because of a drill mounted melta weapon. This helps it surface as well as cleaning the beachead.

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 Post subject: Hellbore
PostPosted: Tue Feb 24, 2004 2:57 am 
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Quote (primarch @ 24 2004 Feb.,10:45)
but its main weapon is that when it surfaces a large area gets turned to slag because of a drill mounted melta weapon. This helps it surface as well as cleaning the beachead.

Neat...and nasty!
Without me running off to look it up, could you describe how this is affected?  By Blast template perhaps?

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 Post subject: Hellbore
PostPosted: Tue Feb 24, 2004 3:14 am 
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Hi!

Yes, we use the extra large mega-gargant 12cm barrage template to figure out the blast radius. Very big and very deadly.

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 Post subject: Hellbore
PostPosted: Tue Feb 24, 2004 3:39 am 
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I'm looking at the SM1 data sheet that came with CT : ?Assault Pod - Hvy Plasma Gun, Support Pod - Plasma Cannon, Deathwind - Deathwind Missile Launcher (special rule - use 12cm template, pod in middle, everything under template, even partially, must make SAV throw). ?Termite - Las-cannon (x2) & Hvy Bolter, Mole - Multi-Launcher (x2) & Hvy Bolter (x2). ? Hellbore (from a W/D article), Multi-Melta (Lx4), (Rx4), Hvy Bolters (Lx4), (Rx4) plus the slag effect as you described. ?Using a 12cm template, all infantry under template is destroyed, all others suffer 1D3 critical hits. ?All surviving units are moved to edge of template. ?Units within 12cm of template edge must make SAV throw. Buildings within 18cm of center take D6 critical hits. ? That's what it says in the SM1 rules. ?And we generally use those.

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 Post subject: Hellbore
PostPosted: Wed Feb 25, 2004 12:30 am 
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Cool!  Thanks guys!

:D  :D  :D

my 2cents,

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 Post subject: Hellbore
PostPosted: Wed Feb 25, 2004 1:45 am 
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Hi!

In SM1 the CI and the tunnelers had very powerfl weaponry. They were watered down a bit in later versions.

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 Post subject: Hellbore
PostPosted: Wed Feb 25, 2004 2:05 am 
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So what do you think the points should be for a Hellbore - what about 400 points (given that it has no shields).  I mean one with the abilities described above.  And how about 100 for a mole (or 300 for a 3mole formation)?  and 30 for a Termite?

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my 2cents,

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 Post subject: Hellbore
PostPosted: Wed Feb 25, 2004 6:43 am 
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Reviewed my TO&Es - Hellbore 500, Mole 150, 3 Termites 250.

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 Post subject: Hellbore
PostPosted: Mon Aug 08, 2005 9:02 pm 
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Hey all,

Is there a documented list of all the changes inbetween 3.4 and 3.5 of the Black Legion list anywhere?

I'd like to take a look at the full list of changes just in an itemized fashion if possible instead of comparing the old and new list back and forth.

Thanks in advance,

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 Post subject: Hellbore
PostPosted: Tue Aug 09, 2005 12:01 am 
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I know I haven't seen one - maybe if you email/PM pixelgeek he'll be able to supply one.

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 Post subject: Hellbore
PostPosted: Tue Aug 09, 2005 10:07 pm 
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PG and I don't necessarily have the best working relationship. I'm fairly confident that any email I would send him wouldn't get much milage.

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 Post subject: Hellbore
PostPosted: Wed Aug 10, 2005 1:46 am 
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Quote (Tactica @ 09 2005 Aug.,14:07)
PG and I don't necessarily have the best working relationship. I'm fairly confident that any email I would send him wouldn't get much milage.

It costs you nothing to send him an email and see.

Might shock you and do a nice thing, or he may do as you expect. But if he does nothing, you are no worse off then you are now.

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 Post subject: Hellbore
PostPosted: Wed Aug 10, 2005 2:58 am 
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Daf,

OK mr. sunshine...  :p

I'll email him.

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 Post subject: Hellbore
PostPosted: Wed Aug 10, 2005 3:47 pm 
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I think you'll be surprised.  Despite his abrasive posting style, PG is a nice guy.

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 Post subject: Hellbore
PostPosted: Wed Aug 10, 2005 4:34 pm 
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Quote (nealhunt @ 10 2005 Aug.,07:47)
I think you'll be surprised. ?Despite his abrasive posting style, PG is a nice guy.

I didn't keep a change log for 3.5 as I was doing most of it via the old Forum but IIRC the changes are

Helltalon
Point increase. Change to bombs

Titan Critical
Reworded Titan criticals. Feral and Ravager have Imperical criticals. The Banelord has a reworded and simpler Daemoinc Rage critical

Forlorn Hope
Making the Forlon Hope only CSM units and not Cult Marines

CSM Retinue
Changing size of Retinue back to 8 units and decreasing allowable Upgrades to a maximum of four. Decreased point cost

Assault Company
0-2 limit

Summoning
Extensive changes. Single summoning pool. Daemon access via Upgrade. Limits to daemon retention

Obliterator
75 points (this may have been in 3.4)

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