I just set down to write up a set of rules that incorporate all the good things I have read in here about Epic, etc etc. What the hell, I am bored rith now. I just wrote the Intro, and thought I'd post it. I am pretty much just going to rip the rules that are good from the rulesbooks as they are, and then tweak them so they fit into a steamlined game. I'll post bitz and pieces as I go. . .
EPIC REBELLION
INTRODUCTION
Epic Rebellion is a table-top war game based on the series of Games Workshop?s ?Epic? games. Epic started in 1998 when the game Adeptus Titanicus, designed by Jervis Johnson, was released. The game took place in the universe Games Workshop developed for its science fiction games known as the Warhammer 40,000 universe. Adeptus Titanicus took place during a period of that universe?s history known as the Horus Heresy, in which mankind fought a bitter civil war between the Emperor and Warmaster Horus. The game was played with customizable robots called Titans was an instant hit, and rules for infantry and vehicles followed. New rules for the game collectively appeared in a second box set known as Space Marine, as well as in issues of Games Workshop?s White Dwarf magazine, and in a compliation known as Codex Titanicus, where the system was streamlined. The roots of this popular gaming system were born, and it still has a hardcore following from older players today.
A few years after Adeptus Titanicus was released, Games Workshop released Epic Space Marine. While The Adeptus Titanics/Space Marine system (known as AT/SM for short) was very popular, it was also very detailed and games involving a lot of miniatures took a lot of time to resolve. Epic Space Marine simplified the rules and stats for units, but kept the basics of the system in place. Several supplements were released expanding an introducing new armies were released, followed a second edition called Titan Legions, which introduced the largest Titans in Epic. Overall this system (also known as SM/TL) was very popular, and many new miniatures and rules were released for it.
In 1998, Games Workshop revised the entire Epic system and released a new game known as Warhammer Epic 40,000. Where the previous Epic games focused on single units, Epic 40k attempted to focus on detachments, the effects of firepower, and easy game flow. It was a huge difference from what many Epic gamers expected and initially Epic 40,000 did not do well. It did have it?s followers and introduced new concepts to the game, but many players felt the system was too abstract. The lesson learned was that players seemed to want to fell the game, and play it as it looked on the board, and not have to imagine that there are a lot of other things going on that that couldn?t be seen. Where the previous editions of Epic seemed to micro-manage forces, Epic 40,000 did the opposite. Both styles of play have their followers, but one thing is acknowledged: all three Epic systems have their advantages and disadvantages. Developing a system incorporating the best of all of them could make a great game.
Prayers were almost answered for some games when Games Workshop decided to allow players to help develop the next Epic game system called Epic Armageddon. As in all the editions following Adeptus Titanicus, players have been split in which way they wanted the game to go. I guess that it is safe to say that if Epic Armageddon was what this player hoped to see, he wouldn?t be writing this introduction. Needless to say, while Epic Armageddon does have good qualities, hardcore players of the earlier editions still appreciate the original rules, along with customized rules learned from later editions. It is safe to say that game systems evolve, and what Epic Rebellion is about is taking the best of what each system has, and incorporating new ideas to make a game that just feels right.
There are several Epic systems developed by players posted on the web, and many forums where they are discussed. This is the end result of most of those discussions. You?ll never see any names being credited in these rules, and Games Workshop owns the copyrights to everything involving Epic. This rulebook is just a collection of previously released rules or fresh ideas everyone liked, to bring an alternative rules set for one of our favorite hobbies.
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