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The Best and Worst of Epic

 Post subject: The Best and Worst of Epic
PostPosted: Thu May 08, 2003 5:22 pm 
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When it comes to "activation", I'm a rabid heretic !!!  It takes Epic from checkers to chess ...   :D

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 08, 2003 5:35 pm 
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Hi!

Most definately! :D

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 9:05 pm 
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I just set down to write up a set of rules that incorporate all the good things I have read in here about Epic, etc etc.  What the hell, I am bored rith now.  I just wrote the Intro, and thought I'd post it.  I am pretty much just going to rip the rules that are good from the rulesbooks as they are, and then tweak them so they fit into a steamlined game.  I'll post bitz and pieces as I go. . .

EPIC REBELLION

INTRODUCTION

Epic Rebellion is a table-top war game based on the series of Games Workshop?s ?Epic? games.  Epic started in 1998 when the game Adeptus Titanicus, designed by Jervis Johnson, was released.  The game took place in the universe Games Workshop developed for its science fiction games known as the Warhammer 40,000 universe.  Adeptus Titanicus took place during a period of that universe?s history known as the Horus Heresy, in which mankind fought a bitter civil war between the Emperor and Warmaster Horus.  The game was played with customizable robots called Titans was an instant hit, and rules for infantry and vehicles followed. New rules for the game collectively appeared in a second box set known as Space Marine, as well as in issues of Games Workshop?s White Dwarf magazine, and in a compliation known as Codex Titanicus, where the system was streamlined.  The roots of this popular gaming system were born, and it still has a hardcore following from older players today.

A few years after Adeptus Titanicus was released, Games Workshop released Epic Space Marine.  While The Adeptus Titanics/Space Marine system (known as AT/SM for short) was very popular, it was also very detailed and games involving a lot of miniatures took a lot of time to resolve.  Epic Space Marine simplified the rules and stats for units, but kept the basics of the system in place.  Several supplements were released expanding an introducing new armies were released, followed a second edition called Titan Legions, which introduced the largest Titans in Epic.  Overall this system (also known as SM/TL) was very popular, and many new miniatures and rules were released for it.

In 1998, Games Workshop revised the entire Epic system and released a new game known as Warhammer Epic 40,000.  Where the previous Epic games focused on single units, Epic 40k attempted to focus on detachments, the effects of firepower, and easy game flow.  It was a huge difference from what many Epic gamers expected and initially Epic 40,000 did not do well.  It did have it?s followers and introduced new concepts to the game, but many players felt the system was too abstract.  The lesson learned was that players seemed to want to fell the game, and play it as it looked on the board, and not have to imagine that there are a lot of other things going on that that couldn?t be seen.  Where the previous editions of Epic seemed to micro-manage forces, Epic 40,000 did the opposite.  Both styles of play have their followers, but one thing is acknowledged: all three Epic systems have their advantages and disadvantages.  Developing a system incorporating the best of all of them could make a great game.

Prayers were almost answered for some games when Games Workshop decided to allow players to help develop the next Epic game system called Epic Armageddon.  As in all the editions following Adeptus Titanicus, players have been split in which way they wanted the game to go.  I guess that it is safe to say that if Epic Armageddon was what this player hoped to see, he wouldn?t be writing this introduction.  Needless to say, while Epic Armageddon does have good qualities, hardcore players of the earlier editions still appreciate the original rules, along with customized rules learned from later editions.  It is safe to say that game systems evolve, and what Epic Rebellion is about is taking the best of what each system has, and incorporating new ideas to make a game that just feels right.

There are several Epic systems developed by players posted on the web, and many forums where they are discussed.  This is the end result of most of those discussions.  You?ll never see any names being credited in these rules, and Games Workshop owns the copyrights to everything involving Epic.  This rulebook is just a collection of previously released rules or fresh ideas everyone liked, to bring an alternative rules set for one of our favorite hobbies.  

