Thanks for the specific feedback, Ginger – it's much appreciated. I've got a playtest game lined up with the current objectives, so I'll have a chat with the other players and see what they think.
Ginger wrote:
Giantslayer assumes a particular style of play and army list. I rarely if ever take titans (they tend to be bullet magnets and absorb activations), and I think that there are some lists that do not provide titans. However I take your point about the spectacle.
Yes, forcing people to take certain units isn't my intention. It's a struggle to keep abreast of all the different variant lists, but all of the 'classic' lists have something appropriate, I think – though I'd be happy to be told otherwise!
The current phrasing allows Engine of Vaul and Superheavy Tank Companies as valid options because it's based on the number of DC in the formation, so there's no stricture that a force would have to take a Titan (though I think most people would take the opportunity to have a bigger Titan/more Titans than they would at smaller game sizes.)
Ginger wrote:
Perhaps this could be made an either/or objective with 'decapitation' of all the enemy supreme commanders.
That's a neat idea – how would you suggest that be phrased? The reason I had separated the condition was that it's unusual for Supreme Commanders and War Engines to be in the same formations (Orks are a notable exception – and their War Engines are so exceptionally durable that I don't think it unbalances the scenario), so one condition would favour attacking the Engines, the other the Infantry/Armour. The aim was to 'take the heat' away from the Titans a little, without making it sensible to just ignore them.
Ginger wrote:
Equally the two 'critical targets' conditions are too similar to the Giantslayer one, this will make the titans even more of a bullet magnet than before; destroy the titan and damage one other formation and you are well on the way to winning the game without having to consider the rest of the opposing army! I would suggest removing these or at least severely modifying them.
In concert with the Giantslayer condition, this does cause some issues. We have one condition that favours killing War Engines (Giantslayer), one condition that favours killing Supreme Commanders (Decapitation), one condition that is area control (Seize Ground), one condition that is objective control (Strike and Control), and two that encourage concentration on the enemy's most powerful formations (the two Critical Target objectives).
Currently, I think that's encouraging multiple small formations alongside some big War Engines and one or two giant infantry/armour formations in order to protect the Supreme Commanders and deny Giant Killer. Hmm. Perhaps the best idea would be to have a condition that encourages widescale damage (in order to further encourage people to spread out across the whole board), rather than targetting a particular type?
How do these revised suggestions look? The current (v1.1) conditions are at the bottom for easy reference. The new Demoralise replaces the old version, and I've differentiated the names for ease-of-use.
Quote:
L5.2:
• Strike and Control: Score one objective point for each objective the team controls at the end of each turn. If you control the objective on the opposing team’s table edge you score two objective points. The team with the most objective points at the end of a turn achieves one victory condition. If you have double the opposing team’s objective points or more you achieve two victory conditions.
• Demoralise: You achieve one victory condition if at least half of the enemy formations are destroyed, broken or off-table.
• Critical targets: Identify the opposing team's three most expensive formations. You achieve one victory condition if any two of these formations are destroyed or all three are reduced to less than half strength.
• Seize Ground: You achieve one victory condition if you control more Combat Areas than the opposing team at the end of a turn. You control a Combat Area if it contains an unbroken friendly formation and no unbroken enemy formations. Formations which cross more than one Combat Area count as being in the Combat Area where most of their units are. If this is not clear, the owning team may choose which Combat Area the formation counts as being in (maximum one).
• Giantslayer – You achieve one victory condition if the opposing team has no unbroken formations with a combined starting Damage Capactity of 6 or more remaining on the board.
• Decapitation – You achieve one victory condition if the opposing team has no Supreme Commanders remaining on the board.
+++
Version 1.1 objectives [current]
Quote:
L5.2:
• Strike and Control: Score one objective point for each objective the team controls at the end of each turn. If you control the objective on the opposing team’s table edge you score two objective points. The team with the most objective points at the end of a turn achieves one victory condition. If you have double the opposing team’s objective points or more you achieve two victory conditions.
• Critical targets – demoralise: Identify the opposing team’s three most expensive formations. You achieve one victory condition if any one of these formations is destroyed or any two are below half strength.
• Critical targets – devastate: Identify the opposing team's three most expensive formations. You achieve one victory condition if any two of these formations are destroyed or all three are reduced to less than half strength.
• Seize Ground: You achieve one victory condition if you control more Combat Areas than the opposing team at the end of a turn. You control a Combat Area if it contains an unbroken friendly formation and no unbroken enemy formations. Formations which cross more than one Combat Area count as being in the Combat Area where most of their units are. If this is not clear, the owning team may choose which Combat Area the formation counts as being in (maximum one).
• Giantslayer – You achieve one victory condition if the opposing team has no unbroken formations with a combined starting Damage Capactity of 6 or more remaining on the board.
• Decapitation – You achieve one victory condition if the opposing team has no Supreme Commanders remaining on the board.