E-A Dark Angels Playtest List - 5th-Horseman |
CyberShadow
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Wed Jan 05, 2005 2:13 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Personally, I would either drop the ranged to-hit values, or the actual range of the weapons, and reduce the armour by one, and then increase the CC value by one.
Alternatively, I would treat them as if they were Battlewagons, or categorise them into areas such as 'captured transport' - and then allow the use of Rhinos, Chimeras, etc.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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CyberShadow
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Wed Jan 05, 2005 2:49 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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I have been looking at this a bit more. My suggestion is simply to use the stats as they are for Imperial vehicles, except swap the guns over for Big Shootas and other Ork weapons. This would not change the points value too much, and if you did this and 'rounded down' - for example taking the Heavy Bolter off the Chimera rather than upgrading it to a Heavy Shoota (if you upgraded the Heavy Bolter to a second Big Shoota, a Chimera becomes a Battlewagon) - the points values could remain largely unchanged. But, this would need to be done on an individual level, looking at each vehicle seperately, but I think that this would be good as it would stop vehicles which are too powerful from being looted.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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nealhunt
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Wed Jan 05, 2005 4:29 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I would go with the battlewagon/gunwagon idea. just orkify the imperial vehicles and use the normal ork stats.
I would, however, add a kommando mob. Something along the lines of 6 models for 150/275/500 would be about right. Upgrades would include 0-1 nobz, gun/battle/flakwagons, deth koptas, and fortresses.
The rest of the list would stay the same.
Just my 2 cents.
_________________ Neal
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iblisdrax
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Wed Jan 05, 2005 11:51 pm |
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Brood Brother |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Hmmm....well he probably won't like the 'battlewagon/gunwagon' idea, since there is alot of that going on with the old orky models already. But, I think the biggest thing he wants is some kind of ranged firepower to match Imperial artillery. So maybe have a looted basilisk with the range reduced to 90 cm, and the direct fire mode removed?
As for the Looted Russ, I'm thinking making it RA 5, with the battlecannon reduced to AT5/AP5, and CC 4/ FF 4
What do you think?
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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iblisdrax
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Thu Jan 06, 2005 12:24 am |
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Brood Brother |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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As far as the Looted Raider, I would make it about the same, with RA 5 CC 4 FF 4, and replace the weapons with Big Shootas.
With these reductions, would it be fair to say that the price could stay about the same as gunwagons? Aside from the limited availibilty that is...
All comments welcome.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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iblisdrax
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Thu Jan 06, 2005 12:43 am |
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Brood Brother |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Oh, he just told me he has some Whirlwinds also. I dont know what to do with those...
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Warmaster Nice
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Thu Jan 06, 2005 10:53 am |
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Brood Brother |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Hmmm.... Perhaps remove the indirect fire capability or something... Orks do have Rokkits but I imagine them a lot less sophisticated than their Imperial counterparts.
Cheers! 
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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nealhunt
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Thu Jan 06, 2005 4:31 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I think your Russ and Raider stats are tougher than a standard gunwagon, but they are in the ballpark. It's certainly okay for knockaround games. I might put the points at 40-50 if you want a hard number.
For the artillery, I would try to shift their stats towards something close to a gunwagon with a soopagun, as that gives it an easy point comparison.
I definitely agree that even Blood Axes shoud not have indirect fire.
_________________ Neal
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Mojarn Piett
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Fri Jan 07, 2005 7:56 am |
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Brood Brother |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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The looted equipment should be something like 0-1 mob per detachment and no big or 'uge mobs available. That way there wouldn't be too many of them.
Thing is, what do we remove from the Blood Axes to balance these advantages?
_________________ I don't know and I let who care. -J.S.
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iblisdrax
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Fri Jan 07, 2005 2:52 pm |
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Brood Brother |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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But, in Epic40k, they Did have indirect fire with their Pulsa Rokkits...I don't know about previous versions....
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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nealhunt
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Post subject: E-A Dark Angels Playtest List - 5th-Horseman Posted: Fri Jan 07, 2005 10:18 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Orks have shifted away from that fiddly indirect stuff, though. It's no fun if you can't see the explosions.
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How about:
Looted artillery (whirlwind, basilisk, bombard, or manticore) 25cm, 6+, 5+, 6+ Looted gun, 60cm, 2bp, MW 75 points (same firepower as an 85 point soopa gunwagon, but weaker)
Looted Leman Russ or Land Raider 25cm, 4+, 5+, 5+ 3 Big Gunz, Reinforced armor 75 points (it's about on par with a stompa, faster, but weaker in assaults)
Upgrades for the mobz would be 0-1 (so doubled/tripled with big/uge) each. Available for kommando mobz and warbands. Looted arty available for gunzmobs. Looted LRs for Blitz Brigades.
You might even consider taking the 0-1 oddboy upgrade off the list If you did that, these could possibly be cheaper.
Looted rhinos and chimeras count as battlewagons Looted predators count as gunwagons Looted hydras count as flakwagons
_________________ Neal
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