My opinion is that requiring infantry to dismount in front of their transports is both too large a change for the FAQ (it goes against what is commonly played almost everywhere as far as I know), and also against the spirit of the rules - infantry use their vehicles for cover all the time (as represented by the -1 modifier for being in b2b), and to me it's perfectly fine that they do it in FF too - especially when they come under attack!
The problem is Krieg, not the rule in general. I brought it up because the rule as written, in one of two possible interpretations (a dismount is a move vs a dismount is a placement), goes against the common practice. If we want to tackle Gorgons specifically it's a matter for the Krieg list. Don't drag mounted Guardians, Orcs and SL Guardsmen down with them. Choosing what to engage is powerful, I'd rather prefer that the active formation can't dictate everything (even if that's my instinct when I actually play the game!)
Quote:
Q: If the closest enemy unit is already engaged (it has two units in base-to-base contact with it) do I still need to Counter-charge that unit or can I Counter-charge another enemy unit?
A: If the closest enemy is already fully engaged, you may carry on the counter charge and try to contact the next closest enemy unit.
Q: The countercharge rules say you must countercharge directly towards the nearest enemy unit. What happens if the direct path to that unit is blocked by impassable terrain or friendly units?
A: A countercharging unit may move around impassable terrain and friendly units, as long as it is attempting to take the shortest possible path to an enemy unit. Note, this should be kept in the spirit of the "closest enemy" rule and not applied loosely in an attempt to bypass nearby enemies.
I think these two together do a fine job of outlining how to practically apply counter charging in a real game. "shortest possible path" is a much clearer rule than "directly towards", unless you want to create a congestion of counter charging units. "Fully engaged" also creates a clear requirement for what units should be contacted and which can be kept out of CC.
For me we now only need to decide what is the actual spirit of War Engines "counter barging" - should they move in the shortest possible path (my view) and move enemy units about, or should they attempt to disturb as few enemy units as possible (Rug's view)?