(End)

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 9:15 pm 
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God my grammar and spelling sucks.  :angry:

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 9:34 pm 
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Thanks Gandalf- an interesting little read- you have whet my appetite for more..... :D

PS- The grammar isn't that bad.... :;):

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 10:35 pm 
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Just reading through these posts, and something strikes me- why has this topic got a date?  ???  -its not an event.....hmm :L

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 10:41 pm 
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The starter of this thread just added the date to the post. I tried to edit it, but I'm unable to lose the calendar date! ?:o




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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 11:04 pm 
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When I started it it seemed to ask for one, so I entered it.  Then I realized it was the only thread to have a date. . . . :{

Sorry

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 Post subject: The Best and Worst of Epic
PostPosted: Thu May 15, 2003 11:36 pm 
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Hi!

Nice Intro Gandalf, if you don't mind I might lift it for my own use, since it explains quite well how Epics traverse through history.

Thanks!
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 Post subject: The Best and Worst of Epic
PostPosted: Fri May 16, 2003 1:08 am 
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Thanks bro. No problem, they are just words.  :)

:angry:  :angry:  :angry:

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 Post subject: The Best and Worst of Epic
PostPosted: Fri May 16, 2003 1:18 am 
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Hi!

Ah, but history has taught us that revolutions and rebellions start with mere words...... :;):

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 Post subject: The Best and Worst of Epic
PostPosted: Fri May 16, 2003 4:52 am 
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Quote (Gandalf the Grey @ 16 2003 May,10:08)
Thanks bro. No problem, they are just words. ?:)


Didn't you mean to scream out "NO- It's my Intellectual Property??"

Or am I getting you confused with a different Company... :laugh:





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 Post subject: The Best and Worst of Epic
PostPosted: Fri May 16, 2003 6:53 am 
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Good history lesson Gandalf, that's pretty much the way I remember it.  As for rules, well you read my post about a "hybrid system" ... the Rebellion continues ... :D

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 Post subject: The Best and Worst of Epic
PostPosted: Fri May 16, 2003 2:15 pm 
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Didn't you mean to scream out "NO- It's my Intellectual Property??"

Or am I getting you confused with a different Company...


Hehe, nice one Tas..... :laugh:

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 Post subject: The Best and Worst of Epic
PostPosted: Tue May 27, 2003 6:14 pm 
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Hi Guys, I've been out of the loop for a bit, but I thought about something and I wanted to post it as it is kind of related to this thread. ???

I know we all have our preferences on which of the Epic gaming systems we like the best but. . .

I spent the weekend cleaning out and organizing all my gaming stuff, and I even went out of the way to rip out all the important articles out of my old white dwarfs and binded them by the system they were for.  In a sense I made a bible for Adeptus Titanicus, Epic 40k, etc.  Anyway, it got me thinking about if I had to part with all but one, which one would I keep, and to kind of my surprise I decided Epic 40k would be the best going forward.

I know you guys are not going to agree with me, but Epic40k kind of sneaked up on me awhile back, and after re-reading many of my articles for Adeptus Titanicus and Epic Space Marine, Epic 40k is just easier to collect for.

I know the rules make everything feel generic, but it does play the fastest, while teaching my friends the abstract assualt and firepower rules is a pain in the ass.  

However, as easy as SM/TL is to set up and play, it doesn't feel much like a wargame and, well, as much as I thought I loved AT/SM, I seems pointless to continue collecting minis for.

Everything I have for Epic 40k, minus the minis, fits in the box set, including all the Epic Magazines, cards, etc etc.  All my minis fit in the boxes for the sprues, like the Ork Warband. That is impossible for SM/TL, and much of what I've got for AT/SM seems outdated and almost silly.

I have jumped back and forth on my favorite system before, I guess depending on the mood I was in, but to be honest, Epic 40k will be just as a good game ten years from now as it is now.  Everything from it's presentation, the minis, the simple rules, etc does make it an interesting game, although I will also admit that I am not sure I can call it 'Epic' since it just doesn't feel like the originals.

The fact that I can take any Ork vehicle, whether it be a Gutrippa, Bonebreaka, or Gobsmasha, and refer to it as an Ork Battlewagon is actually pretty awesome.  It doesn't require specific rules, and allows me to use new minis GW releases in the future without worrying if I have the stats right.

While it is a pain to set up if you are unprepared, the rules for designing your own attachments is actually rewarding, and I only have a few bits and pieces I'd change.  

I thing I liked all the Epic games for their time, but there is just something about Epic 40k and how quick it plays that makes it more rewarding.  It definately takes out the micro-managing and gives u a chance to look at the big picture.

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