Sorry, I didn't notice the reply. So this is really late

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Cyguns wrote:
But I don’t mean you win can win in the beginning of the turn ”check victory”would still occur at the end. it’s a delay. If I move into 15cm of your blitz in turn 3, I mean it wouldn’t be captured until turn 4, contested , maybe.
You could think of it as taking time to secure the area, bunker down and then you’re holding the objective. Rallied formations would contest as they do now , that wouldn’t be different. It would basically only mean, you’d have to move within 15cm of an objective and wait until the beginning of next turn to have it captured.
That is wrong. A formation which rallies on the end phase of that turn, cannot control or contest objectives, see 6.1.4.
Quote:
As a result , during “check victory” in turn 2 for example , to have an objective in turn two , You’d have to have been there when turn two began.
If you mean during that time , a broken formation can rally in the end of the turn you moved in and contest, the still do that as the rules are now , since rally takes place before “check victory”.
Or I could explain it like this. Let’s say we introduce a little captured objective flag.
When turn 1 begins, I put a captured flag on every uncontested objective I’m within 15cm of. Likely it would be the Blitz, and maybe one garrisoned formation gets to put a flag on one. During turn 1 I then move into 15cm of
another objective, (but flags are placed at the beginning of the turn, so now flag there). At the end of turn one, given all three of these objectives remained uncontested, I would then still only have two flags (captured objectives) , where in the current format I would be holding 3 objectives. As turn 2 begins , I now get to put a flag on that third objective, if I now manage to move up on a 4th objective, no flag, at the end of turn 2, 3 objectives , in current format 4. Right? Or am I missing
something somewhere , that messes this up.
I may misunderstand, but objectives don't have memory. When you check for objectives, you check if you have a unit within 15cm away from it. If you don't, you don't control it, regardless of the situation in previous turns.