GlynG wrote:
Any more updates? Hope you get it up and running before you leave so we can try playing.
Yup. The start menu and server browser etc are all up and working. I need to add options for different screen resolutions, but that's the last main thing that needs adding before I can do a test release. I'm just waiting on E&C to have some spare time to run a few tests with me before I can make it semi-public.
GlynG wrote:
Lockable movement maximum for a Tabletop simulator seems to be a must IMO. I don’t get why you say it’s epic specific? Surely many wargames (probably most) have movement rates for particular units? If a player is individually moving a unit of 40 ork sprites in a 40k simulation, for example, it would be quicker and easier if you could flick the mouse and have it stop at the max distance rather than having to precisely measure and place each one.
The problem is that in many games, including epic, there are often occasions where you need to be able to move units more than their standard distance, and having to do it in several jumps would be pretty annoying.
Hmm, one option could be something like including distances in the data files, then having it limit the movement by default, but remove the limit if you're holding hold the ctrl key or something. I'll have more of a think.
The other difficulty is how it would interact with another thing I want to add; the ability to select and move multiple units at once.
GlynG wrote:
I think the ideal way would be that when creating an army you could specify the movement in a text file for each unit. This would then be displayed on screen when you select the unit as its default movement that it could move up to, but in a box where it can be overwritten with a different valueshould this want to be different this time. It could be overwritten by a double or triple amount by an epic player with a particular order and would be useful where there’s a particular random movement distance that the player would specify e.g. fleet of foot in W40k.
Having a box to change movement mid game is way too fiddly and difficult to code up, and I don't think it's that elegant. I'd rather do what I mention above; as standard limit movement but hold down a key to turn off the limit. That way in 90% of situations it limits correctly, and all other situations are covered by the movement distance being displayed to both players.
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The ability to rotate a unit a precise amount in either direction would be very useful too if it's possible? It would cover aircraft in epic, ship turning in BFG and similar in many other wargames.
Rotation is very haphazard at the moment; carried units just face the direction you're facing. I do plan to include a much better system at a later date, where you'll have two rotation buttons and they'll give feedback on the exact number of degree rotated.